Loading the Dungeon (0, 0, D) a +0 morningstar (1, 31, D) a +2 hand axe of electrocution (still there?) 3 royal jellies (still there?) (1, 32, D) a +5 war axe of electrocution (1, 33, D) a box of beasts (2, 13, D) Nuguicas's Papyrus of Damaging Venom Spells Type Level a - Static Discharge Conjuration/Air 3 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Fire Conjuration/Fire 6 d - Bolt of Cold Conjuration/Ice 6 (2, 33, D) a +3 ring of dexterity 5 large rocks a +1 trident of piercing (3, -5, D) a disc of storms (3, -4, D) a phial of floods (3, -3, D) a +0 short sword an uncursed staff of summoning (3, 14, D) Unohad's Incunabulum of Glacial Enchantment Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Tukima's Dance Hexes 3 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 (3, 22, D) a +3 great mace of draining (3, 30, D) a plain deck of escape (3, 31, D) 12 large rocks a +0 mace a +0 morningstar of protection (3, 34, D) a large rock (3, 35, D) a large rock (unseen) (4, -17, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -15, D) 1000 sling bullets (unseen) (4, -5, D) Kodon's Tome of the Boosting Traveller Spells Type Level a - Apportation Translocation 1 b - Song of Slaying Charms 2 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Deflect Missiles Charms/Air 6 (4, -4, D) a sack of spiders a book of Unlife the Volume of the Ghastly Snowflakes Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Summon Ice Beast Ice/Summoning 4 d - Control Undead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 (4, 13, D) an uncursed staff of poison (4, 15, D) an uncursed staff of power (4, 19, D) a +0 glaive (4, 30, D) a +2 leather armour of cold resistance (4, 31, D) a book of Annihilations the ring "Uskat" {MR+ Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. (4, 33, D) a +0 dire flail a book of Beasts a book of Misfortune (5, -17, D) a +5 quick blade a +5 rapier a +5 dagger (5, -16, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -15, D) a +5 bardiche (unseen) (5, -14, D) a +5 executioner's axe (unseen) (5, -12, D) a +3 large shield (unseen) (5, -11, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, -5, D) a book of Changes a +0 long sword an uncursed staff of fire an uncursed amulet of the gourmand (5, 14, D) a +0 mace (5, 15, D) a book of Minor Magic (6, 13, D) an uncursed staff of summoning (6, 14, D) a book of Necromancy (6, 19, D) an uncursed staff of energy (6, 31, D) an uncursed staff of conjuration an ornate deck of war an uncursed staff of energy (6, 33, D) a +4 lightning rod (14/14) (7, -16, D) a +0 shield a +0 scale mail a +0 quarterstaff (7, -5, D) a book of Frost (7, -4, D) a lamp of fire (still there?) an uncursed staff of power (still there?) (7, 2, D) a +0 mace (unseen) (7, 13, D) a +0 long sword (7, 14, D) Quiwaw's Collected Works on Aid and Calling Spells Type Level a - Repel Missiles Charms/Air 2 b - Call Canine Familiar Summoning 3 c - Aura of Abjuration Summoning 5 (7, 18, D) a +0 great mace (7, 32, D) a +5 mace of draining an uncursed staff of air (7, 33, D) a +1 large shield of protection (8, -5, D) a +4 hunting sling of evasion (8, -3, D) a +0 halberd a +0 long sword a +0 cloak a +0 buckler of reflection a +0 cloak of magic resistance a +0 mace an uncursed ring of resist corrosion (8, -1, D) a +0 short sword (8, 13, D) a book of Misfortune (8, 14, D) a +2 pair of gloves of dexterity (8, 15, D) a +0 hand axe (8, 20, D) a +2 great mace of draining a +1 greatsling of velocity a +0 plate armour (8, 22, D) a +0 dire flail (8, 25, D) a cursed +1 flail of freezing (unseen) (8, 31, D) the +6 quarterstaff "Orb Guardian's Bane" {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. an uncursed staff of energy the +3 leather armour "Ytamu" {*Contam rElec Str+4} It affects your strength (+4). It insulates you from electricity. It causes magical contamination when unequipped. (9, -5, D) a +0 war axe a +2 plate armour of fire resistance (9, -4, D) a +0 spear of flaming (still there?) the +9 mace "Backscratcher" {antimagic, rElec Str+2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It insulates you from electricity. (9, -1, D) a book of Party Tricks (9, 0, D) the cursed +2 rapier of Articulation {elec, MR++ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (9, 13, D) an uncursed staff of wizardry (9, 14, D) an uncursed staff of air (9, 15, D) a fan of gales (9, 18, D) an uncursed staff of wizardry a cursed +0 robe (9, 20, D) a +0 robe (9, 31, D) the ring of Naeggaw {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It lets you see invisible. (9, 32, D) an uncursed ring of ice (9, 33, D) a +3 hunting sling of evasion (still there?) a +0 flail of protection (still there?) (10, -2, D) a +0 long sword a +0 long sword of protection the cursed +0 hunting sling of the End {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. a +0 war axe a cursed ring of loudness (10, 13, D) an uncursed staff of summoning (10, 15, D) a +0 long sword (10, 17, D) a +0 plate armour a cursed +0 dire flail a +0 chain mail of poison resistance (10, 21, D) a +1 triple sword of electrocution a +0 plate armour (11, -18, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, -15, D) a disc of storms (11, -14, D) an uncursed ring of flight (11, -13, D) an uncursed staff of energy a crystal ball of energy (11, -6, D) a book of Minor Magic (unseen) (11, -5, D) a +3 chain mail of cold resistance (11, 13, D) an uncursed staff of summoning (11, 18, D) a +0 war axe (11, 20, D) a +0 broad axe of flaming (11, 30, D) a plain deck of escape (12, -18, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (12, 13, D) a +0 mace (12, 16, D) a plain deck of destruction (12, 17, D) a +2 battleaxe of freezing a +0 robe an uncursed ring of see invisible (12, 18, D) a +0 robe (12, 19, D) a +0 great sword (unseen) (12, 20, D) a +4 war axe of venom a +0 plate armour (12, 31, D) a phial of floods (12, 32, D) a crystal ball of energy (unseen) (13, -6, D) a cursed ring of loudness a +6 hand crossbow of freezing a +0 hand axe of chopping (13, 13, D) a +3 scale mail of poison resistance (13, 14, D) a +10 plate armour of ponderousness (13, 31, D) a Fen Folio an uncursed staff of fire (14, 13, D) the +2 pair of gloves "Xunucis" {-Cast Int+5 Slay+2} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It prevents spellcasting. (14, 14, D) a +0 dagger (14, 15, D) the +8 greatsling of Undoing {velocity, rF+ Int+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (14, 31, D) the cursed +0 spear of Tiabraj {pierce, +Fly rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you fly. It has a curse placed upon it. (14, 32, D) a +6 blowgun of evasion (14, 34, D) an uncursed ring of poison resistance (unseen) (15, -5, D) a book of Conjurations (15, 31, D) the Catalogue of Boosting Clay Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Leda's Liquefaction Hexes/Earth 4 d - Haste Charms 6 (15, 32, D) the +2 helmet of the Chupacabra {rElec} It insulates you from electricity. (19, 29, D) a lamp of fire (19, 30, D) a crystal ball of energy (19, 31, D) a cursed staff of cold (19, 34, D) a +0 war axe (20, -18, D) a plain deck of destruction (20, -4, D) an uncursed staff of power (20, -2, D) the +4 battleaxe "Yhayfadgh" {speed, -Tele rF++ rN++} Attacks with this weapon are significantly faster. It greatly protects you from fire. It greatly protects you from negative energy. It prevents most forms of teleportation. (20, -1, D) the +2 shortbow "Backscratcher" {freeze, rC+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (20, 30, D) an uncursed staff of death (20, 31, D) a +0 flail (20, 32, D) a +0 short sword a +0 cloak a +0 rapier a +0 cloak the ring of the Eleven Stars {rC+ Stlth+} [ring of stealth] It protects you from cold. It makes you more stealthy. a +3 amulet of reflection (21, -17, D) a +1 falchion of holy wrath (21, -2, D) a +0 plate armour a +0 great mace a +2 shortbow of freezing the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (21, 13, D) a +0 plate armour (21, 29, D) the +5 scale mail "Voimnir" {rF+ rC+ Str+3 Stlth+} It affects your strength (+3). It protects you from fire. It protects you from cold. It makes you more stealthy. (21, 30, D) a +3 greatsling of velocity (21, 34, D) a +0 dire flail an uncursed ring of wizardry (21, 42, D) a +0 dagger of draining (22, -17, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +4 hunting sling of freezing (22, -3, D) the Grimoire of Lucky Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Throw Flame Conjuration/Fire 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Dazzling Spray Conjuration/Hexes 3 f - Sticky Flame Conjuration/Fire 4 g - Venom Bolt Conjuration/Poison 5 a +3 long sword of pain a +2 spear of venom a +2 great mace of draining (22, 13, D) a disc of storms an uncursed staff of wizardry (22, 29, D) a sack of spiders (22, 30, D) a book of Power (22, 31, D) a cursed -2 scimitar a +0 scimitar a Fen Folio (22, 32, D) a +0 short sword the +0 scythe of Wrongful Imprisonment {slice, +Fly MP+9 Str+6 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (-3). It affects your magic capacity (+9). It lets you fly. (23, -19, D) a plain deck of war (23, -17, D) a +0 dagger (23, -15, D) a +3 whip of electrocution a +0 robe (23, -14, D) a +1 flail of protection a +0 robe (23, 13, D) an uncursed staff of poison a +0 chain mail (23, 29, D) the Collected Works on Flames and Creation Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Summon Lightning Spire Summoning/Air 4 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 (23, 30, D) a +2 antimagic hand axe (23, 31, D) a +0 flail an uncursed amulet of magic regeneration (24, -19, D) a +0 rapier of protection (24, -16, D) a +2 halberd (24, -11, D) a cursed +2 morningstar a +0 robe (24, 1, D) a disc of storms (24, 16, D) a +0 mace a +3 dagger of flaming a +1 ring mail of poison resistance the +6 shortbow of a labyrinth {velocity, Str+4 Int+3 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+4). (24, 18, D) 2 large rocks a +2 chain mail of magic resistance a +0 long sword (24, 19, D) a +0 great mace a +0 plate armour an uncursed ring of poison resistance (24, 29, D) a +0 halberd (24, 30, D) a plain deck of destruction (24, 32, D) a +0 cloak a +0 battleaxe a cursed -1 war axe a +0 cloak a +0 battleaxe a +0 battleaxe an uncursed ring of resist corrosion the +6 broad axe of the Big Bang {vamp, rF- rN++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you vulnerable to fire. It greatly protects you from negative energy. (24, 34, D) a +0 broad axe (25, -19, D) a +5 rod of clouds (10/10) a +2 rod of clouds (12/12) a +5 ring of protection the amulet of the Endless Expanse {RegenMP rElec} [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. a +2 hat of magic resistance a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +4 rod of inaccuracy (11/11) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 rod of inaccuracy (12/12) a +2 scale mail of cold resistance (25, -18, D) a +0 robe (25, -15, D) a +0 robe a +0 mace a +0 robe a +0 robe (25, -14, D) a cursed +0 morningstar a +0 robe (25, -13, D) a cursed -3 dagger a cursed +0 robe (25, -10, D) a +2 battleaxe of freezing the cursed +1 scale mail of Dyspraxia {rCorr MP-9 Int+5} It affects your intelligence (+5). It affects your magic capacity (-9). It protects you from acid and corrosion. It has a curse placed upon it. (25, 2, D) a +2 scale mail of poison resistance (unseen) (25, 13, D) a +0 short sword a +0 robe a +1 robe a +1 mace of draining a +0 dagger (25, 15, D) a +0 war axe a +4 plate armour of cold resistance an uncursed ring of flight a +0 leather armour a +1 dagger of holy wrath a book of Frost (25, 19, D) 3 large rocks (25, 20, D) a +0 giant club (25, 21, D) a +0 giant club (25, 29, D) a plain deck of escape the Incunabulum of Harmful Toxins Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Olgreb's Toxic Radiance Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Spellforged Servitor Conjuration/Summoning 7 (25, 31, D) a +0 short sword (still there?) the Guide on Glamour and Good Luck (still there?) Spells Type Level a - Infusion Charms 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Warp Weapon Charms/Translocation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (25, 34, D) a +2 glaive of venom a +0 cloak a cursed -2 hand axe (25, 40, D) a +0 cloak (unseen) (26, -18, D) a box of beasts (26, -15, D) a +1 great sword of flaming a +0 battleaxe a +5 ring of strength (26, -13, D) the +5 long sword of the Known World {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. a +0 robe (26, -3, D) a +0 hand axe of venom a +6 trident of protection (26, -2, D) the +7 sceptre of Torment a plain deck of escape (26, 13, D) a disc of storms a +0 dagger (26, 16, D) a +2 scythe of protection a +0 chain mail (26, 17, D) a +0 chain mail a +2 plate armour of cold resistance a +0 glaive a +0 chain mail (26, 18, D) a +4 battleaxe of venom a +0 giant club a +0 glaive a +2 hand crossbow of freezing a +0 chain mail (26, 19, D) a +0 hand crossbow of flaming a +0 trident a +0 whip an uncursed amulet of the gourmand (26, 29, D) a +3 scale mail of fire resistance a +2 shadow dragon armour (26, 37, D) a +0 mace (26, 38, D) a +0 cloak (26, 40, D) a +0 glaive (27, -19, D) a book of Callings (27, -15, D) a +0 robe (27, -14, D) a +1 vampiric glaive (27, -13, D) a +0 dagger a +0 robe (27, -3, D) a crystal ball of energy (27, -2, D) a book of Air the Collected Works on the Voyage and Hexes Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Portal Projectile Translocation 3 c - Cause Fear Hexes 4 d - Discord Hexes 8 (27, 15, D) a +0 chain mail a +0 trident a +0 plate armour (27, 18, D) 4 large rocks (27, 19, D) a +0 flail a +0 robe (27, 29, D) a fan of gales (27, 30, D) an uncursed staff of summoning the +10 long sword of Terror {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (27, 32, D) a +0 short sword a +0 war axe a +0 battleaxe a +0 scimitar a fan of gales the ring "Waacoh" {SustAt rPois} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from poison. (27, 33, D) a +0 rapier a +0 glaive a +0 mace a +2 cloak a +0 rapier an uncursed amulet of the gourmand (27, 37, D) a +0 cloak a +0 long sword an uncursed ring of stealth (27, 39, D) a +0 halberd (unseen) (28, -10, D) a +0 scythe of flaming a +0 robe (28, -2, D) the +1 helmet of Lenu {Str+3} It affects your strength (+3). (28, 13, D) a +0 hand axe the Collected Works on Frigorific Translocation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Teleport Other Translocation 3 c - Simulacrum Ice/Necromancy 6 (28, 16, D) a +4 blowgun (28, 18, D) a +0 battleaxe the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a +0 chain mail (28, 29, D) Sif Muna's Guide on the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Tornado Air 9 (28, 30, D) a manual of Necromancy (28, 37, D) a +0 short sword (still there?) a +0 cloak (still there?) (28, 38, D) a +0 cloak of magic resistance (28, 39, D) a +1 demon whip of pain (29, -2, D) the cursed +1 hand crossbow "Manarum" {speed, MR- Str+7 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 13, D) Sueso's Almanac of Translocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Gell's Gravitas Hexes/Translocation 3 e - Recall Summoning/Translocation 3 f - Force Lance Conjuration/Translocation 4 g - Passage of Golubria Translocation 4 a lamp of fire (29, 14, D) a +0 mace (29, 15, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (29, 17, D) a +4 morningstar of protection a +0 chain mail (29, 29, D) a +0 mace (29, 32, D) a +0 ring mail of cold resistance the Incunabulum of the Twisted Rocks Spells Type Level a - Apportation Translocation 1 b - Petrify Transmutation/Earth 4 c - Iron Shot Conjuration/Earth 6 (29, 37, D) a +4 antimagic hand axe (30, -19, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (30, -18, D) the cursed +1 plate armour of the Vestibule of Hell {MR+ Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (30, -2, D) a +1 long sword of holy wrath (30, 14, D) a +0 mace (30, 29, D) an uncursed staff of energy (30, 37, D) a +0 cloak (31, 29, D) a +0 halberd a lamp of fire an uncursed staff of summoning a sack of spiders (31, 32, D) a +0 cloak a +0 battleaxe a lamp of fire (31, 38, D) the +7 glaive of Destiny {chop, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. (32, 29, D) a +0 dire flail (32, 35, D) a +0 long sword a +0 rapier (33, 29, D) a box of beasts (33, 30, D) a +0 short sword a +0 war axe a +3 plate armour of cold resistance (33, 32, D) a +3 flail of holy wrath the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (33, 35, D) a +0 flail (34, 29, D) a +0 ice dragon armour (34, 30, D) a +0 halberd (34, 31, D) an uncursed staff of power (35, 9, D) the Volume of Aerial Moulding Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (35, 11, D) 2 large rocks (35, 29, D) a +0 halberd (35, 30, D) a +0 halberd (36, -19, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. the +8 shortbow of Spite {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (36, -17, D) a +0 plate armour (36, -5, D) the cursed +1 great sword of Niunis {slice, rElec rPois rC- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (36, 9, D) the +1 falchion of the Doomed Warrior {slice, +Rage rElec rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you go berserk. (36, 10, D) Oneupias's Handbook of Execration and Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Slow Hexes 2 c - Blink Translocation 2 d - Teleport Other Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Darkness Hexes 6 11 large rocks (36, 11, D) a +0 arbalest 6 bolts (37, -18, D) a +0 scimitar a +0 dagger a +0 plate armour a +2 trident of protection a phial of floods a disc of storms (37, -5, D) a legendary deck of war (37, -4, D) a box of beasts (37, 11, D) a +2 spear of freezing a +0 leather armour 20 javelins (37, 12, D) 21 arrows a +0 longbow (37, 24, D) a +0 trident (38, -4, D) a +0 robe of fire resistance (38, 8, D) a +2 chain mail of cold resistance (38, 9, D) a plain deck of escape (39, -15, D) a cursed +0 long sword (unseen) (39, -14, D) a +0 trident a +0 plate armour (39, -13, D) a +0 great sword a +0 chain mail (39, -5, D) a fan of gales (39, 9, D) a +5 spear of flaming a +6 giant spiked club (39, 10, D) a +2 buckler of poison resistance a +0 leather armour 10 javelins 2 large rocks a +0 shortbow an uncursed staff of air 30 arrows (39, 24, D) a hell hog skeleton (39, 25, D) a hell hog skeleton (39, 29, D) an uncursed staff of fire (39, 31, D) a +0 buckler a +3 flail of protection (40, -18, D) a +0 mace a phantom mirror a +1 vampiric hand axe a +2 robe of cold resistance a +4 scimitar of protection a +2 double sword of protection (40, -16, D) a +0 great mace a +0 chain mail a +0 leather armour 3 large rocks a +0 chain mail a +0 arbalest (40, -14, D) a cursed -1 halberd a +0 leather armour a +0 giant club a +0 giant club (40, -12, D) a bolt (40, -5, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (40, -4, D) an uncursed staff of conjuration (40, 11, D) 17 bolts (unseen) (40, 13, D) 8 bolts (40, 16, D) a large rock an arrow (40, 17, D) a bolt a javelin (40, 18, D) a large rock (unseen) (40, 29, D) an uncursed staff of air (40, 31, D) a book of Alchemy (40, 33, D) a +0 broad axe a +0 animal skin (41, -18, D) an uncursed staff of air a book of Party Tricks (41, -5, D) the cursed +2 hand axe of Zyvaruc {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (41, -4, D) a +6 blowgun (41, 9, D) a +5 spear of distortion a sack of spiders (41, 11, D) an uncursed staff of air a +0 arbalest 3 large rocks (41, 14, D) a +6 shortbow of evasion (41, 29, D) a +1 plate armour of fire resistance (41, 30, D) a +0 short sword of holy wrath (41, 31, D) a +3 demon whip of electrocution a +0 robe a +0 buckler the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (41, 35, D) a +0 quarterstaff (unseen) (42, -19, D) a +1 short sword of speed (42, -18, D) 20 bolts a +0 great sword a +2 dagger of venom (42, -16, D) a +0 long sword a +0 arbalest 25 bolts a +0 chain mail a +0 plate armour (42, -14, D) a +0 war axe a +2 hand crossbow of flaming a +0 chain mail (42, -5, D) a phantom mirror (42, -4, D) Eckuhat's Handbook of Creative Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Summon Forest Summoning/Translocation 5 c - Shadow Creatures Summoning 6 d - Delayed Fireball Conjuration/Fire 7 (42, 9, D) a +0 leather armour (42, 10, D) 20 javelins of penetration a phial of floods (42, 11, D) a +0 arbalest the +1 mace "Avor" {crush, Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you more stealthy. a +5 broad axe of freezing a +0 arbalest 15 bolts (42, 12, D) 23 arrows (unseen) (42, 24, D) a +1 demon whip of venom a +0 plate armour a +2 large shield of positive energy (42, 25, D) a +0 leather armour (42, 29, D) a +3 leather armour of magic resistance (42, 30, D) a +3 ring of dexterity (42, 31, D) a +0 club a +0 hunting sling 16 stones a +3 leather armour of cold resistance (42, 33, D) a +0 robe a +2 vampiric lajatang a +0 robe (43, -4, D) a +1 spear of venom (43, 10, D) a +0 shortbow (43, 31, D) a +0 spear the ring "Nodubbot" {Wiz Stlth+} [ring of wizardry] It improves your spell success rate. It makes you more stealthy. a +0 morningstar of holy wrath (43, 36, D) a +0 robe (43, 37, D) 18 arrows (44, -5, D) an uncursed staff of power (44, 9, D) a crystal ball of energy (44, 10, D) an arrow (44, 11, D) 22 arrows a +0 arbalest 22 bolts (44, 29, D) a +2 robe of cold resistance (44, 30, D) a +1 hunting sling of freezing a +5 ring of strength (44, 31, D) the ring "Zour" {rN+ MP+9 Stlth+} [ring of stealth] It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. an uncursed staff of summoning a +0 quarterstaff a +0 quarterstaff (45, -3, D) a +0 glaive of chopping (45, 9, D) a +2 chain mail of cold resistance (45, 29, D) a plain deck of escape (45, 30, D) a +0 robe a box of beasts a +1 hand axe of electrocution (45, 37, D) a -3 longbow (unseen) (46, 12, D) a cursed -2 longbow (46, 29, D) a +5 vampiric whip (46, 30, D) a +6 ring of strength (46, 38, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (47, 29, D) a +1 hat of see invisible (47, 30, D) a plain deck of war (47, 31, D) a +4 mace of crushing a +0 animal skin a +0 flail a Young Poisoner's Handbook a plain deck of war (47, 35, D) a +0 war axe a +1 robe a +0 robe a +0 rapier a +0 long sword of holy wrath a +8 quick blade a +0 robe a +0 buckler a potion of might (47, 37, D) a +0 buckler (48, 29, D) a +0 quarterstaff (48, 30, D) a +4 greatsling of flaming a +5 war axe of electrocution (48, 31, D) a +0 rapier a +1 falchion of flaming a +0 animal skin a +0 robe a +2 hand crossbow of velocity (48, 37, D) a +4 quick blade (unseen) (48, 38, D) a +0 spear (still there?) a +0 broad axe (still there?) (49, 29, D) a box of beasts (49, 30, D) Filoton's Volume of the Helpful Mountains Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spectral Weapon Hexes/Charms 3 c - Leda's Liquefaction Hexes/Earth 4 d - Statue Form Transmutation/Earth 6 a +1 plate armour of fire resistance (49, 34, D) a +0 robe (49, 36, D) a +0 animal skin (unseen) (49, 38, D) a +0 robe (50, -19, D) Tujoh's Reference Book on Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Orb of Destruction Conjuration 7 the cursed +1 great sword "Rimnec" {freeze, rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, -7, D) the +6 leather armour of Gravitas {+Blink rPois Int-2 SInv} It affects your intelligence (-2). It protects you from poison. It lets you see invisible. It lets you blink. (50, -6, D) 2 arrows (50, -5, D) a +0 shortbow 20 arrows (50, 5, D) a sack of spiders (50, 17, D) Sif Muna's Tome of the Eight Orbs Spells Type Level a - Passwall Transmutation/Earth 2 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 (50, 18, D) a +3 leather armour of cold resistance (50, 29, D) an uncursed staff of fire (51, -19, D) a crystal ball of energy (51, -18, D) a cursed staff of conjuration (51, -17, D) a +0 dagger a +2 robe of magic resistance (51, -8, D) a large rock (51, -7, D) a sack of spiders (51, -6, D) a +0 shortbow 24 arrows a +2 morningstar of draining (51, -5, D) a +0 shortbow of flaming 21 arrows (51, 5, D) an uncursed staff of earth (51, 6, D) an uncursed staff of power (51, 17, D) a +4 antimagic battleaxe (51, 18, D) a +4 chain mail of magic resistance (51, 29, D) a plain deck of escape (51, 30, D) a +0 robe a +0 quarterstaff a +0 animal skin (51, 31, D) a manual of Short Blades a +0 quarterstaff a +0 longbow 7 arrows the amulet "Gijur" {Gourm Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). a +0 robe a +1 longbow of flaming (52, -18, D) a lamp of fire (52, -17, D) 50 arrows a +0 long sword a +2 leather armour of fire resistance (52, -16, D) a +0 leather armour a cursed -3 longbow (52, -14, D) a +4 long sword a +0 scale mail (52, -6, D) a crystal ball of energy (52, -5, D) 2 large rocks (52, 5, D) a plain deck of war (52, 6, D) an uncursed ring of resist corrosion a +0 trident (52, 8, D) a +0 scimitar (52, 17, D) an Akashic Record (52, 29, D) the +0 leather armour of the Dropbear {MR+ rCorr} It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (53, -18, D) a +0 shortbow a +0 short sword (53, -15, D) 16 arrows a +0 rapier (53, -14, D) a +2 vampiric halberd (53, -6, D) a +2 spear of flaming 14 javelins a +0 ring mail of cold resistance (53, -5, D) a +7 glaive of protection a +0 arbalest 23 bolts an arrow (53, -4, D) a +0 longbow (unseen) (53, -1, D) an arrow 2 large rocks (53, 0, D) a large rock (53, 6, D) a +0 chain mail an uncursed ring of flight a book of Power (53, 17, D) the ring "Eczec" {AC+4 Str+3 Dex+4 Slay-3} [ring of protection] It affects your AC (+4). It affects your strength (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). an uncursed ring of stealth an uncursed ring of wizardry a +6 ring of strength a +6 ring of intelligence the cursed ring of Eceikk {rElec rN+ Int-3} [ring of intelligence] It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. the cursed ring "Ocsot" {rN+ EV-4 Str+2} [ring of evasion] It affects your evasion (-4). It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. (53, 29, D) a sack of spiders (53, 31, D) a plain deck of escape (53, 35, D) an uncursed ring of protection from fire an uncursed staff of fire (54, -19, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (54, -18, D) an uncursed staff of poison a lamp of fire (54, -15, D) a +0 leather armour a +3 glaive of venom a +0 leather armour a +0 rapier (54, -13, D) a +2 war axe of freezing (54, -7, D) a +0 leather armour (54, -6, D) a +0 shortbow 34 arrows (54, -5, D) a +5 spear of piercing a +0 leather armour 16 javelins (54, -3, D) a +0 arbalest (54, 5, D) a cursed amulet of rage (54, 16, D) a +2 short sword of venom (54, 17, D) a +2 scythe of venom (54, 29, D) a +2 mace of protection (54, 31, D) an uncursed staff of power a +0 animal skin (54, 32, D) a cursed +0 animal skin (unseen) (54, 33, D) a +0 antimagic flail (unseen) (54, 34, D) a +0 robe (unseen) (55, -7, D) a phial of floods (55, -6, D) a +3 leather armour of fire resistance (55, -3, D) 3 large rocks (55, 5, D) a phial of floods (55, 10, D) a cursed +0 chain mail (55, 17, D) a phial of floods (55, 29, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (55, 31, D) an uncursed ring of protection from cold (56, -19, D) a +0 long sword (56, -14, D) a +0 ring mail (unseen) (56, -7, D) a book of Callings (56, -6, D) a +1 robe of magic resistance (56, -5, D) 3 large rocks (56, -4, D) 22 bolts (56, -3, D) 3 large rocks (57, 8, D) a box of beasts (59, 18, D) a +4 antimagic broad axe (59, 19, D) a +0 shield a +0 plate armour (59, 28, D) a +2 vampiric broad axe a cursed -3 ring of protection (59, 29, D) a +2 short sword of holy wrath (59, 30, D) the +6 falchion "Habucu" {freeze, MR+ Str+7 Int+3 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (+3). It affects your dexterity (-2). It affects your resistance to hostile enchantments. (60, 17, D) a +1 bardiche of protection a +3 chain mail of poison resistance a +0 war axe a +0 hunting sling (60, 29, D) a +2 rod of clouds (12/12) (60, 30, D) a plain deck of destruction (61, 17, D) a cursed -2 ring of strength a +1 robe of fire resistance a +0 whip of freezing (61, 20, D) a +0 battleaxe (61, 28, D) a +3 scale mail of fire resistance the +10 scimitar of the Vestibule of Hell {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (61, 31, D) a cursed +0 robe (unseen) (62, -19, D) an ornate deck of escape (62, -11, D) a +2 short sword of holy wrath (62, -3, D) an uncursed staff of cold (62, 7, D) a +2 ring mail of fire resistance (62, 17, D) a +0 whip of freezing a plain deck of destruction (62, 28, D) a +5 spear of venom (62, 34, D) a +3 short sword of speed (63, -19, D) an uncursed ring of poison resistance (63, -18, D) the cursed +3 trident of Action {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It has a curse placed upon it. (63, -11, D) a +6 long sword of slicing (63, -10, D) a book of Air (63, -3, D) a plain deck of escape (63, -2, D) a cursed -2 quarterstaff a +0 leather armour a +2 chain mail of positive energy (63, 7, D) the cursed +0 flail of Salt {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It has a curse placed upon it. (63, 8, D) the +6 war axe "Dir Huti" {chop, +Fly rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you fly. (63, 18, D) a +0 robe 26 sling bullets a +0 dire flail a +0 ring mail a disc of storms (63, 21, D) a +0 ring mail (unseen) (63, 28, D) a +0 rapier of protection (63, 29, D) a +2 plate armour of positive energy a sack of spiders an uncursed staff of fire a +2 whip of electrocution (64, -19, D) a +3 dagger of speed (64, -11, D) an uncursed amulet of the gourmand (64, -3, D) the Papyrus of Warped Aid Spells Type Level a - Apportation Translocation 1 b - Repel Missiles Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Teleport Other Translocation 3 f - Warp Weapon Charms/Translocation 5 (64, 7, D) an uncursed amulet of guardian spirit (64, 8, D) a +2 plate armour of fire resistance (64, 17, D) a +2 mace of protection (64, 18, D) a +0 quarterstaff the +1 mace of the Whelk {holy, +Blink rC++ MR+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. (64, 28, D) a +2 pair of gloves of dexterity (64, 29, D) an uncursed staff of fire (64, 30, D) a +6 lightning rod (9/9) a +0 great sword of pain the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (65, -3, D) a fan of gales (65, 7, D) a +3 ring mail of magic resistance (65, 8, D) Deoculole's Grimoire of the Twisted Snowflakes Spells Type Level a - Recall Summoning/Translocation 3 b - Warp Weapon Charms/Translocation 5 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (65, 27, D) a +5 lajatang the +9 staff of Wucad Mu {channel} a +1 vampiric demon whip (65, 30, D) a +0 robe (66, 7, D) a book of the Earth (66, 28, D) a phial of floods (66, 29, D) a +0 trident (66, 30, D) a +2 scimitar of flaming a sack of spiders (66, 31, D) a cursed -2 ring of protection an uncursed staff of power a lamp of fire a cursed ring of loudness (67, -1, D) an uncursed staff of wizardry (67, 29, D) a +2 whip of venom (67, 35, D) a +3 war axe of electrocution (67, 36, D) a +0 mace of crushing (68, -19, D) an uncursed staff of cold (68, 31, D) an uncursed staff of earth (69, 28, D) a book of the Sky a +2 chain mail of magic resistance a disc of storms a +1 great sword of holy wrath (69, 31, D) a book of Summonings (70, -19, D) a lamp of fire (70, 17, D) a cursed staff of conjuration (70, 19, D) a +0 dagger (70, 28, D) a book of Dreams (70, 29, D) a cursed ring of loudness a +2 lajatang of speed (71, -11, D) a +0 rapier of venom (71, -10, D) a book of Frost (71, 17, D) a +0 falchion a +0 ring mail a +4 plate armour of positive energy (71, 18, D) a +0 flail (71, 19, D) a +1 flail of protection a +0 plate armour (71, 28, D) a crystal ball of energy (71, 29, D) the quicksilver dragon armour "Tiolit" {rC+ MR+ Regen+ Dex-4} It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (71, 30, D) a +3 chain mail of cold resistance (71, 31, D) a +5 blowgun (72, -11, D) a plain deck of war (72, -3, D) the +2 plate armour "Ekeepy" {+Blink Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you blink. (72, -2, D) a plain deck of escape (72, 7, D) a +0 giant club a plain deck of escape (72, 8, D) 6 large rocks the Papyrus of Aerial Curses Spells Type Level a - Swiftness Charms/Air 2 b - Confuse Hexes 3 c - Inner Flame Hexes/Fire 3 d - Gell's Gravitas Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Metabolic Englaciation Hexes/Ice 5 (72, 9, D) a +0 giant club (72, 17, D) a +0 leather armour a +0 short sword an uncursed amulet of harm (72, 18, D) a +0 battleaxe a +0 plate armour a +1 glaive of freezing (72, 20, D) a +0 flail a +0 chain mail (72, 28, D) a +1 pair of gloves of strength (72, 29, D) a +3 plate armour of poison resistance (72, 30, D) an uncursed staff of air (73, -11, D) a +0 hand crossbow of flaming (73, -10, D) a +5 crystal plate armour (73, -3, D) a book of Minor Magic (73, -2, D) a +3 scimitar of holy wrath (73, 7, D) a +2 robe of cold resistance (73, 8, D) a +0 giant club a +1 flail of protection (73, 9, D) a +0 giant club (73, 11, D) a +0 great mace of holy wrath a +0 giant club (73, 19, D) an uncursed staff of conjuration (73, 28, D) a book of Callings (73, 29, D) an uncursed ring of positive energy (73, 30, D) a +2 whip of electrocution (74, -3, D) a +0 morningstar of protection (74, -2, D) a +0 arbalest of flaming (74, 7, D) an Akashic Record (74, 8, D) a plain deck of war (74, 17, D) an uncursed staff of summoning the Volume of Necromancy and Earth Spells Type Level a - Animate Skeleton Necromancy 1 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Dispel Undead Necromancy 5 e - Iron Shot Conjuration/Earth 6 (74, 19, D) a +0 war axe the cursed +1 quarterstaff of Bassenod {elec, rElec MR+ Int+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +0 robe (74, 28, D) a book of Fire (74, 29, D) a +7 shortbow of flaming (74, 30, D) a +3 plate armour of fire resistance (75, 17, D) a +0 dagger (75, 18, D) a +0 club (75, 28, D) a +0 cloak of magic resistance (75, 29, D) a +2 battleaxe of electrocution (75, 30, D) a book of the Sky (76, -18, D) a plain deck of escape (76, 28, D) a plain deck of war (76, 29, D) a +0 hunting sling of velocity (76, 30, D) a crystal ball of energy