Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 great mace "Zielahiu" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a cursed ring of attention (61, 11, D) a +0 dagger a +0 robe (61, 16, D) a +2 spear of freezing (61, 26, D) a phial of floods (61, 31, D) a +3 flail of draining a +0 scale mail a +0 long sword (62, 9, D) an uncursed staff of air (62, 10, D) a +0 hand axe a +0 scale mail (62, 16, D) an uncursed staff of power (62, 17, D) an uncursed staff of energy (62, 30, D) a +4 halberd of protection a +3 mace of draining (63, 0, D) a +1 hand crossbow of flaming (63, 16, D) a +2 battleaxe of venom (63, 26, D) a +4 dagger of electrocution (63, 27, D) a +3 chain mail of cold resistance (64, 17, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (64, 26, D) a +3 ring mail of cold resistance (64, 27, D) a +0 mace of protection (64, 31, D) a +0 ring mail a +0 short sword (65, 26, D) a +0 battleaxe of electrocution (67, 25, D) a +0 leather armour a +0 short sword a +0 shortbow (68, 0, D) a +1 shortbow of freezing (69, 36, D) a +1 rapier of draining (70, 8, D) a +1 flail of protection (70, 17, D) a +5 demon blade (71, 10, D) a +0 scythe a +2 robe of magic resistance a +0 club a +0 robe of fire resistance a +0 cloak (71, 11, D) a +0 robe (71, 16, D) a +4 giant spiked club (71, 27, D) an uncursed staff of conjuration (71, 36, D) a book of the Dragon (71, 37, D) a +1 arbalest of freezing (71, 38, D) a book of Geomancy (72, 8, D) an uncursed staff of energy (72, 11, D) a +0 scimitar a +0 robe (72, 16, D) a +4 quarterstaff of chaos a +2 chain mail of poison resistance (72, 17, D) an uncursed staff of wizardry (72, 19, D) a +0 scimitar (72, 20, D) a cursed -2 short sword (72, 26, D) a +1 hunting sling of freezing (72, 27, D) a +0 robe (72, 36, D) a book of Clouds (72, 37, D) a lamp of fire (73, 1, D) a +4 chain mail of poison resistance (73, 36, D) a +1 ring mail of cold resistance (73, 37, D) a phial of floods