Leeroy Level 1 of the Dungeon (0, 0, D:1) 32 arrows (9, 14, D:1) a +0 club (10, -6, D:1) a +0 dagger (10, 3, D:1) a +0 dagger (21, -8, D:1) 6 large rocks (28, -18, D:1) a +0 club (34, -17, D:1) a +0 club (48, -16, D:1) a +0 dagger (49, -2, D:1) a +0 ring mail (54, -11, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 2, D:2) a +0 dagger (4, 10, D:2) a +0 giant spiked club (5, 3, D:2) a +0 club (10, 56, D:2) a +0 ring mail (17, 47, D:2) a +0 leather armour (40, 31, D:2) 17 arrows (41, 47, D:2) a +0 dagger (49, 9, D:2) a +0 dagger a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (20, -12, D:3) a +0 flail (22, -16, D:3) a +0 robe (22, -15, D:3) a +0 dagger a +0 robe (22, -14, D:3) a +0 short sword a +0 club (23, -17, D:3) a +0 scale mail (23, -16, D:3) a +0 robe a +0 dagger (33, 12, D:3) a +0 ring mail (34, 18, D:3) 4 large rocks (34, 23, D:3) a stone (36, 22, D:3) a stone (37, 18, D:3) 3 large rocks (37, 19, D:3) a stone (38, 21, D:3) 4 large rocks (38, 23, D:3) a stone Level 4 of the Dungeon [Shop] Myxilown's Antique Weapon Shoppe a +0 trident of flaming (166 gold) the cursed +1 whip of the Postmodern Coins {venom, Dex+4} (408 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. a +0 quarterstaff (80 gold) a +0 war axe (70 gold) the cursed +1 war axe of Egomania {pain, +Rage rC+ rN+ Dex+3} (774 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. a +0 rapier (80 gold) a +0 trident (70 gold) a +0 war axe (70 gold) the +7 quarterstaff of the Spectre {antimagic, rC++} (1430 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. a +0 spear (60 gold) a +0 hand axe (60 gold) (0, 0, D:4) a +0 club (1, 0, D:4) a +0 club a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 hunting sling (2, 0, D:4) a +0 club (3, 0, D:4) a cursed -1 hand axe a +0 scale mail a +0 club a +0 club a +0 dagger (4, 3, D:4) 13 sling bullets (10, -11, D:4) a +0 spear (16, -22, D:4) 10 bolts (16, -21, D:4) a +0 dagger (25, 19, D:4) a +2 chain mail of cold resistance (31, -8, D:4) 20 arrows (32, 8, D:4) a +0 giant club (35, -26, D:4) a +0 giant club (35, -7, D:4) a +0 plate armour (37, -7, D:4) 27 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 scythe a +0 robe (4, 18, D:5) a cursed +0 robe (5, -5, D:5) a +0 flail (6, -12, D:5) the cursed +1 ring mail "Salim" {rN+ MR- Dex+6} It affects your dexterity (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 0, D:5) a +0 ring mail (11, -22, D:5) a +0 whip a +0 robe (29, -23, D:5) a +0 flail a +0 spear (29, -22, D:5) a +0 whip (30, 21, D:5) 24 sling bullets (31, -24, D:5) a +0 leather armour (35, -24, D:5) a +0 mace (36, -13, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 whip (0, 2, D:6) a +0 dagger a +0 robe (0, 4, D:6) a +0 dagger a +0 robe (8, -7, D:6) a +0 dagger a +0 robe a +0 club a +0 dagger (9, -6, D:6) a +0 trident a +0 scale mail (9, 8, D:6) a +0 club (15, 3, D:6) a +0 ring mail a +0 club (17, -26, D:6) a +0 dagger (19, 4, D:6) a +0 club (29, -38, D:6) 10 arrows (41, 12, D:6) 29 arrows Level 7 of the Dungeon (0, 0, D:7) a +1 dagger of venom (16, -30, D:7) a +0 rapier (20, -41, D:7) a +0 dagger a +0 robe (20, -39, D:7) a +0 war axe a +0 leather armour a cursed +0 ring mail (35, -49, D:7) a +0 chain mail (53, -38, D:7) a +0 robe (53, -1, D:7) 16 arrows Level 8 of the Dungeon (0, 0, D:8) a cursed -1 whip (10, 7, D:8) a +0 robe a +0 dagger (10, 8, D:8) a +0 scale mail a +0 war axe (14, 17, D:8) a +0 chain mail (15, 17, D:8) a +1 cloak a +0 dagger (16, 14, D:8) 31 bolts (17, 45, D:8) a sling bullet (18, 38, D:8) a ration (19, 35, D:8) a +0 hand axe a cursed -1 ring mail (20, 36, D:8) a +0 dagger a +0 robe a +0 flail (29, 19, D:8) a +0 chain mail a +0 battleaxe (29, 21, D:8) a +0 robe a +0 dagger (31, 10, D:8) a +0 robe (32, 39, D:8) a +0 quarterstaff a +0 leather armour (49, 47, D:8) a +0 ring mail Level 9 of the Dungeon (8, 32, D:9) a +0 mace a +0 leather armour (9, 32, D:9) a +0 hand axe a +0 hand axe a +0 mace (14, 10, D:9) a +0 robe a +0 dagger (17, 36, D:9) a +0 flail of draining a +0 spear a +0 dagger (19, 21, D:9) a +3 short sword (19, 27, D:9) 16 bolts (20, 26, D:9) a +0 dagger of freezing a +0 ring mail (20, 40, D:9) a +0 short sword (21, 22, D:9) a +0 giant club (22, 21, D:9) a +0 ring mail a +0 flail (22, 26, D:9) a +0 hand axe a +0 chain mail a +0 flail (22, 27, D:9) a +0 dagger a +0 chain mail (23, 26, D:9) a +0 hunting sling a +1 whip of freezing (24, 21, D:9) a +0 robe a +0 dagger (26, 24, D:9) a cursed -1 hand axe a +0 ring mail (35, 31, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +2 hand axe of flaming (1, -1, D:10) a +0 hand axe (1, 1, D:10) a +1 hand axe of electrocution (2, 0, D:10) a +0 hand axe (14, 10, D:10) a +0 giant club (22, 18, D:10) a +0 long sword (22, 22, D:10) a +0 hand axe a +0 plate armour (36, 14, D:10) a +0 chain mail Level 11 of the Dungeon (2, 29, D:11) a +2 mace of crushing (5, 29, D:11) a +0 dagger (10, 36, D:11) a +0 giant club a +0 giant spiked club (13, 25, D:11) a +0 plate armour a +0 scimitar (13, 30, D:11) a +0 morningstar (14, 20, D:11) a +0 giant spiked club a +0 giant spiked club (14, 28, D:11) a +0 dagger (14, 30, D:11) a +0 scale mail a +0 flail (17, 22, D:11) a +0 flail (20, 18, D:11) a +0 robe a +0 dagger (27, 25, D:11) a +0 flail a +0 chain mail (30, 9, D:11) a +0 robe a +0 short sword (31, 9, D:11) a +0 robe a +0 mace a +0 robe a +4 dagger (34, 3, D:11) a +0 pair of gloves (34, 9, D:11) a +0 robe (35, 9, D:11) a +1 trident of freezing (36, 9, D:11) a +0 robe a +0 dagger (43, 32, D:11) a +0 chain mail a +0 whip (44, 30, D:11) a +0 chain mail a +0 trident (47, 10, D:11) a +0 shield a +0 ring mail a +1 spear of venom (48, 9, D:11) a +0 whip a +0 spear (48, 10, D:11) a +0 spear a +0 whip (49, 10, D:11) a +0 spear (55, 3, D:11) a +0 leather armour (57, 33, D:11) a +4 chain mail (58, 1, D:11) a +0 long sword a +0 plate armour an orc skeleton (59, -3, D:11) a +0 mace (62, 19, D:11) a +0 morningstar Level 12 of the Dungeon (0, 0, D:12) a +0 scale mail (6, 29, D:12) a +0 hunting sling (12, 15, D:12) 28 bolts (12, 22, D:12) a +0 leather armour (14, 35, D:12) 51 sling bullets 73 bolts (17, 3, D:12) a +2 flail of venom (20, 32, D:12) a +0 trident (25, 27, D:12) an arrow (26, 21, D:12) 3 arrows (26, 23, D:12) an arrow (27, 22, D:12) an arrow (28, 36, D:12) a +0 ring mail a +0 dagger (29, 22, D:12) an arrow (30, 36, D:12) a +0 leather armour a +0 flail (31, 35, D:12) a +0 robe a +0 dagger (31, 36, D:12) a +0 plate armour a cursed -2 short sword (32, 36, D:12) a +0 hand axe (33, 21, D:12) 2 arrows (33, 22, D:12) an arrow (34, 22, D:12) an arrow (36, 13, D:12) an arrow (36, 14, D:12) an arrow (36, 15, D:12) a +0 flail (38, 15, D:12) a +0 shortbow (39, 42, D:12) the +5 ring mail of Time Monsters {rPois MR+ MP+9 Int-3 Slay+2} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (42, 19, D:12) a +3 hand crossbow (47, -1, D:12) a +0 rapier (48, 13, D:12) 16 arrows a +0 shortbow Level 13 of the Dungeon Level 1 of the Orcish Mines (6, -11, Orc:1) a cursed -2 mace (7, -13, Orc:1) a +0 plate armour a +0 leather armour a +0 halberd a +0 dagger (9, -20, Orc:1) 26 gold pieces (10, -19, Orc:1) a ration (11, -19, Orc:1) a +0 glaive (12, -19, Orc:1) a cursed ring of attention (13, -19, Orc:1) 22 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (5, 7, Lair:1) a cursed +0 flail