Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 war axe of chopping (61, 4, D) a scorpion corpse (62, 0, D) a +1 great sword of protection (62, 1, D) a +0 spear of venom (62, 4, D) a scorpion corpse (62, 8, D) a +1 ring mail of fire resistance (62, 9, D) a +0 morningstar of venom (62, 10, D) a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour an orc corpse an orc corpse (62, 11, D) a +0 short sword of draining a +0 ring mail (63, 11, D) a +1 flail of protection (68, 0, D) a +2 chain mail of cold resistance (70, 10, D) a +0 giant spiked club (70, 12, D) a +0 giant club a +0 giant club (71, 9, D) a +0 giant club (unseen) (71, 11, D) a +0 troll leather armour a troll corpse (71, 12, D) a cyclops skeleton (71, 13, D) 3 large rocks (71, 16, D) an uncursed ring of stealth (71, 17, D) a +0 rapier of electrocution (72, 9, D) a +2 hunting sling of flaming (72, 16, D) Nibru's Volume of Boosts and Snow Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 (72, 17, D) the Almanac of Toxic Displacement Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Portal Projectile Hexes/Translocation 3 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Disjunction Translocation 8 (73, 1, D) a +2 trident of piercing (73, 16, D) the +9 battleaxe "Jyxa" {chop, +Blink +Rage rPois Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from poison. It lets you blink. It lets you go berserk. (73, 17, D) Baum's Guide on Mutagenic Poison Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Olgreb's Toxic Radiance Poison 4 d - Statue Form Transmutation/Earth 6 e - Dragon Form Transmutation 7 (75, 1, D) a +2 chain mail of magic resistance