Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) a +0 robe (still there?) a +0 robe (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 plate armour of fire resistance (49, 37, D) a +2 leather armour of fire resistance (50, 36, D) a book of Burglary (50, 37, D) a +1 helmet of see invisible (50, 42, D) a +3 scythe of slicing (51, 36, D) an uncursed ring of protection from fire (51, 41, D) an uncursed ring of protection from magic (52, 36, D) a +2 rapier of freezing (52, 37, D) a crystal ball of energy (52, 39, D) a +3 demon trident (53, 36, D) a +0 flail of venom (53, 37, D) a phantom mirror (54, 36, D) a scroll of brand weapon (58, 38, D) a +7 quarterstaff of speed (59, 36, D) a +9 blowgun (60, 37, D) an uncursed staff of poison (60, 43, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (61, 16, D) a +2 leather armour of magic resistance (61, 36, D) the cursed +0 long sword of Reinforcement {slice, rElec rC+ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (61, 43, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (62, 8, D) a +4 blowgun (62, 9, D) an uncursed staff of energy (62, 17, D) a phial of floods (62, 27, D) a +2 leather armour of positive energy (62, 36, D) the ring "Okhletora" {*Contam rElec rN+ Dex+5 Slay+5} [ring of positive energy] It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (62, 37, D) the +1 whip of the Hills {slash, MP+9 Str+4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (+9). It makes you less stealthy. (63, 0, D) a +2 short sword of venom (63, 16, D) the +1 mace "Ogrebane" {freeze, Str+5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It makes you more stealthy. (63, 17, D) a +4 mace (63, 20, D) a +0 robe the +10 rapier of Baicucad {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. (63, 32, D) an uncursed staff of air a +4 hand crossbow of freezing the amulet "Ililin" {Regen+ Str+5} [amulet of regeneration] It affects your strength (+5). It increases your rate of regeneration. (63, 36, D) a crystal ball of energy (63, 37, D) a crystal ball of energy (64, 16, D) a cursed staff of air (64, 17, D) a +2 robe of resistance (64, 27, D) a cursed staff of poison (65, 26, D) a +0 halberd of venom (67, 0, D) a +0 great sword of venom (69, 13, D) a +0 flail a +0 leather armour a cursed -2 dagger a +0 robe (69, 36, D) a +0 war axe of chopping (70, 8, D) an uncursed amulet of harm (70, 9, D) an uncursed ring of flight (70, 37, D) the +3 spear "Hiumom" {pierce, MR++ Int+3 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 10, D) a +0 dagger a +0 robe (71, 12, D) a +0 glaive of protection a +0 ring mail (71, 26, D) the +1 scale mail of Curiosity {Dex+4} It affects your dexterity (+4). (71, 27, D) a +1 rapier of draining (71, 30, D) a +0 morningstar of flaming 3 tomahawks (71, 37, D) a +1 long sword of slicing (72, 8, D) an uncursed staff of earth (72, 9, D) a +0 mace (72, 10, D) a +0 morningstar (72, 16, D) a +3 plate armour of poison resistance (72, 17, D) an uncursed staff of summoning (72, 26, D) a lamp of fire (72, 27, D) a +0 trident (72, 30, D) a +4 quarterstaff of speed (72, 32, D) 2 tomahawks an arrow (72, 33, D) an arrow (72, 37, D) a +1 robe of positive energy (73, 2, D) a +0 dagger a +0 robe (73, 27, D) a +0 trident (73, 30, D) a +0 trident (73, 36, D) a +1 eveningstar of protection (73, 37, D) the ring "Qiuclouppi" {*Corrode rC+ Str+3} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It may corrode you when you take damage. (74, 2, D) a +0 dagger a +0 robe (74, 30, D) a +0 shortbow 17 arrows (75, 1, D) an uncursed ring of flight