Lilu Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, -30, D:1) a +0 leather armour of poison resistance (14, -23, D:1) 15 stones (17, -23, D:1) a +0 dagger (22, -28, D:1) a +0 short sword (23, -1, D:1) a +0 club (31, -3, D:1) a +0 club (38, -19, D:1) 19 stones (44, -22, D:1) 16 stones (45, -32, D:1) a +0 ring mail (45, -26, D:1) a +0 club (46, -31, D:1) a +0 hand axe (52, -6, D:1) a +0 dagger (55, -26, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 dagger of Qiffyhie {venom, +Fly rF+ Dex+2 Stlth+} (4050 gold) It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from fire. It lets you fly. It makes you more stealthy. the +4 hunting sling of the Globe {freeze, -Tele Str+6} (3670 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It prevents most forms of teleportation. the +1 ring mail of the Unbroken {rN+ Int+4 Dex+2 Slay+2} (4120 gold) It affects your intelligence (+4). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. the +9 hand axe of the Past {chop, Str-2 Dex+4 SInv} (6490 gold) It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+4). It lets you see invisible. (0, 0, D:2) 12 stones (8, -33, D:2) 8 stones (12, -19, D:2) 14 stones (13, -47, D:2) a +0 club (19, -3, D:2) a +0 hand axe (21, -3, D:2) a +0 whip (24, -26, D:2) 25 stones (26, -10, D:2) a +0 leather armour (26, 3, D:2) a +0 club (27, -18, D:2) a +0 dagger 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 buckler (5, -14, D:3) a +0 club (unseen) (5, -10, D:3) a +0 hand axe (unseen) (8, -7, D:3) a jackal corpse (37, 3, D:3) a rat skeleton