Leeroy the Dungeon (2, 15, D) a sack of spiders (2, 16, D) a phantom mirror (2, 22, D) a +0 battleaxe (unseen) (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a +2 vampiric long sword (3, 22, D) a necrophage corpse (3, 24, D) a +0 great sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 15, D) a lightning rod (4/4) (4, 16, D) an uncursed staff of power (4, 23, D) a +0 battleaxe a +0 plate armour (4, 24, D) a +0 dagger (unseen) (5, 15, D) a lightning rod (4/4) (5, 16, D) a cursed +3 short sword (still there?) the +4 flail "Qilal" {flame, +Rage +Inv MR+ Int+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. (5, 18, D) a +0 great mace (unseen) (5, 21, D) a cursed +3 long sword (unseen) (5, 27, D) a cursed staff of energy (6, 15, D) a +0 mace of holy wrath (6, 16, D) a +0 war axe (6, 18, D) a cursed -1 dagger (unseen) (6, 19, D) a +0 halberd (unseen) (6, 25, D) a +4 broad axe of distortion (7, 15, D) an uncursed staff of earth (7, 16, D) a +4 trident of piercing (still there?) a +4 rapier of draining (still there?) (8, 15, D) a lightning rod (4/4) (8, 18, D) a necrophage corpse (8, 19, D) a necrophage corpse (8, 21, D) a +0 great sword of protection (unseen) (8, 26, D) a +0 long sword (9, 19, D) a +0 robe (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 15, D) the Grimoire of Icy Beguiling Spells Type Level a - Confuse Hexes 3 b - Inner Flame Hexes/Fire 3 c - Fulminant Prism Conjuration/Hexes 4 d - Simulacrum Ice/Necromancy 6 (10, 18, D) a +0 dagger of venom (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 17, D) the ring of the Foremost Ships {rCorr rPois Str+6 Slay+3 Stlth-} [ring of resist corrosion] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It makes you less stealthy. (12, 15, D) a +1 pair of gloves of archery (12, 16, D) a phantom mirror (17, 38, D) a +2 hand axe of chopping (unseen) (18, 35, D) a +0 longbow a +0 short sword 16 arrows a +0 leather armour (19, 1, D) a +0 dagger a cursed +0 robe an uncursed amulet of regeneration (19, 16, D) a +2 robe of positive energy (19, 17, D) an uncursed staff of energy (19, 32, D) a +0 leather armour (19, 36, D) a +0 long sword (20, 0, D) an uncursed staff of poison (20, 2, D) a +0 dagger a +0 robe (20, 16, D) the +11 longbow of the Crypt {venom, rF+} It poisons the ammo it fires. It protects you from fire. (20, 17, D) a +1 scale mail of cold resistance (20, 32, D) an uncursed staff of conjuration (20, 33, D) a +0 short sword (21, 0, D) an uncursed staff of air (21, 5, D) a +0 robe (21, 7, D) a +0 hand axe (21, 16, D) a box of beasts (21, 25, D) +0 ice dragon scales (21, 32, D) a +0 short sword (21, 33, D) an uncursed staff of earth (21, 34, D) a +0 hand crossbow of flaming (22, 0, D) a +1 scythe of venom a book of Frost (22, 1, D) a +0 short sword (22, 8, D) a +2 falchion of freezing (22, 16, D) a +2 plate armour of poison resistance (22, 17, D) an uncursed staff of conjuration (22, 37, D) a +0 short sword (unseen) (22, 39, D) a +0 rapier a +0 dagger (22, 40, D) a +0 longbow (unseen) (23, 3, D) an uncursed staff of earth (unseen) (23, 16, D) a +3 leather armour of cold resistance (23, 18, D) an uncursed amulet of rage (23, 33, D) a +3 ring mail of positive energy (23, 34, D) +5 ice dragon scales (23, 38, D) a +2 vampiric spear (unseen) (23, 41, D) a +0 short sword (unseen) (23, 42, D) a +0 ring mail (23, 43, D) a +0 rapier (24, 0, D) a lamp of fire the +2 scale mail of the Lonely Yaks {rN+} It protects you from negative energy. (24, 1, D) a +0 robe an uncursed staff of summoning (24, 2, D) a +0 robe (unseen) (24, 17, D) a lamp of fire (24, 32, D) a +0 short sword a +2 chain mail of cold resistance (24, 33, D) an uncursed staff of fire a +0 short sword (24, 37, D) a +0 short sword (unseen) (24, 40, D) a +0 chain mail (unseen) (24, 42, D) a +0 rapier (still there?) an arrow (still there?) (24, 43, D) 2 arrows (25, 4, D) a cursed +0 dire flail (unseen) (25, 16, D) the +3 leather armour of Yesterday {rF+} It protects you from fire. (25, 17, D) a +0 leather armour of magic resistance (25, 18, D) a +4 short sword of electrocution (25, 34, D) the +9 staff of Wucad Mu {channel} (25, 36, D) a cursed -3 rapier a +0 leather armour the amulet "Vautze" {rElec rPois Regen+ MP-9 Str+9} [amulet of regeneration] It affects your strength (+9). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It increases your rate of regeneration. a +0 long sword a +2 buckler an uncursed amulet of faith (25, 37, D) an arrow (25, 38, D) a +6 hand axe of freezing (25, 40, D) a +5 dagger of venom a +0 dagger (25, 42, D) a +0 longbow 17 arrows a +0 leather armour a +0 leather armour a +0 broad axe of chopping (25, 44, D) an uncursed ring of protection from cold (26, 0, D) a +2 mace of crushing (26, 4, D) a +0 robe (26, 17, D) a +2 shortbow of freezing (26, 32, D) an uncursed staff of earth (26, 34, D) a lamp of fire (26, 44, D) a +0 long sword a +0 leather armour (27, 0, D) a lightning rod (4/4) (27, 3, D) a +3 halberd (27, 32, D) a fan of gales a lamp of fire (27, 33, D) a +0 leather armour (27, 43, D) a +6 mace of draining (unseen) (28, 0, D) a +2 vampiric broad axe (28, 1, D) a lightning rod (4/4) a +1 dagger of draining (28, 17, D) a +1 pair of gloves of dexterity (28, 32, D) a +0 rapier (28, 33, D) the +6 scale mail of Circular Logic {-Cast +Fly MR+} It affects your resistance to hostile enchantments. It lets you fly. It prevents spellcasting. (29, 1, D) a +1 spear of venom (29, 16, D) a +4 arbalest (29, 17, D) a +2 mace of crushing (29, 33, D) an uncursed staff of summoning (30, 38, D) a +0 short sword (31, 34, D) an arrow (31, 35, D) an arrow (34, 28, D) an uncursed ring of stealth (34, 29, D) an uncursed staff of wizardry (34, 31, D) a +4 short sword of draining a +0 chain mail (35, 0, D) a +0 robe (35, 11, D) a tomahawk (35, 14, D) the ring of Diosymp {EV+2 Dex+3} [ring of evasion] It affects your evasion (+2). It affects your dexterity (+3). (35, 29, D) a +0 plate armour a fan of gales (35, 33, D) a +0 long sword (36, 0, D) the cursed +0 mace of the Final Decision {drain, Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It has a curse placed upon it. (36, 14, D) the +1 steam dragon scales of Idwoyts {rElec Str-5 Int-5 Slay+5} It affects your strength (-5). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. (36, 15, D) a +1 lajatang of protection (36, 16, D) an uncursed staff of cold (36, 28, D) a +3 hand axe of venom (36, 29, D) a +3 war axe a +1 mace of pain (36, 33, D) 6 large rocks (37, 0, D) a crystal ball of energy (37, 1, D) a +3 spear of piercing (37, 14, D) a cursed +2 giant spiked club (37, 15, D) a +2 short sword of venom (37, 30, D) a +0 war axe a +0 chain mail (38, 0, D) a +4 rapier of protection (38, 7, D) a +0 trident a +0 robe the ring of Sout {MR- MP+9 Str+3 Dex+4} [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (38, 14, D) an uncursed amulet of guardian spirit (38, 28, D) a box of beasts (38, 29, D) a +1 cloak of magic resistance (38, 30, D) a +0 great sword a +0 chain mail an uncursed ring of poison resistance (39, 0, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (39, 1, D) a +0 hat of magic resistance (39, 5, D) a +0 spear an uncursed ring of protection from fire (39, 7, D) the cursed +3 trident of Kafij {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. a cursed -1 robe (39, 8, D) a +2 rapier of protection a +0 robe (39, 10, D) a +2 rapier of speed a +1 leather armour of cold resistance (39, 14, D) an uncursed staff of poison (39, 28, D) a lamp of fire (39, 30, D) a +0 battleaxe a +0 chain mail (39, 31, D) a +4 battleaxe a +0 chain mail a +0 chain mail a +0 arbalest (39, 32, D) 8 bolts a +0 war axe of chopping (39, 33, D) a +0 great mace a +0 chain mail a +0 shield (39, 34, D) a +3 great sword a +0 plate armour a +0 chain mail (39, 35, D) a +0 great sword a cursed +0 chain mail (40, 0, D) a +2 hunting sling of flaming (40, 1, D) a +0 great sword of draining (40, 6, D) an uncursed ring of ice a +3 short sword of draining a +0 leather armour (40, 9, D) a +2 war axe of freezing 3 tomahawks (40, 14, D) the cursed +1 dagger of Biddic {flame, rC+ Str-3 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+5). It protects you from cold. It has a curse placed upon it. (40, 15, D) a +4 ring mail of fire resistance (40, 28, D) a +2 scale mail of cold resistance (40, 31, D) a +0 arbalest (40, 34, D) a +0 great sword a +0 plate armour (40, 36, D) a +0 glaive (40, 39, D) 2 bolts (41, 0, D) a +0 trident (41, 1, D) a +2 war axe of freezing (41, 14, D) a +4 giant club (41, 15, D) an uncursed staff of conjuration (41, 28, D) a phial of floods (41, 29, D) a phial of floods (41, 31, D) a +1 great sword a +0 plate armour (41, 33, D) a +1 war axe of electrocution a +0 plate armour a +0 shield (42, 0, D) a +2 rapier of venom (42, 1, D) a lightning rod (4/4) (42, 2, D) the +4 rapier "Rezal" {vamp, Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). a +0 robe (42, 14, D) a +3 scale mail of fire resistance (42, 15, D) a +5 blowgun (42, 28, D) a +2 dagger of electrocution (42, 29, D) a +1 long sword of slicing (42, 32, D) a +0 great mace a +0 plate armour (42, 34, D) a +0 chain mail (43, 14, D) a +2 ring of slaying (43, 15, D) a +1 falchion of draining (43, 28, D) a +2 war axe of flaming (44, 28, D) a phial of floods (44, 32, D) 22 bolts (44, 33, D) a +0 quarterstaff of draining (48, 13, D) 2 large rocks (49, 0, D) the +0 plate armour of the Amoeba {rF+} It protects you from fire. (49, 1, D) a +0 dagger (49, 3, D) a +1 long sword of slicing a +0 robe a potion of blood (49, 15, D) a +0 battleaxe a +0 hand crossbow of velocity a +0 chain mail 2 large rocks (49, 21, D) a +0 dire flail a +0 scale mail (49, 24, D) the +9 whip "Tysebios" {chaos, Dex+4} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+4). (49, 36, D) an uncursed staff of death (49, 37, D) a +2 robe of fire resistance (50, -1, D) a +0 robe (50, 0, D) a cursed +0 great mace a +0 chain mail a potion of blood a +0 cloak of invisibility (50, 2, D) a +0 dire flail a +0 robe (50, 3, D) the +6 spear "Ziatevar" {pain, MR+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +0 plate armour (50, 19, D) a +0 chain mail (unseen) (50, 24, D) a +3 arbalest of velocity (50, 25, D) an uncursed staff of cold (50, 36, D) a phial of floods (50, 37, D) a phial of floods (50, 43, D) a +0 dagger (unseen) (51, 4, D) a cursed staff of air a +0 robe a potion of blood 4 scrolls of enchant armour (51, 13, D) a +1 rapier of protection (51, 14, D) a +8 quick blade a +0 leather armour (51, 21, D) a +0 shield the +5 scimitar "Kamavvol" {slice, *Contam Str+3 Int+7} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+7). It causes magical contamination when unequipped. a throwing net a +0 scale mail (51, 24, D) a +0 shortbow of velocity (51, 25, D) a +0 war axe of electrocution (52, -1, D) a +0 spear (52, 3, D) a +2 amulet of reflection (52, 6, D) a manual of Throwing (52, 12, D) a +7 hunting sling (52, 13, D) a crystal ball of energy (52, 19, D) an uncursed staff of death a +2 robe of magic resistance a potion of degeneration (52, 21, D) a throwing net 6 large rocks (52, 24, D) an uncursed staff of air (52, 25, D) a +5 triple sword (52, 37, D) a +4 dagger of electrocution (52, 42, D) a cursed +0 flail (unseen) (53, 0, D) a manual of Crossbows (53, 6, D) a +1 chain mail of fire resistance (53, 12, D) a +0 dire flail (53, 13, D) a +0 shortbow of velocity (53, 19, D) a +1 scale mail of poison resistance (unseen) (53, 21, D) a +1 dagger of distortion a +0 robe (53, 25, D) an uncursed staff of fire (53, 36, D) a +0 demon trident of electrocution (53, 43, D) the +11 war axe "Qilel" {freeze, *Corrode rF+ rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (unseen) (54, 7, D) a +0 great sword a +0 chain mail (54, 12, D) the ring "Ekhlue" {Int+4 Stlth-} [ring of attention] It affects your intelligence (+4). It makes you less stealthy. (54, 13, D) a +0 dagger (54, 23, D) a +5 rapier of speed (54, 24, D) a +6 double sword of slicing (54, 25, D) a +7 blowgun (54, 36, D) a +2 scimitar of holy wrath (55, -1, D) a +2 shield of cold resistance (55, 2, D) a +1 mace of holy wrath (55, 4, D) a +0 dagger (unseen) (55, 12, D) a +0 animal skin (55, 13, D) a +2 quarterstaff of protection (55, 24, D) a lightning rod (4/4) (56, 0, D) the +1 shortbow of Valuable Assets {venom, +Inv rC++ Str-3 Stlth+} It poisons the ammo it fires. It affects your strength (-3). It greatly protects you from cold. It lets you turn invisible. It makes you more stealthy. (57, 38, D) a +0 great mace (58, 35, D) a bolt (58, 38, D) a +0 plate armour (58, 41, D) 12 bolts (unseen) (59, 37, D) the +7 rapier of Blind Justice {drain, Int+9} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+9). (60, 36, D) a lamp of fire (60, 37, D) a +0 hand crossbow of freezing (60, 38, D) a +0 great mace (60, 39, D) a +0 battleaxe a +0 chain mail (60, 40, D) a +0 arbalest 20 bolts (60, 44, D) a bolt (61, 3, D) a +3 scythe a +0 robe (61, 16, D) an uncursed ring of flight (61, 26, D) the cursed +1 spear "Hocep" {pierce, rElec Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. (61, 41, D) a +2 large shield (61, 42, D) a +0 chain mail (unseen) (62, 0, D) a +0 club a +0 robe a crystal ball of energy (62, 4, D) a +1 flail of protection a +2 robe of positive energy a +2 quarterstaff of chaos a +0 cloak (62, 9, D) a +1 scale mail of cold resistance (62, 16, D) an uncursed staff of summoning (62, 17, D) a +1 scythe of protection (62, 27, D) a +4 chain mail of poison resistance (62, 28, D) a +0 giant spiked club (62, 31, D) a +0 giant club (62, 33, D) a large rock (62, 37, D) an uncursed staff of fire (62, 38, D) a +0 chain mail (62, 40, D) a +0 dire flail (unseen) (62, 42, D) a +0 great mace (unseen) (63, 8, D) a box of beasts (63, 16, D) a +0 long sword of freezing (63, 17, D) an uncursed staff of air (63, 26, D) an uncursed ring of resist corrosion (63, 28, D) a +0 giant spiked club (63, 29, D) a +6 ring of intelligence (63, 31, D) a +0 giant spiked club (63, 32, D) a +0 giant club (63, 33, D) 2 large rocks (63, 36, D) a +2 whip of freezing (64, 16, D) a +3 scale mail of poison resistance (64, 26, D) 4 scrolls of identify (64, 27, D) a +0 long sword of holy wrath (64, 32, D) a large rock a +0 giant club a +0 giant spiked club (64, 33, D) a large rock (64, 37, D) a +2 vampiric spear (65, 26, D) an uncursed staff of air (67, 0, D) a +1 arbalest of flaming (69, 36, D) a crystal ball of energy (69, 42, D) a +6 ring of strength (70, 8, D) a +2 dagger of holy wrath (70, 9, D) a +2 ring of strength (70, 11, D) a +0 trident (unseen) (70, 16, D) a +0 trident (70, 37, D) an uncursed staff of energy (70, 41, D) a +0 arbalest 21 bolts a +0 great mace a +0 ring mail (70, 42, D) a +1 long sword a +0 plate armour (71, 8, D) a +0 trident of freezing (71, 10, D) a +0 trident 5 tomahawks (71, 13, D) a tomahawk (71, 26, D) an uncursed staff of death (71, 27, D) a +0 mace (71, 37, D) a +6 ring of intelligence (71, 41, D) the cursed +2 morningstar "Ynooxap" {flame, rN+ Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. a +0 plate armour of magic resistance a +0 shield (71, 42, D) a bolt (71, 43, D) a bolt (72, 11, D) a +0 trident a +4 blowgun (72, 17, D) an uncursed ring of flight (72, 26, D) a +6 ring of dexterity (72, 27, D) the +3 ring mail of Atiofal {*Contam Dex+3 Stlth+} It affects your dexterity (+3). It causes magical contamination when unequipped. It makes you more stealthy. (72, 36, D) a +2 long sword (72, 37, D) a +0 shield (72, 41, D) a cursed -1 falchion a +0 scale mail a +2 great mace of holy wrath a +0 plate armour a +0 arbalest 17 bolts (72, 42, D) a +0 war axe a +0 plate armour a +0 shield (73, 3, D) a +0 long sword a +0 ring mail (73, 16, D) a +8 blowgun (73, 17, D) a +0 robe (73, 26, D) a +5 demon blade (73, 27, D) a fan of gales (73, 29, D) a +0 trident (unseen) (73, 30, D) a +0 whip of venom a +0 robe (73, 36, D) a +6 ring of dexterity (75, 1, D) a +3 leather armour of fire resistance