Loading the Dungeon (0, 50, D) a cursed staff of death (0, 51, D) a +0 great sword (0, 52, D) a +0 battleaxe (1, 13, D) a +0 long sword (1, 14, D) a +1 scale mail of magic resistance (1, 15, D) the Tome of Snow and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Conjure Flame Conjuration/Fire 3 e - Simulacrum Ice/Necromancy 6 a crystal ball of energy a book of the Tempests (1, 34, D) a +0 great sword of pain (1, 50, D) a +1 plate armour of magic resistance (1, 51, D) a book of Misfortune (1, 52, D) a +0 dagger a +2 robe of resistance a +2 buckler of poison resistance (1, 55, D) a +4 morningstar of protection (unseen) (2, 33, D) a +2 leather armour of cold resistance a +2 arbalest of flaming the +1 broad axe "Dumuxiul" {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. the cursed +0 arbalest "Spiderslayer" {venom, Str+3 Int+3} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+3). It has a curse placed upon it. (2, 34, D) a +0 pair of gloves of archery (2, 35, D) an uncursed staff of conjuration (2, 50, D) a +1 centaur barding of flying a +0 robe (2, 51, D) a fan of gales (2, 52, D) a +0 short sword a +2 mace of venom a +0 flail (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 31, D) an uncursed staff of fire (3, 50, D) a plain deck of war (3, 52, D) a +9 rod of inaccuracy (10/10) a +3 rod of inaccuracy (10/10) a +3 iron rod (9/9) a +0 scimitar a +0 robe a +6 great sword of slicing a +1 trident of protection (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 13, D) a +0 robe (4, 14, D) a +0 dagger an uncursed ring of protection from magic the cursed +0 shield of the City {rElec rF+ rC- Regen+} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (4, 15, D) a +0 halberd a +0 chain mail a +2 falchion of slicing (4, 16, D) a +0 ring mail an uncursed staff of fire a +3 great mace of crushing a +0 plate armour (4, 17, D) 5 large rocks (4, 18, D) a +0 giant club (unseen) (4, 31, D) a book of Battle (4, 32, D) a book of Geomancy (4, 33, D) a +3 plate armour of fire resistance a +1 iron rod (11/11) (4, 50, D) an uncursed staff of summoning (4, 51, D) a book of Summonings (4, 56, D) a +1 glaive of freezing (unseen) (5, 15, D) the +1 cloak "Rodas" {Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. (5, 16, D) the cursed +1 long sword of Arrival {flame, rN+ Str-2 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your dexterity (+6). It protects you from negative energy. It has a curse placed upon it. a +0 dire flail a +0 dire flail an uncursed staff of fire (5, 32, D) a +0 dagger of venom a book of the Earth (6, 14, D) a book of Summonings (6, 15, D) a +0 dire flail a +0 chain mail a +0 great mace (6, 16, D) a +6 crystal plate armour the +10 crystal plate armour of the Quahog {*Corrode rPois Regen+} It protects you from poison. It increases your rate of regeneration. It may corrode you when you take damage. (6, 17, D) a +0 long sword (unseen) (6, 20, D) a +0 great sword a +1 plate armour of fire resistance (6, 21, D) a +0 giant spiked club (6, 22, D) a +0 giant club (6, 32, D) a fan of gales (6, 50, D) a +2 mace of crushing (unseen) (6, 52, D) an uncursed staff of power a +1 plate armour of fire resistance an uncursed ring of poison resistance the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (7, 15, D) a +0 chain mail a +0 long sword a +0 ring mail (7, 16, D) a +0 halberd (still there?) an uncursed staff of power (still there?) (7, 19, D) a +0 war axe a +0 plate armour (7, 20, D) 2 large rocks (7, 32, D) the +11 plate armour of Kilout {Str+7} It affects your strength (+7). (7, 33, D) a +5 ring of dexterity a +5 shortbow of flaming the +1 leather armour "Taahic" {-Tele rF+ MR++} It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a book of Battle (7, 39, D) (unseen) (7, 57, D) a +0 robe a +0 glaive a cursed -2 dagger (8, 1, D) a +0 scale mail a +0 shield a +0 flail (8, 14, D) a lamp of fire (8, 18, D) a +0 chain mail a +1 great sword of slicing a tomahawk (8, 20, D) a +0 scimitar a +0 battleaxe a +5 ring of evasion a +2 vampiric double sword a +0 arbalest 14 bolts a +0 chain mail (8, 32, D) a +4 rod of shadows (11/11) (8, 38, D) (unseen) (8, 57, D) a cursed +0 plate armour (unseen) (9, 14, D) the +4 scale mail of Yrec Fa Paan {rF+} It protects you from fire. (9, 18, D) a +0 chain mail a cursed -1 robe a +3 scale mail of cold resistance a +6 scimitar of electrocution a +0 glaive a +0 plate armour an uncursed staff of energy (9, 32, D) a legendary deck of war (9, 33, D) an uncursed staff of poison (still there?) an uncursed staff of energy (still there?) (9, 34, D) the ring "Pusaosh" {*Corrode rElec MR+ Str+3 Dex+3} [ring of protection from magic] It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. an uncursed ring of see invisible (9, 49, D) the +8 hunting sling "Odaegup" {freeze, Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). a +0 long sword a +0 robe a +3 rapier of speed an uncursed staff of poison a +0 battleaxe a +0 robe an uncursed staff of fire (9, 57, D) a +0 war axe (9, 58, D) a +0 broad axe (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +7 ring mail of Experimentation {rElec MP-9 Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It affects your magic capacity (-9). a +1 robe of magic resistance (10, 32, D) a +2 vampiric whip (10, 33, D) a phial of floods (10, 38, D) (unseen) (10, 50, D) a +0 dagger an uncursed staff of cold the cursed +1 trident of Resourcefulness {drain, -Tele rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (10, 52, D) a +2 ring of protection a +1 robe of fire resistance an uncursed ring of protection from fire a +3 morningstar an uncursed staff of air (10, 55, D) a +3 morningstar of protection (10, 57, D) a +0 dagger (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 dagger a book of Dreams a +0 robe a +0 dagger (11, 16, D) a +0 plate armour the cursed +0 ring mail "Hidghutz" {rPois Dex+4 Stlth-} It affects your dexterity (+4). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. a +0 battleaxe a +3 chain mail of fire resistance an uncursed staff of summoning a cursed amulet of inaccuracy a book of Power (11, 32, D) a +3 flail of protection (11, 33, D) an ornate deck of war (11, 49, D) a +1 dagger of venom (11, 55, D) the +9 shortbow of Etar {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (11, 58, D) a +0 great mace (unseen) (12, 14, D) a +0 dagger (12, 21, D) 5 tomahawks (unseen) (12, 32, D) the amulet "Zuff" {*Drain +Rage +Fly rC+++ Str-3} [amulet of rage] It affects your strength (-3). It renders you almost immune to cold. It lets you fly. It lets you go berserk. It causes draining when unequipped. (12, 33, D) a +2 plate armour of poison resistance an uncursed staff of energy (12, 34, D) a +3 ring of evasion (12, 50, D) the Tome of Unstable Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Blade Hands Transmutation 5 (12, 52, D) a book of Spatial Translocations a cursed +0 mace a +0 robe a +7 hand crossbow of flaming a +0 short sword (12, 53, D) a +6 ring of dexterity (13, 16, D) a +0 plate armour (13, 18, D) a +0 chain mail the +7 halberd "Loihus" {elec, Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). (13, 32, D) a +4 falchion of slicing (13, 33, D) a +6 blowgun (13, 34, D) the +10 halberd of Noon {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (13, 52, D) a lamp of fire (14, 50, D) a fan of gales (14, 52, D) a +1 scimitar of holy wrath (18, 48, D) the +10 long sword "Viur" {speed, rElec rF+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. a +1 flail of protection (19, 0, D) a +2 hand axe of chopping a +3 ring mail of poison resistance (19, 2, D) the Volume of the Wild Haggis Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Orb of Destruction Conjuration 7 (19, 16, D) an uncursed ring of flight (19, 32, D) a legendary deck of destruction (19, 33, D) a book of Geomancy (19, 48, D) a disc of storms (19, 50, D) a crystal ball of energy (still there?) a +4 ring of dexterity (still there?) (19, 52, D) a cursed -1 flail (unseen) (20, 0, D) an uncursed staff of poison (20, 2, D) a book of Frost 5 large rocks (20, 7, D) a +0 giant spiked club (20, 16, D) a +6 rapier (20, 17, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (20, 32, D) a legendary deck of escape (20, 33, D) the +1 glaive "Exoinam" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (20, 48, D) a disc of storms a book of Battle (21, 0, D) 3 large rocks a +1 leather armour of cold resistance (21, 3, D) 3 large rocks (unseen) (21, 18, D) a +2 ring of evasion an uncursed ring of ice a +1 ring of slaying (21, 31, D) the +1 rapier of the Skies Above {pierce, MP+9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your magic capacity (+9). (unseen) (21, 32, D) a book of Beasts (21, 33, D) a cursed staff of cold (21, 34, D) a +1 hand axe of draining (21, 36, D) a +0 trident (21, 48, D) a +1 ring mail of fire resistance (22, 16, D) a +4 ring of strength (22, 17, D) a +2 robe of magic resistance (still there?) a Grand Grimoire (still there?) (22, 34, D) an uncursed staff of death the +1 scale mail of Impermeability {rN++ MR+ Int-2} It affects your intelligence (-2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (22, 48, D) an ornate deck of war (22, 49, D) a book of Conjurations a +3 great sword of holy wrath (23, 0, D) a crystal ball of energy 4 large rocks a +0 giant spiked club a +0 giant club a sack of spiders a disc of storms (23, 5, D) a +0 giant club a +0 battleaxe of freezing (23, 16, D) the amulet "Utzooput" {Spirit rPois rN+ MP+9} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). the cursed +1 shortbow "Ejofoetzem" {flame, -Tele Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It prevents most forms of teleportation. It has a curse placed upon it. (23, 17, D) the cursed +1 shortbow of Wrongful Imprisonment {velocity, rElec MR- MP+9} (still there?) Any arrow fired from it inflicts extra damage. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. the cursed +1 shortbow of Wrongful Imprisonment {velocity, rElec MR- MP+9} (still there?) Any arrow fired from it inflicts extra damage. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (23, 33, D) a +0 dagger of flaming (23, 48, D) a +1 pair of gloves of dexterity (23, 49, D) an uncursed staff of cold (24, 3, D) a +0 giant club a +0 great sword of flaming (24, 6, D) a +0 giant spiked club (24, 7, D) a large rock (24, 16, D) a phial of floods an uncursed staff of conjuration (24, 32, D) an uncursed staff of death (24, 33, D) a plain deck of escape (24, 34, D) a sack of spiders (24, 36, D) a +0 trident (24, 49, D) an uncursed amulet of the gourmand (24, 50, D) the +0 double sword of Makhleb's Hatred {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (25, 2, D) a +2 battleaxe of freezing a +5 long sword of electrocution a plain deck of war (25, 4, D) a +0 giant club 4 large rocks (25, 18, D) a +2 executioner's axe of freezing a crystal ball of energy (25, 35, D) a +0 vampiric lajatang (25, 48, D) a +1 helmet of see invisible (26, -1, D) a plain deck of war a book of Burglary a +3 hand crossbow of velocity (26, 1, D) a book of Death (26, 2, D) a +0 giant club a +0 giant club (26, 4, D) a +0 giant club (26, 16, D) a book of Dreams the cursed +3 halberd of the Vaults {freeze, rElec Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (26, 32, D) a royal jelly a +1 cloak of poison resistance (26, 34, D) a +2 dagger of speed a box of beasts (26, 36, D) a +2 bardiche of chopping a +1 halberd of chopping a +0 chain mail (26, 49, D) an uncursed staff of wizardry (26, 50, D) an uncursed staff of death the +8 rapier "Becaepeas" {freeze, rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. (26, 51, D) an uncursed staff of cold (26, 53, D) a +0 long sword (27, -1, D) a plain deck of destruction (27, 1, D) 4 large rocks a cursed staff of poison (27, 3, D) 5 large rocks (27, 15, D) the Compendium of the Entrancing Mountains Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Passwall Transmutation/Earth 2 d - Inner Flame Hexes/Fire 3 (27, 16, D) a book of the Dragon (27, 33, D) an uncursed staff of earth (27, 34, D) a plain deck of war (28, 0, D) a +0 ring mail of cold resistance (28, 1, D) a +1 quarterstaff of draining (28, 3, D) a large rock (28, 15, D) the +7 chain mail "Atoklibu" {Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). (28, 32, D) a +2 demon trident of electrocution (28, 33, D) an uncursed staff of summoning (29, 0, D) a +0 leather armour of fire resistance (29, 2, D) an uncursed ring of see invisible a +0 giant club a +0 dire flail (29, 17, D) an ornate deck of war (29, 32, D) an uncursed staff of power (29, 33, D) Siptet's Guide on Dusty Orientation Spells Type Level a - Portal Projectile Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 (29, 47, D) a plain deck of war (29, 48, D) a +1 robe of magic resistance a book of Battle (29, 49, D) an uncursed staff of air (29, 50, D) a crystal ball of energy a +2 robe of the Archmagi (30, 48, D) the ring "Ismay" {Int+5 Stlth+} [ring of stealth] It affects your intelligence (+5). It makes you more stealthy. (30, 49, D) an uncursed ring of sustain attributes a +1 robe of cold resistance (30, 51, D) a +2 flail of protection (31, 15, D) a +1 robe of the Archmagi (31, 48, D) a book of Enchantments (31, 49, D) an uncursed staff of energy (still there?) a lamp of fire (still there?) (32, 48, D) a +2 leather armour of poison resistance (32, 50, D) a +0 ring mail of poison resistance the +6 blowgun of Xiz Kurydi {speed, rF+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It affects your resistance to hostile enchantments. (33, 48, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity an uncursed ring of positive energy a +3 leather armour of cold resistance (33, 50, D) the +7 hunting sling "Senk" {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (34, 28, D) a +3 scimitar of holy wrath (34, 48, D) an uncursed staff of cold (34, 49, D) a +5 whip (34, 50, D) a plain deck of escape (35, 14, D) a +5 hand axe of venom (35, 15, D) an uncursed staff of air (35, 16, D) the Grimoire of Combat Magic Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Bolt of Fire Conjuration/Fire 6 c - Spellforged Servitor Conjuration/Summoning 7 (35, 29, D) an uncursed amulet of the gourmand (36, -1, D) a disc of storms (36, 0, D) a +2 battleaxe of venom a sack of spiders (36, 14, D) a book of Death a +0 quarterstaff (36, 16, D) a +0 robe (36, 28, D) an uncursed staff of earth (36, 29, D) a +4 blowgun (37, 18, D) a +0 robe a +0 robe a +0 antimagic quarterstaff a +0 animal skin (37, 28, D) a +7 halberd (38, 15, D) an uncursed staff of wizardry a +0 robe a +0 trident of venom a +2 cloak of poison resistance (38, 19, D) a +0 hunting sling of freezing (38, 28, D) a +0 mace of protection (38, 29, D) an uncursed amulet of dismissal (38, 48, D) a +1 leather armour of fire resistance (38, 49, D) an uncursed staff of energy (38, 50, D) a +1 greatsling of freezing (39, 0, D) the ring "Xaffupp" {rElec Int+4 Dex+3 Slay-5} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. an ornate deck of escape a fan of gales (39, 14, D) the Compendium of Unstable Venom Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Recall Summoning/Translocation 3 c - Olgreb's Toxic Radiance Poison 4 d - Warp Weapon Charms/Translocation 5 e - Venom Bolt Conjuration/Poison 5 (39, 15, D) a +0 buckler a +0 robe a +2 plate armour of fire resistance (39, 20, D) a cursed -1 quarterstaff (39, 29, D) a +5 blowgun (39, 49, D) a +2 chain mail of fire resistance (40, 0, D) an uncursed staff of energy (40, 1, D) a +3 plate armour of cold resistance (40, 15, D) an uncursed staff of energy an uncursed amulet of harm (40, 20, D) a +4 flail of draining 19 sling bullets (40, 28, D) the +10 hand axe "Uxkaix" {freeze, rC- rN+ Str+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. (40, 48, D) a +6 great sword of slicing (40, 49, D) a cursed ring of protection from magic 4 scrolls of enchant armour an uncursed ring of protection from magic an uncursed staff of energy (41, 0, D) an uncursed staff of earth (41, 1, D) a plain deck of war (41, 14, D) the +2 leather armour "Laibiej" {Regen+ Str+5} It affects your strength (+5). It increases your rate of regeneration. (41, 28, D) a +2 falchion of slicing (41, 29, D) a sack of spiders (41, 48, D) the +8 blowgun of a volcano {speed, rElec rN++ MP+9 Str-2} Attacks with this weapon are significantly faster. It affects your strength (-2). It insulates you from electricity. It greatly protects you from negative energy. It affects your magic capacity (+9). (41, 53, D) a +2 trident of flaming (42, 1, D) a +4 plate armour of fire resistance (42, 14, D) the +2 swamp dragon armour of Olih {+Fly rPois rN+++ Str-4 Int-3} It affects your strength (-4). It affects your intelligence (-3). It protects you from poison. It renders you almost immune to negative energy. It lets you fly. (42, 28, D) the +5 flail "Utireebo" {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (42, 29, D) a +2 morningstar of flaming (42, 48, D) a +3 spear of piercing a +1 shield of fire resistance (43, 0, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (43, 14, D) a +2 arbalest of flaming (43, 28, D) Dirch's Compendium of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Delayed Fireball Conjuration/Fire 7 (43, 29, D) an uncursed staff of wizardry (43, 48, D) a book of Battle Suarim's Catalogue of Execration Spells Type Level a - Tukima's Dance Hexes 3 b - Gell's Gravitas Hexes/Translocation 3 c - Darkness Hexes 6 d - Discord Hexes 8 an uncursed staff of energy (43, 49, D) a crystal ball of energy a +2 dire flail of crushing a cursed +0 robe a +2 dagger of speed 4 scrolls of enchant armour (44, 28, D) the Handbook of Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Venom Bolt Conjuration/Poison 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Delayed Fireball Conjuration/Fire 7 (44, 48, D) a crystal ball of energy (45, 17, D) a +0 antimagic quarterstaff a +0 animal skin an uncursed ring of sustain attributes (45, 48, D) a +4 blowgun a +0 dagger a +4 mace of crushing (45, 59, D) a +2 flail of crushing (unseen) (46, 48, D) a +5 ring of dexterity (46, 49, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. a +3 leather armour of magic resistance (47, 48, D) an uncursed staff of earth (47, 49, D) an ornate deck of war an uncursed staff of air an uncursed staff of summoning (47, 54, D) a Young Poisoner's Handbook a plain deck of war (48, 28, D) a +0 robe (48, 48, D) a +2 scale mail of positive energy (48, 49, D) an uncursed staff of earth a +0 cloak of poison resistance (49, 0, D) a book of Dreams (49, 2, D) a plain deck of war (49, 12, D) a plain deck of escape (49, 13, D) a box of beasts an uncursed ring of see invisible (49, 14, D) a +0 short sword (49, 15, D) a +0 battleaxe (49, 24, D) a +0 spear (49, 27, D) a +0 large shield (49, 36, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (49, 37, D) a cursed staff of fire (49, 48, D) Myjeev's Papyrus of Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Irradiate Conjuration/Transmutation 5 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (49, 49, D) Sif Muna's Tome of Damaging Shape Shifting Spells Type Level a - Searing Ray Conjuration 2 b - Throw Icicle Conjuration/Ice 4 c - Lightning Bolt Conjuration/Air 5 d - Alistair's Intoxication Transmutation/Poison 5 a fan of gales (50, 0, D) a +0 greatsling of flaming (50, 2, D) a book of Annihilations (50, 24, D) a +0 robe an uncursed amulet of magic regeneration (50, 36, D) a book of Frost (50, 37, D) a phantom mirror (50, 48, D) an uncursed ring of wizardry (50, 49, D) a book of Power (51, 0, D) an uncursed staff of wizardry (51, 14, D) a +0 cloak a +0 halberd a +0 shield of reflection an uncursed staff of summoning a +0 dire flail a cursed -2 mace a +0 dire flail (51, 15, D) a +0 long sword a +2 large shield of reflection an uncursed ring of resist corrosion a cursed +0 dire flail (51, 16, D) a +0 glaive a +0 long sword (51, 24, D) an uncursed staff of air a +0 robe the Tome of Supportive Toxins Spells Type Level a - Summon Demon Summoning 5 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Spellforged Servitor Conjuration/Summoning 7 (51, 27, D) a +0 glaive (51, 48, D) a phial of floods (51, 49, D) a +0 long sword a +0 robe an uncursed ring of see invisible a phial of floods (51, 50, D) a +3 ring of protection a +6 scimitar of holy wrath (52, 0, D) an uncursed ring of fire (52, 1, D) a +3 short sword of protection the Grimoire of Bewitchment Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Spectral Weapon Hexes/Charms 3 d - Silence Hexes/Air 5 e - Discord Hexes 8 (52, 18, D) a +0 battleaxe (52, 24, D) a +3 ring mail of cold resistance a +0 hand axe a +1 hand axe of chopping (52, 27, D) a +0 glaive a +0 robe (52, 28, D) a +0 hand axe (52, 36, D) a +0 dagger of speed (52, 37, D) a +1 leather armour of cold resistance the Incunabulum of Ensnaring Conjuration Spells Type Level a - Fireball Conjuration/Fire 5 b - Darkness Hexes 6 (52, 48, D) a +0 pair of gloves of archery (52, 49, D) the +8 hand crossbow of Kunoitei {elec, Int+4 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It makes you more stealthy. (53, 0, D) a +3 hunting sling of evasion (53, 24, D) the +7 dagger "Isutel" {drain, *Rage Str+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It may make you go berserk in combat. (53, 25, D) a +2 dire flail of holy wrath a +2 plate armour of magic resistance (53, 26, D) a +2 great sword of draining a +0 robe (53, 36, D) a +3 scimitar of holy wrath (53, 37, D) a plain deck of escape (53, 48, D) a book of Debilitation (53, 50, D) a +4 rod of ignition (10/10) (53, 51, D) the Disquisition on the Displaced Mountains Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Lee's Rapid Deconstruction Earth 5 d - Summon Forest Summoning/Translocation 5 e - Iron Shot Conjuration/Earth 6 (54, 0, D) a +4 mace of protection (54, 1, D) the Disquisition on Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Force Lance Conjuration/Translocation 4 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Draining Conjuration/Necromancy 5 (54, 12, D) a crystal ball of energy (54, 13, D) a crystal ball of energy (54, 24, D) a +0 flail (54, 25, D) a book of Frost (54, 48, D) an uncursed staff of death (54, 49, D) an uncursed staff of energy (54, 50, D) a +0 executioner's axe of flaming (55, 0, D) an uncursed staff of poison (55, 12, D) a +2 ring mail of magic resistance (55, 13, D) a +0 mace (55, 15, D) a +0 whip (unseen) (55, 24, D) a +1 hand axe of draining (58, 38, D) a +2 great sword of slicing (58, 46, D) a +8 rod of inaccuracy (11/11) (58, 47, D) a book of Minor Magic (58, 48, D) a +1 hand crossbow of freezing (58, 49, D) a +0 mottled dragon armour (59, 47, D) a crystal ball of energy (59, 48, D) an uncursed amulet of magic regeneration (59, 49, D) an uncursed staff of cold (60, 48, D) a Young Poisoner's Handbook (60, 49, D) the +3 large shield "Ibiolax" {+Fly rC+ Str-5} It affects your strength (-5). It protects you from cold. It lets you fly. (61, 0, D) a box of beasts (61, 12, D) a +1 rapier of venom (unseen) (61, 13, D) a +0 short sword (unseen) (61, 27, D) a fan of gales (61, 36, D) the +4 plate armour of the Peculiar Orbs {Dex+4} It affects your dexterity (+4). (61, 37, D) a +2 plate armour of fire resistance (61, 47, D) a book of Alchemy (61, 48, D) the +0 cloak "Idanaime" {rF+ Int+4} It affects your intelligence (+4). It protects you from fire. (61, 49, D) the Handbook of the Warrior-Mage Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Repel Missiles Charms/Air 2 d - Ring of Flames Charms/Fire 7 e - Tornado Air 9 (62, 0, D) a +3 ring mail of poison resistance (62, 1, D) a cursed staff of energy (62, 8, D) a +0 dagger (62, 9, D) a sack of spiders (62, 12, D) a +1 short sword of holy wrath a +0 robe (62, 16, D) a +0 robe a phantom mirror (62, 17, D) the Incunabulum of Ghastly Clay Spells Type Level a - Sandblast Earth 1 b - Sublimation of Blood Necromancy 2 c - Passwall Transmutation/Earth 2 d - Excruciating Wounds Charms/Necromancy 5 e - Shatter Earth 9 (62, 18, D) a +0 morningstar of protection a +0 ring mail a +0 great sword a +0 chain mail (62, 26, D) a book of Callings a +0 shortbow of flaming (62, 36, D) the cursed +1 scale mail of the Hills {*Confuse rPois SInv} It protects you from poison. It lets you see invisible. It may confuse you when you take damage. It has a curse placed upon it. (62, 47, D) a +3 halberd of protection (62, 48, D) an uncursed staff of conjuration (63, 0, D) an uncursed amulet of guardian spirit (63, 3, D) a +3 long sword a +0 robe (63, 8, D) an uncursed staff of earth (63, 18, D) 16 bolts (63, 19, D) a +0 great mace a +0 leather armour (63, 22, D) a bolt (63, 28, D) a +3 bardiche of protection (63, 36, D) an Akashic Record (63, 37, D) a +1 ring mail of cold resistance (63, 39, D) an uncursed ring of protection from fire an uncursed ring of protection from magic an uncursed ring of protection from fire a +4 ring of strength an uncursed ring of ice a +6 ring of intelligence a +6 ring of intelligence the ring of Joy {+Inv rPois rF+ rC+ Dex-4} [ring of poison resistance] It affects your dexterity (-4). It protects you from fire. It protects you from cold. It protects you from poison. It lets you turn invisible. (63, 47, D) a +2 scale mail of fire resistance (63, 48, D) a +3 spear of piercing a +5 falchion of holy wrath (63, 49, D) a +0 pair of gloves of strength (64, 16, D) an ornate deck of war a +0 whip (64, 17, D) a +0 morningstar of distortion an uncursed staff of cold (64, 26, D) a +2 quarterstaff of crushing (64, 47, D) an uncursed ring of poison resistance (64, 48, D) the amulet "Idishuf" {Gourm *Contam rPois Int+6} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+6). It protects you from poison. It causes magical contamination when unequipped. (65, 18, D) a +0 arbalest (65, 26, D) a book of Summonings (65, 50, D) the +5 great sword of Fuson {speed, MR+ MP+9 Dex+4} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the ring of Wogg {rC+ rN+ MP+9} (still there?) [ring of positive energy] It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (65, 53, D) the +0 pair of gloves of Elyvilon's Esteem {rC+ Str+7} It affects your strength (+7). It protects you from cold. (66, 47, D) an uncursed staff of wizardry the cursed +0 longbow of Peace {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. a +0 glaive an uncursed staff of summoning a cursed staff of cold (66, 52, D) the +8 quarterstaff "Kaifodiz" {pain, rF- Str+2 Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+7). It makes you vulnerable to fire. a +2 short sword of venom (66, 54, D) a cursed -1 flail (67, 0, D) an uncursed staff of wizardry (67, 48, D) a sack of spiders (67, 49, D) a +0 dagger of protection a +0 dire flail (68, 0, D) a book of Misfortune (68, 47, D) a +3 ring mail of fire resistance (68, 48, D) the cursed +1 war axe "Byistro" {chop, rPois rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It protects you from poison. It has a curse placed upon it. (68, 49, D) a +1 battleaxe of flaming the ring "Liffuloz" {rN+ EV+3 Int+2 Dex+4 Stlth-} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. It makes you less stealthy. (69, 0, D) an uncursed staff of conjuration (69, 36, D) a +0 scale mail of cold resistance (69, 47, D) an uncursed staff of power (69, 48, D) a +2 pair of gloves of archery (69, 49, D) an uncursed staff of earth the ring of Ymiut {rC+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. (69, 50, D) a +0 spear of piercing the +2 fire dragon armour "Ifiorol" {rF++ rC- Str+5 Dex+4} It affects your strength (+5). It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. (69, 51, D) a +1 scythe of venom a +2 flail of freezing a +0 robe (70, 8, D) a book of Air (70, 36, D) a +2 robe of fire resistance (70, 37, D) an uncursed staff of air (70, 47, D) the ring "Xourualy" {rPois Int+5 Dex+2} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+2). It protects you from poison. (70, 48, D) an uncursed ring of magical power (70, 49, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +3 long sword of holy wrath (70, 50, D) a +0 morningstar a +1 arbalest of evasion (70, 51, D) an ice dragon corpse (71, 8, D) a +2 shortbow of flaming (71, 16, D) the +5 battleaxe of the Stork {speed, rPois rF+ MR+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (71, 17, D) a plain deck of war (71, 37, D) a +3 shortbow of evasion (71, 47, D) a +5 giant spiked club (71, 48, D) an uncursed staff of earth (71, 49, D) an ornate deck of war (72, 8, D) an uncursed staff of death (72, 9, D) an ornate deck of escape (72, 10, D) a steam dragon hide (72, 11, D) a steam dragon hide (72, 16, D) an uncursed ring of sustain attributes (72, 27, D) a +6 glaive of freezing the +2 chain mail of Purpose {MR+} It affects your resistance to hostile enchantments. (72, 36, D) an uncursed staff of death (72, 37, D) the +1 quarterstaff of Fate {drain, Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you more stealthy. (72, 48, D) a +0 short sword (72, 49, D) Jotuush's Collected Works on Flamy Weightlessness Spells Type Level a - Deflect Missiles Charms/Air 6 b - Ring of Flames Charms/Fire 7 (73, 1, D) a phial of floods (73, 2, D) a +0 arbalest 15 bolts (73, 16, D) a fan of gales (73, 17, D) an uncursed ring of sustain attributes (73, 26, D) the +5 long sword of the Beast {flame, +Rage rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your magic capacity (+9). It lets you go berserk. the +6 hunting sling "Fesatic" {freeze, Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). (73, 36, D) a phantom mirror (73, 37, D) an uncursed ring of sustain attributes (73, 47, D) an uncursed staff of poison (73, 48, D) the Incunabulum of the Creative Rocks Spells Type Level a - Summon Small Mammal Summoning 1 b - Lee's Rapid Deconstruction Earth 5 c - Summon Forest Summoning/Translocation 5 d - Shadow Creatures Summoning 6 (73, 49, D) an uncursed staff of fire (74, 2, D) a +0 dagger a +0 robe (74, 47, D) a Fen Folio (74, 48, D) a +7 spear of piercing (74, 49, D) a disc of storms (75, 1, D) the +8 scythe "Hevaac" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (75, 47, D) a +1 cloak of poison resistance (75, 48, D) an uncursed staff of summoning (75, 49, D) a book of Misfortune