Liam Level 1 of the Dungeon (0, 0, D:1) a cursed -2 club (-9, 6, D:1) a +0 club (-32, 13, D:1) 2 stones (-16, 13, D:1) a +0 leather armour (-33, 17, D:1) a stone (-8, 19, D:1) a +0 club (-15, 25, D:1) a +0 club (-11, 25, D:1) 4 stones a +0 whip (-7, 30, D:1) 2 stones (-5, 31, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (25, 0, D:2) 20 stones (43, 4, D:2) a +0 mace (4, 5, D:2) a +0 club (13, 11, D:2) a +0 dagger (34, 12, D:2) a +0 dagger (42, 12, D:2) a +0 chain mail (7, 18, D:2) a +0 club (39, 20, D:2) a +0 rapier a +0 animal skin a +0 helmet (34, 22, D:2) 18 stones (27, 27, D:2) 3 stones a +0 short sword (49, 36, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, 1, D:3) 3 stones a +2 vampiric short sword (-8, 3, D:3) a +0 club (15, 4, D:3) a +0 leather armour (7, 7, D:3) a +0 dagger (-23, 14, D:3) a cursed -2 war axe (-9, 14, D:3) a +0 leather armour (-3, 16, D:3) 15 bolts (15, 18, D:3) a +0 leather armour (17, 20, D:3) a +0 club (-17, 21, D:3) 19 arrows (-3, 27, D:3) a +0 falchion (-16, 28, D:3) 17 sling bullets (-2, 28, D:3) 19 arrows (7, 29, D:3) a +0 ring mail (-30, 34, D:3) a +0 club Level 4 of the Dungeon [Shop] Ucehy's Weapon Shop a +0 flail (35 gold) a +0 rapier (40 gold) a +0 hand axe (30 gold) a +0 battleaxe (65 gold) a +3 hunting sling (185 gold) 20 bolts of penetration (120 gold) a +0 rapier (40 gold) (0, 0, D:4) a +0 club (-7, 1, D:4) 19 stones (-6, 8, D:4) a +0 robe a +0 dagger (0, 8, D:4) 5 large rocks (5, 9, D:4) a +0 club (9, 26, D:4) a +0 quarterstaff (-26, 30, D:4) a +0 hand axe a +0 whip a +0 chain mail a +0 short sword a +0 leather armour (13, 30, D:4) a +0 flail (19, 34, D:4) a +0 short sword 2 stones Level 5 of the Dungeon (0, 0, D:5) 18 stones (9, 2, D:5) 22 stones (-10, 13, D:5) a +0 whip of distortion a +0 leather armour (-9, 13, D:5) a +0 hand axe a +0 leather armour (4, 14, D:5) 26 sling bullets (-10, 17, D:5) a +0 flail a +0 ring mail (-10, 20, D:5) a +0 dagger (26, 30, D:5) a +0 robe (32, 31, D:5) a +0 helmet (2, 35, D:5) a +0 spear (27, 45, D:5) a book of Conjurations (51, 50, D:5) 19 stones (24, 52, D:5) the +7 chain mail of Depression {rElec MR+ Str+4} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. Level 6 of the Dungeon [Shop] Stourr's Weapon Emporium a cursed -3 whip (1 gold) a +0 falchion (39 gold) 21 sling bullets (136 gold) 21 sling bullets (136 gold) the +6 rapier "Stren" {freeze, rF- MP+9 Str+3 Stlth+} (601 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you vulnerable to fire. It affects your magic capacity (+9). It makes you more stealthy. the +8 scimitar of the Enemy {flame, Str+3 Int+4} (895 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+4). a +0 trident (45 gold) a +0 morningstar (52 gold) a +0 flail (45 gold) a +0 long sword (45 gold) (0, 0, D:6) a +0 dagger (-21, 2, D:6) 3 tomahawks a +0 whip a +1 flail of crushing a +0 club (-19, 2, D:6) a +0 whip (-17, 2, D:6) a +0 leather armour a +0 club (-36, 4, D:6) a plain deck of changes (-43, 9, D:6) a +0 whip (-28, 14, D:6) 24 stones a +0 hunting sling a +0 dagger (-26, 16, D:6) 22 sling bullets (-8, 24, D:6) a +0 morningstar (-5, 26, D:6) a +0 giant club (-18, 28, D:6) a +0 chain mail (-15, 29, D:6) a +0 club (-2, 35, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (-3, 2, D:7) a +0 scale mail (4, 9, D:7) a +0 dagger (9, 9, D:7) a +0 club (5, 11, D:7) 22 stones (13, 11, D:7) a +0 ring mail (3, 15, D:7) a +0 flail (1, 21, D:7) a +0 ring mail (19, 21, D:7) 2 tomahawks of returning (-12, 26, D:7) 17 bolts (-7, 28, D:7) a +0 robe (2, 33, D:7) 14 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (-16, 2, D:8) a +0 trident a +0 robe (-17, 10, D:8) a stone (17, 13, D:8) a +0 club 3 tomahawks a +0 chain mail (18, 13, D:8) a +0 hand axe a +0 glaive a +0 plate armour (22, 13, D:8) a cursed +0 morningstar (12, 14, D:8) a +0 dagger a +0 robe (13, 14, D:8) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 dagger (-19, 17, D:8) 4 stones (0, 17, D:8) 3 needles of paralysis (-4, 18, D:8) 2 tomahawks (-7, 20, D:8) a +0 chain mail a +3 whip (-8, 21, D:8) a +0 robe a +0 dagger (-11, 22, D:8) a +0 flail (-15, 23, D:8) a +0 spear (-13, 23, D:8) a +0 mace (-12, 23, D:8) a +0 ring mail (-2, 23, D:8) a +0 club (-9, 24, D:8) a cursed +0 leather armour a +0 club (-15, 25, D:8) a +0 hand axe (-13, 25, D:8) a cursed -2 falchion (30, 30, D:8) a +0 club 2 tomahawks (5, 32, D:8) a +0 club (18, 32, D:8) a +0 dagger (3, 33, D:8) a +0 dagger (3, 34, D:8) a +0 club (unseen) (-11, 36, D:8) a poisoned needle (-16, 37, D:8) a stone (-6, 37, D:8) a +0 robe a cursed -3 halberd (-10, 39, D:8) a +0 robe a +0 dagger (-9, 39, D:8) 17 poisoned needles a +0 blowgun 4 stones (-9, 41, D:8) a +0 robe (-17, 44, D:8) a stone (-16, 44, D:8) a +0 trident a +0 robe a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +0 dagger (6, 3, D:9) a +0 leather armour a +0 short sword (-10, 4, D:9) a +0 scale mail (6, 4, D:9) a +0 leather armour a +0 ring mail a +0 long sword a +0 plate armour a cursed -1 short sword a +0 flail (17, 4, D:9) a +0 giant club (26, 8, D:9) a +0 falchion (-13, 9, D:9) a +0 giant spiked club (-16, 18, D:9) a +0 club (21, 18, D:9) a fan of gales (22, 25, D:9) a +0 club (3, 32, D:9) a +0 short sword (-16, 34, D:9) an arrow (-11, 34, D:9) 32 arrows a +0 shortbow (-7, 34, D:9) a crystal ball of energy (26, 48, D:9) a potion of poison an uncursed amulet of inaccuracy (36, 50, D:9) a +0 falchion Level 10 of the Dungeon the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 13 gold pieces (3, 1, Lair:1) a scroll of identify (-8, 3, Lair:1) a scroll of random uselessness (10, 5, Lair:1) 13 gold pieces (5, 6, Lair:1) a scroll of enchant armour (13, 6, Lair:1) a potion of resistance (14, 7, Lair:1) a scroll of magic mapping (22, 14, Lair:1) a scroll of identify (4, 15, Lair:1) 19 gold pieces (-14, 19, Lair:1) a slice of pizza (-10, 25, Lair:1) a +0 trident (-2, 28, Lair:1) a wand of fire (9) (-9, 29, Lair:1) a scroll of remove curse (-19, 34, Lair:1) 10 gold pieces (-12, 34, Lair:1) 26 stones (-10, 35, Lair:1) an iguana corpse (skeletalised by now) (28, 41, Lair:1) 4 fruits (-3, 43, Lair:1) a scroll of enchant armour a volcano (0, 3, Volcano) a bolt of flame (0, 9, Volcano) an arrow