Loading the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 0, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an inedible chunk of flesh a lamp of fire (62, 0, D) a book of Maledictions (62, 1, D) a phantom mirror (62, 3, D) a +0 mace a +0 robe (62, 8, D) an inedible chunk of flesh a +2 dagger of venom (62, 9, D) an inedible chunk of flesh a book of Death (63, 0, D) a plain deck of war (63, 3, D) a cursed +0 war axe a cursed +0 robe (63, 8, D) an inedible chunk of flesh an uncursed staff of fire (63, 11, D) an inedible chunk of flesh (68, 0, D) a +2 demon whip of draining (69, 0, D) an uncursed staff of poison (70, 8, D) a +0 battleaxe of chopping (70, 9, D) a book of the Sky (71, 16, D) the amulet "Syss" {RegenMP Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). (72, 9, D) the +6 quarterstaff of Huekkuidd {venom, +Rage MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 17, D) a phantom mirror (72, 19, D) a +0 arbalest (unseen) (72, 21, D) 3 bolts 3 arrows (72, 22, D) an arrow (72, 23, D) an arrow (73, 1, D) an uncursed staff of energy (73, 17, D) an ornate deck of war (75, 1, D) a +5 mace of holy wrath