Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a lamp of fire (59, 37, D) the +6 morningstar "Pendulum" {vamp, rElec rPois MR- SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (60, 21, D) a +0 leather armour a +0 morningstar of draining 11 arrows a +0 shortbow (60, 36, D) The Arcane Secrets of Sorcery Spells Type Level a - Discord Hexes 8 b - Disjunction Translocation 8 (60, 38, D) a +1 scimitar of holy wrath (61, 8, D) an uncursed staff of wizardry (61, 16, D) a +5 demon blade (61, 26, D) a +6 ring of dexterity (61, 36, D) an uncursed staff of fire (61, 38, D) +0 pearl dragon scales (62, 16, D) an uncursed ring of protection from cold (62, 21, D) 17 arrows a +0 shortbow a +0 long sword an uncursed staff of cold (62, 22, D) 6 arrows (62, 26, D) an uncursed staff of cold (62, 32, D) a cursed -2 short sword (62, 36, D) a +2 short sword of venom (62, 39, D) a +0 robe (63, 16, D) a +0 short sword (63, 20, D) a +0 rapier (63, 21, D) a +1 mace of holy wrath an arrow (63, 32, D) a +1 hand axe of venom (63, 36, D) the +8 dagger of Havoc {protect, rC+ rN+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It protects you from negative energy. (63, 37, D) an uncursed staff of fire (64, 16, D) a +5 hand crossbow (64, 17, D) an uncursed staff of energy (64, 22, D) a +0 ring mail a +0 long sword (64, 26, D) a +4 ring of intelligence a +2 long sword of electrocution (64, 33, D) a +1 antimagic short sword a +3 hand axe of draining an elf corpse (skeletalised by now) (67, 41, D) a +0 shortbow 3 arrows an elf corpse (67, 42, D) a +2 halberd of protection (67, 43, D) an arrow (68, 0, D) an uncursed staff of wizardry (68, 10, D) a +1 war axe of electrocution (68, 40, D) a +0 long sword (68, 43, D) 5 arrows (69, 36, D) a lightning rod (4/4) (69, 42, D) a +0 shortbow (unseen) (70, 8, D) a +0 long sword (70, 10, D) a +4 dagger of holy wrath (70, 32, D) a +3 scimitar of flaming (70, 36, D) the ring "Fuwn" {rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. (71, 8, D) a +0 long sword (71, 12, D) a +0 leather armour (71, 13, D) 3 arrows (71, 16, D) a +4 war axe of freezing (71, 17, D) a +1 dire flail of protection (71, 26, D) a +2 mace of protection (71, 27, D) a lightning rod (4/4) (71, 30, D) the cursed +3 great sword of Xeemout {slice, Fragile +Inv rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It will be destroyed if unequipped. It has a curse placed upon it. (71, 36, D) a +2 robe of resistance (71, 37, D) a +0 scimitar (71, 38, D) a +0 robe (71, 40, D) a +2 scimitar of protection a +0 ring mail a +0 buckler an elf corpse (71, 42, D) a +2 flail of protection (71, 43, D) an arrow (72, 8, D) a +4 arbalest of flaming (72, 9, D) a +0 buckler a +0 scimitar (72, 10, D) a +0 short sword a +0 leather armour (72, 22, D) a +0 spear a +0 blowgun a +0 short sword a +0 robe (72, 23, D) 3 curare-tipped needles (72, 26, D) an uncursed staff of summoning (72, 27, D) the +0 robe of New Discoveries {rC+} It protects you from cold. (72, 36, D) a +3 spear of venom (73, 16, D) a +0 ring mail of poison resistance (73, 17, D) a +2 scale mail of fire resistance (73, 22, D) a +0 quarterstaff of draining a +0 robe (73, 26, D) a manual of Stealth (73, 35, D) a +0 dagger a +0 shortbow 14 arrows a +0 leather armour (73, 36, D) a +2 vampiric whip (74, 3, D) a +0 short sword a +0 robe (75, 1, D) an uncursed staff of energy (75, 10, D) a +0 shortbow (unseen)