Liquid Level 1 of the Dungeon (0, 0, D:1) 7 javelins of penetration (4, -1, D:1) a +0 club (10, -15, D:1) a stone (10, -13, D:1) a +0 dagger (13, -12, D:1) a +0 dagger (20, 3, D:1) a +0 club (22, 18, D:1) a +0 hunting sling (24, -18, D:1) a cursed -3 whip 2 stones (30, -20, D:1) a stone (32, -6, D:1) a +0 short sword (32, -3, D:1) a stone (42, -11, D:1) 28 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, -9, D:2) 11 arrows (6, 24, D:2) 18 arrows (24, 7, D:2) a +0 mace (24, 12, D:2) 14 bolts (27, 0, D:2) a +0 dagger (32, -5, D:2) a +0 whip (45, 5, D:2) 15 bolts (51, 7, D:2) a +0 club (56, 19, D:2) a +0 morningstar Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (17, -9, D:3) a +0 whip of draining 3 stones (17, 12, D:3) 29 stones (25, 14, D:3) a +0 leather armour (27, -14, D:3) 15 stones (30, 15, D:3) a +0 ring mail a +0 dagger (35, 8, D:3) a +0 whip (36, -10, D:3) a +0 flail a +0 animal skin a +0 falchion a +0 club a +0 ring mail (43, -8, D:3) a +0 dagger (44, 11, D:3) a +0 hand axe (46, 15, D:3) a +0 robe (53, -8, D:3) a +0 dagger (53, 9, D:3) 24 stones (55, 2, D:3) 13 stones (58, -6, D:3) a +0 club (60, -9, D:3) a +0 hunting sling (62, -4, D:3) 28 bolts Level 4 of the Dungeon [Shop] Zaluilaf's Antique Weapon Shop a +0 rapier (80 gold) a +0 rapier (80 gold) a +0 morningstar (80 gold) a +0 falchion (60 gold) a +0 scimitar (80 gold) a cursed -2 dagger (2 gold) a +0 falchion (60 gold) a +2 flail of protection (324 gold) a +0 spear (60 gold) a +0 rapier (80 gold) a +0 falchion (60 gold) a +0 hand axe (60 gold) a +0 hunting sling (30 gold) a +0 rapier (80 gold) a +5 scimitar of slicing (660 gold) (0, 0, D:4) 15 stones (0, 16, D:4) 14 stones (6, -3, D:4) 16 stones (6, 33, D:4) a +0 short sword of venom a +0 leather armour (7, 1, D:4) a +0 club (18, 26, D:4) 26 stones Level 5 of the Dungeon [Shop] Jiny's Weapon Shoppe the cursed +0 dagger of Mecsubued {venom, rElec rF+} (204 gold) It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. the +4 trident "Tiyng" {elec, rF+ rN+ Dex+3} (532 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. a +4 trident of protection (262 gold) a +0 battleaxe (65 gold) a +0 short sword (30 gold) 24 arrows (48 gold) a +0 spear (30 gold) (5, 6, D:5) 22 arrows (6, 20, D:5) 15 stones (7, -6, D:5) a +0 short sword (9, -6, D:5) a cursed +0 dagger a +0 robe (12, 14, D:5) a +0 hand axe a +2 robe of the Archmagi (24, 10, D:5) a +0 shortbow 17 arrows (31, 10, D:5) 2 arrows (33, 13, D:5) a +0 dagger a +0 robe a +0 ring mail (34, 13, D:5) a +0 dagger Level 6 of the Dungeon (11, 9, D:6) a +0 quarterstaff (22, 8, D:6) 20 stones (31, 2, D:6) a +0 leather armour (34, 6, D:6) a +0 leather armour the Ecumenical Temple