Lilu Level 1 of the Dungeon (0, 0, D:1) 4 stones (7, -4, D:1) a +0 hand axe (28, 9, D:1) a +0 dagger (29, 32, D:1) a stone (31, 8, D:1) a +0 whip (34, 28, D:1) a cursed +0 short sword (40, 0, D:1) a +0 plate armour (41, -1, D:1) a +0 leather armour (42, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 5 tomahawks (0, 7, D:2) a tomahawk (5, -4, D:2) a +0 club (11, 14, D:2) 29 arrows (13, 12, D:2) a +0 cloak (26, 25, D:2) a +0 ring mail (30, -5, D:2) a +0 dagger (39, 27, D:2) 15 arrows (41, -9, D:2) a +0 robe (42, -1, D:2) a +0 club a stone (44, 2, D:2) a stone (46, 17, D:2) 3 stones a +0 club a +0 club a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 dagger of venom (49, 24, D:2) 17 stones (50, 3, D:2) a +0 dagger (51, 10, D:2) a +0 club (63, 6, D:2) a +0 club a +0 hunting sling 22 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a +0 club (0, 1, D:3) a +0 dagger a +0 leather armour (0, 11, D:3) a +0 hand axe of flaming (0, 15, D:3) a +0 chain mail (2, 18, D:3) 17 sling bullets (3, 11, D:3) a +0 leather armour (5, -2, D:3) a +0 club (8, -3, D:3) a +0 club (21, 25, D:3) a +0 robe (23, -21, D:3) a +0 whip (24, -21, D:3) a +0 club (24, 2, D:3) a +0 quarterstaff 14 stones (27, -13, D:3) a +0 long sword (32, -14, D:3) a +0 flail a +0 leather armour (32, -13, D:3) a +0 flail a +0 ring mail (33, -7, D:3) a +0 club (33, 16, D:3) a +0 dagger (39, 28, D:3) a +0 club Level 4 of the Dungeon (6, 2, D:4) a +0 dagger (8, 20, D:4) 23 arrows (13, 18, D:4) a +0 dagger (16, -16, D:4) a +0 spear (21, -1, D:4) a +0 mace (25, -9, D:4) a +0 leather armour (25, 4, D:4) 14 stones (27, 31, D:4) a +2 hand axe of electrocution (29, 35, D:4) a +0 large shield (34, 2, D:4) a +0 falchion (48, -19, D:4) 12 stones (48, 6, D:4) 12 stones Level 5 of the Dungeon (0, 0, D:5) 22 bolts (6, 6, D:5) 7 tomahawks (7, -2, D:5) 20 arrows (26, 16, D:5) a +0 ring mail (26, 26, D:5) a +0 rapier (27, 11, D:5) a +0 mace (29, 11, D:5) a +0 flail a +0 ring mail (30, 5, D:5) a cursed +0 long sword (30, 15, D:5) a +0 dagger a +0 robe (31, 18, D:5) a +0 whip (35, 27, D:5) a +0 shortbow 14 arrows (38, 31, D:5) a +0 robe (40, 32, D:5) a +0 leather armour (44, -5, D:5) 33 arrows (44, 5, D:5) 2 tomahawks (44, 35, D:5) a +0 long sword (46, 5, D:5) a cursed +0 dagger a cursed -1 giant club (47, 5, D:5) a +0 flail (48, 5, D:5) a +0 short sword a +0 whip (50, 5, D:5) a +0 dagger 2 tomahawks (53, 2, D:5) 16 sling bullets Level 6 of the Dungeon (0, 15, D:6) a +0 trident (0, 16, D:6) a +0 club a +0 leather armour (4, -9, D:6) a +0 club (10, -11, D:6) a +0 robe (11, -7, D:6) the +3 chain mail of the Guild-Master {rElec MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (11, 13, D:6) 5 large rocks (18, -9, D:6) 10 arrows (21, 22, D:6) a +0 leather armour (22, 22, D:6) a +0 dagger a cursed +0 robe (22, 23, D:6) a +0 leather armour (25, 18, D:6) a +0 hand axe a +0 flail (31, -13, D:6) a +0 lajatang (42, 21, D:6) 17 stones (44, -9, D:6) 22 stones (46, 9, D:6) 14 stones (52, -6, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 robe (3, -21, D:7) a +0 robe (5, -19, D:7) a +0 robe (7, -35, D:7) a +0 robe a +0 leather armour a +0 whip of flaming (8, -33, D:7) a +0 whip a +0 leather armour a +0 flail a +0 leather armour (8, -32, D:7) a +0 mace (8, -31, D:7) a +0 hand axe (8, -30, D:7) a +0 dagger 5 tomahawks (12, -40, D:7) 24 arrows (13, -47, D:7) a +0 hunting sling a +0 quarterstaff 14 sling bullets a +0 leather armour (13, -45, D:7) 6 sling bullets (20, -21, D:7) a +0 spear (23, -34, D:7) a +0 leather armour (24, -34, D:7) a +0 plate armour (39, -27, D:7) a +0 hunting sling (45, -52, D:7) 19 sling bullets (48, -30, D:7) 2 arrows (48, -27, D:7) a +0 shortbow 22 arrows (50, -50, D:7) a +0 ring mail a +0 glaive (58, -38, D:7) 21 stones Level 8 of the Dungeon (0, 0, D:8) 7 javelins (1, 9, D:8) 22 stones (2, -6, D:8) a +0 giant spiked club (6, -26, D:8) 7 sling bullets (10, -24, D:8) a +0 club (14, 8, D:8) a +0 robe (20, -20, D:8) a +0 robe a +3 falchion a +0 robe a +0 battleaxe (24, 8, D:8) a +0 flail (24, 10, D:8) a +0 club a +0 leather armour (24, 11, D:8) a tomahawk (24, 12, D:8) 2 tomahawks (26, 2, D:8) a +0 mace a +0 leather armour a +0 dagger (27, 2, D:8) a +1 dagger of venom a +0 robe (27, 4, D:8) a +0 dagger a +0 robe (30, -13, D:8) a +0 robe (39, -15, D:8) a +0 great sword a +0 robe (40, -14, D:8) a +3 hand axe a +0 robe (42, -25, D:8) a +0 hand axe (42, -12, D:8) a cursed +2 falchion a +0 chain mail Level 9 of the Dungeon (4, 8, D:9) 13 bolts (8, -9, D:9) a +0 trident (8, 3, D:9) a +0 giant club (10, -11, D:9) a +0 robe (16, -17, D:9) 20 sling bullets (28, -13, D:9) a +0 whip (29, -13, D:9) a +0 halberd (30, -13, D:9) a cursed -2 spear (30, 15, D:9) a +0 mace (32, -2, D:9) 16 stones (35, -11, D:9) a stone (36, 1, D:9) a +0 giant club (38, -16, D:9) a +0 short sword (39, -16, D:9) a +0 leather armour (40, -24, D:9) a +0 scale mail (40, -16, D:9) 15 stones a cursed -1 flail (40, -15, D:9) a +0 ring mail (45, 5, D:9) a +0 giant club Level 10 of the Dungeon [Shop] Anecedas's Book Shop a book of Alchemy (750 gold) a book of Air (350 gold) a book of Minor Magic (200 gold) a book of Ice (650 gold) a book of Changes (250 gold) a book of Transfigurations (550 gold) a book of the Sky (650 gold) a book of Misfortune (200 gold) a book of Transfigurations (550 gold) Tiucahox's Volume of Envenoming and Dark Arts (787 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Regeneration Charms/Necromancy 3 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 a book of Cantrips (200 gold) a book of the Dragon (900 gold) a book of Flames (350 gold) a book of Misfortune (200 gold) a book of Dreams (750 gold) (0, 0, D:10) a +2 dagger of venom (3, -16, D:10) a +0 spear (4, -16, D:10) a +0 club a +0 flail (10, -28, D:10) a +0 flail (10, -26, D:10) a +0 hand axe a +0 plate armour (10, 14, D:10) a +1 hat (16, -27, D:10) a +0 ring mail a +0 dagger (19, -14, D:10) 17 bolts (23, 6, D:10) a wand of paralysis (7) a wand of disintegration (11) a wand of random effects (17) 5 potions of degeneration a +0 shield 3 throwing nets 5 poisoned javelins 28 poisoned needles the +2 trident of the Pit {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). a +0 longbow (50, -7, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (5, 35, D:11) a +0 dagger a +0 robe (5, 36, D:11) a +0 dagger a +0 robe (6, 33, D:11) a +3 hand axe (7, 33, D:11) a cursed -3 war axe a +0 plate armour (23, 31, D:11) a +0 shortbow (24, 21, D:11) 19 sling bullets (25, 37, D:11) a +0 dagger (25, 48, D:11) a +0 plate armour a +1 great sword (27, 47, D:11) 3 tomahawks a cursed +0 mace a +0 robe a +3 dagger a +0 chain mail a +0 trident (28, 47, D:11) a +0 ring mail (59, 19, D:11) a potion of heal wounds (59, 22, D:11) 27 arrows (unseen) (60, 23, D:11) a +0 animal skin (unseen) (61, 25, D:11) a +0 giant club (unseen) (63, 25, D:11) 16 gold pieces (63, 26, D:11) an arrow (66, 23, D:11) a +0 giant club (unseen) the Ecumenical Temple