Dungeon Sprint DCSS version 0.23-a0-650-ga4d50d4 (webtiles) character file. 0 Leeroy the Chiller (level 1, 13/13 HPs) Began as a Barachi Ice Elementalist on Jan 6, 2019. Got out of the dungeon alive. The game lasted 00:00:22 (29 turns). Leeroy the Chiller (Barachi Ice Elementalist) Turns: 29, Time: 00:00:23 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) D - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. E - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength Wands A - a wand of disintegration (7) B - a wand of iceblast (7) C - a wand of acid (7) Scrolls i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions b - 2 potions of brilliance d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of agility n - 5 potions of might Comestibles c - 7 rations Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 2.1 Spellcasting Level 1.1 Conjurations + Level 3.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice #..... 13% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 30% 3 ###.... Throw Icicle Conj/Ice #....... 63% 4 #####.. Summon Ice Beast Ice/Summ #....... 71% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History an uncursed staff of energy; a crystal ball of energy Unknown command. A - a wand of disintegration (7); B - a wand of iceblast (7) C - a wand of acid (7) Level annotation: 1 transporter Welcome back, Leeroy the Barachi Ice Elementalist. Press ? for a list of commands and other information. Things that are here: an uncursed staff of energy; a crystal ball of energy You see here an uncursed ring of flight. You see here a lightning rod (4/4). Items here: )))) [[ Unknown command. D - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} E - the +18 shield of the Gong {rElec rN+ MR+ EV-5} Items here: )))))))))) Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_............._▓ ▓8.........))..8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..().....}..._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Leeroy the Barachi Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a transporter. 0 | D | Found an ancient bone altar of Kikubaaqudgha. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a hazy altar of Hepliaklqana. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an opulent altar of Gozag. 19 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 19 | D | Found the +10 dark maul {crush} 19 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 19 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 19 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 21 | D | Found the +6 shillelagh "Devastator" {shatter} 21 | D | Found the +11 plutonium sword {*Contam Stlth-} 21 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 21 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 21 | D | Found the +0 sword of Power 21 | D | Found the +7 mace of Variability {chain chaos} 21 | D | Found the +7 Singing Sword {slice, sonic wave} 21 | D | Found the +7 longbow "Piercer" {penet, EV-2} 29 | D | Got out of the dungeon alive. Vault maps used: D: sprint_v Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------