Lew Level 1 of the Dungeon (6, -1, D:1) a +0 club (8, -5, D:1) a +0 whip (13, -15, D:1) a +0 club (17, -34, D:1) a +0 dagger (19, -32, D:1) a +0 chain mail (22, -19, D:1) a +0 short sword (23, 6, D:1) 10 arrows (24, -27, D:1) 13 poisoned needles (34, -23, D:1) a +0 hand axe (37, -21, D:1) a +0 club (37, 4, D:1) 30 arrows (40, -19, D:1) a +0 club (43, -30, D:1) a +0 mace (44, -31, D:1) 14 arrows Level 2 of the Dungeon (0, 0, D:2) 16 stones (3, 1, D:2) a +0 dagger (10, 20, D:2) a +0 spear (11, 48, D:2) a +2 hunting sling of velocity (18, 7, D:2) a cursed -2 club a +0 hunting sling 20 stones (25, 8, D:2) a +0 club (27, 33, D:2) a +0 whip (33, 11, D:2) a +0 ring mail (37, 7, D:2) a cursed -1 club (37, 8, D:2) a +0 club (43, 8, D:2) 29 stones (44, 21, D:2) 29 stones (47, 19, D:2) a +0 club 12 poisoned needles Level 3 of the Dungeon (0, 0, D:3) 4 stones (1, -3, D:3) a +0 cloak (11, -5, D:3) a +2 dagger of chaos a +0 ring mail (12, -5, D:3) a +2 vampiric whip (12, -4, D:3) a +0 scale mail a +0 flail a +0 chain mail a +0 mace (13, -3, D:3) a +0 robe a +0 dagger (16, 16, D:3) 17 poisoned needles (18, -13, D:3) a +0 whip (19, -21, D:3) a +0 mace a +0 club (24, -7, D:3) a +0 mace a +0 ring mail (25, -8, D:3) a +0 flail (25, -7, D:3) a +0 hand axe (27, -8, D:3) 24 stones (27, 13, D:3) a stone (29, -11, D:3) 13 bolts (43, -8, D:3) a +0 mace 2 exploding tomahawks a +0 leather armour (44, -6, D:3) a +1 dagger of flaming (45, -6, D:3) a +0 flail (47, -5, D:3) 2 poisoned tomahawks Level 4 of the Dungeon (23, 10, D:4) 18 arrows (28, -6, D:4) 10 poisoned needles (36, 8, D:4) a +0 battleaxe (37, 8, D:4) a +0 leather armour (42, 32, D:4) a +0 leather armour (43, -11, D:4) 14 stones Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (10, -5, D:5) 29 stones (12, 20, D:5) a +0 war axe (13, 8, D:5) a +0 flail a +0 robe a +0 dagger (13, 9, D:5) a +0 whip (14, -10, D:5) a +0 war axe (14, 2, D:5) a stone (14, 7, D:5) a cursed -2 scale mail a +0 club (15, -3, D:5) 13 arrows (15, 4, D:5) 2 stones (15, 9, D:5) a +0 club (15, 10, D:5) a +0 dagger (16, -2, D:5) a stone (17, 3, D:5) 2 stones (17, 9, D:5) a stone (24, 0, D:5) a +0 mace (26, 24, D:5) 27 arrows (34, -12, D:5) a +0 robe (37, 11, D:5) a +0 hunting sling (44, 1, D:5) a stone (44, 2, D:5) a stone (44, 8, D:5) a +0 flail 11 stones a +0 leather armour (47, 6, D:5) a +0 leather armour a +0 hand axe a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Viudoamy's Assorted Antiques a +0 rapier (100 gold) a scroll of summoning (237 gold) a potion of curing (75 gold) a scroll of identify (50 gold) a phantom mirror (750 gold) a potion of flight (75 gold) a phantom mirror (750 gold) (0, 0, D:6) a +0 giant spiked club a +0 dire flail (3, -23, D:6) 10 stones (12, -14, D:6) a +4 spear a +0 robe (18, -17, D:6) a +1 mace of freezing a +0 robe (18, -16, D:6) a +1 dire flail a +0 robe (20, -18, D:6) a +3 long sword a cursed +0 robe (21, -18, D:6) a +1 whip of freezing a +2 robe of magic resistance (21, -1, D:6) 13 arrows (23, -19, D:6) a +0 giant spiked club a cursed +3 mace a +0 robe (27, -18, D:6) a +0 leather armour (32, 5, D:6) a scroll of immolation (48, -28, D:6) the +10 broad axe of Tigin {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (48, 4, D:6) a +0 dagger a +0 robe (56, -27, D:6) a +0 animal skin (58, -39, D:6) a scroll of noise (61, -22, D:6) a +0 mace (61, 17, D:6) a cursed +0 robe (62, -22, D:6) a +0 mace a cursed -1 leather armour a +0 dagger of electrocution a +0 robe (65, 2, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) 15 gold pieces (0, 1, D:7) 11 poisoned needles (0, 2, D:7) a +0 club the Ecumenical Temple