Leszczynek Level 1 of the Dungeon (0, 0, D:1) a +0 robe (15, -4, D:1) a +0 ring mail (17, -7, D:1) a +0 leather armour (29, -25, D:1) 18 arrows (31, -17, D:1) a +0 dagger a +0 dagger of speed (32, -10, D:1) a +0 club (34, 1, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, -5, D:2) a +0 ring mail (18, 19, D:2) 32 arrows (21, -5, D:2) a +0 whip (22, 14, D:2) a +0 club (25, 13, D:2) 2 stones (26, 13, D:2) a stone a +0 whip (27, 26, D:2) a +0 dagger (30, 6, D:2) a cursed +0 club (31, -8, D:2) a +0 club (32, 23, D:2) 27 arrows (35, 23, D:2) a +0 spear (38, 21, D:2) 19 poisoned needles (39, 12, D:2) 21 stones (40, 2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (unseen) (2, 1, D:3) a +0 spear a +0 animal skin (7, -7, D:3) a +0 dagger (9, 6, D:3) a potion of invisibility (10, -15, D:3) a +0 leather armour a +0 club (10, 0, D:3) a scroll of amnesia (17, -33, D:3) a +0 leather armour a +0 flail a +0 scale mail (18, -32, D:3) a +0 whip (22, -23, D:3) 16 arrows (36, -12, D:3) a scroll of amnesia (46, 3, D:3) 6 steel javelins Level 4 of the Dungeon [Shop] Saptoc's Book Shop a book of Spatial Translocations (910 gold) a book of Debilitation (560 gold) a manual of Maces & Flails (1545 gold) a book of Minor Magic (280 gold) a book of Changes (350 gold) a book of Necromancy (420 gold) a book of Conjurations (420 gold) a book of Air (490 gold) a book of Party Tricks (700 gold) (7, 44, D:4) a ration (8, 49, D:4) 13 stones (12, 16, D:4) a +2 mace of protection a +0 leather armour (13, 49, D:4) a +0 club a +0 leather armour (15, 43, D:4) a tomahawk (26, 53, D:4) a wand of random effects (15) (26, 54, D:4) a +0 scale mail a +0 falchion a +0 hand axe (34, 6, D:4) a +2 trident of piercing (37, 24, D:4) 13 bolts (38, 45, D:4) 2 potions of degeneration (39, 23, D:4) a cursed -2 mace a cursed -3 club a +0 leather armour (41, 23, D:4) a cursed +0 dagger a +0 ring mail (45, 0, D:4) a +0 trident Level 5 of the Dungeon (2, -12, D:5) 31 stones (5, -12, D:5) 7 poisoned needles (9, -10, D:5) a +0 hunting sling (12, -18, D:5) a +0 club (16, 4, D:5) a +0 falchion (17, -22, D:5) a +0 giant spiked club (18, -24, D:5) a +0 mace (19, -24, D:5) a +0 robe a +0 dagger a +0 dagger a +0 robe (19, 4, D:5) a +0 leather armour a cursed -3 mace (26, -26, D:5) a +0 mace a +0 leather armour (29, -1, D:5) a +0 robe a +0 dagger (29, 0, D:5) a +0 whip (30, -7, D:5) 17 poisoned needles (32, -15, D:5) 22 bolts (35, -21, D:5) a +0 chain mail (35, -16, D:5) a +0 leather armour a +0 club (43, -19, D:5) a cursed +0 chain mail (46, -7, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) 2 arrows (1, 0, D:6) 2 arrows (2, -7, D:6) an arrow (2, 0, D:6) a +0 shortbow 11 arrows (7, 20, D:6) 21 stones (23, 40, D:6) a +0 helmet (25, 32, D:6) a +0 hand axe (28, 36, D:6) a +0 long sword (39, 1, D:6) a +0 flail (39, 13, D:6) 9 stones Level 7 of the Dungeon [Shop] Douba's Antique Armour Shoppe a +0 plate armour (552 gold) a +0 leather armour (48 gold) a +2 scale mail of poison resistance (432 gold) a +0 chain mail (108 gold) a +0 leather armour (48 gold) a +2 plate armour of cold resistance (960 gold) a +2 chain mail of magic resistance (516 gold) a +1 hat (264 gold) a +0 leather armour (48 gold) a +0 chain mail (108 gold) a +0 scale mail (96 gold) (0, 0, D:7) 12 stones (4, -13, D:7) a +0 mace of protection (6, 16, D:7) 2 stones (7, 16, D:7) a +0 whip (8, 16, D:7) (unseen) (8, 17, D:7) 2 stones (9, -4, D:7) 21 arrows (11, 9, D:7) 11 stones (13, 19, D:7) a stone (18, 27, D:7) a +0 leather armour (27, 2, D:7) 32 stones (28, -3, D:7) 7 poisoned needles (40, 4, D:7) a +0 robe (40, 14, D:7) a +0 shortbow 9 arrows (41, -17, D:7) a +0 short sword (42, 16, D:7) an arrow (42, 19, D:7) an arrow (44, 5, D:7) a potion of invisibility (46, -5, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Denwag's Book Shop a book of Misfortune (240 gold) a Necronomicon (1324 gold) a book of Conjurations (360 gold) a book of Changes (300 gold) a book of Ice (780 gold) (0, 0, D:8) an arrow (3, 0, D:8) 2 arrows (4, 0, D:8) an arrow (6, 0, D:8) 5 arrows a +0 shortbow (7, 0, D:8) 2 arrows (8, 1, D:8) an arrow (9, 3, D:8) a cursed +0 shortbow 16 arrows (14, -16, D:8) a +0 scale mail (16, 0, D:8) 17 stones (17, -32, D:8) a +0 dagger a +0 robe (17, -3, D:8) 12 stones (18, -31, D:8) a +0 ring mail (18, -30, D:8) a +0 halberd a +0 plate armour (22, -14, D:8) a +0 mace an arrow (27, -2, D:8) an arrow (27, -1, D:8) an arrow (30, 3, D:8) a scroll of amnesia (31, -32, D:8) 14 poisoned needles Level 9 of the Dungeon [Shop] Waseguas's Antique Weapon Shop the +7 great sword "Levoo" {slice, rC+ rN+ Str+3} (1453 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from negative energy. a +0 falchion (63 gold) a +0 mace (63 gold) a +0 mace (63 gold) the +11 shortbow of Nefose Ybuypn {freeze, rF+} (1562 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. a +6 dire flail of crushing (798 gold) the +10 rapier of Dried Tears {pierce, +Rage MR+} (1514 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} (777 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +0 trident (73 gold) a +0 hunting sling (31 gold) (0, 0, D:9) a sky beast corpse (2, -38, D:9) a +0 scale mail (2, -37, D:9) a +0 dagger (2, -36, D:9) a +0 club (unseen) (4, -36, D:9) a +0 dagger a +0 dagger of speed (4, -35, D:9) a +0 short sword a +0 plate armour a +0 hand axe (6, 4, D:9) a +0 plate armour (7, 4, D:9) a scorpion corpse (9, -39, D:9) the +2 robe of the Dice {*Corrode rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (9, 4, D:9) a quokka skeleton (11, -4, D:9) a +0 giant spiked club (12, -11, D:9) a +0 leather armour of poison resistance (24, -40, D:9) a +0 club a +0 leather armour (29, -10, D:9) a +0 giant spiked club (40, -40, D:9) a +0 dagger a +0 robe (41, -39, D:9) a +0 dagger a +0 chain mail (42, -9, D:9) a +0 whip (unseen) (42, 2, D:9) a cursed +0 helmet (42, 5, D:9) a +0 leather armour (50, -27, D:9) a +0 hand axe (51, -28, D:9) a +0 hand axe (51, -26, D:9) a +0 hand axe (52, -27, D:9) a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) a potion of flight (1, 8, D:10) 17 stones (5, 9, D:10) a +0 rapier