Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) the amulet of Egalitarianism {rC+ Regen+} [amulet of regeneration] It protects you from cold. It increases your rate of regeneration. (49, 33, D) a snapping turtle corpse (skeletalised by now) (49, 37, D) a lamp of fire (50, 12, D) a +5 dagger of venom (50, 13, D) an uncursed staff of death (50, 24, D) a lightning rod (4/4) (50, 31, D) a +0 spear (unseen) (50, 32, D) 3 arrows (50, 33, D) 3 arrows a large rock (50, 37, D) a +2 hunting sling of velocity (50, 41, D) a +2 flail of protection a +0 robe a +1 rapier of holy wrath a +7 blowgun a +0 robe a +0 buckler (50, 42, D) a +5 quick blade a +0 robe a +0 buckler (50, 43, D) a +0 robe a +0 buckler (51, 13, D) an uncursed ring of poison resistance (51, 24, D) a manual of Stealth (51, 31, D) a +0 longbow a +0 club 4 arrows a +0 trident a cursed +0 leather armour a satyr corpse (skeletalised by now) (51, 32, D) a sea snake corpse (skeletalised by now) (51, 33, D) an arrow a +0 trident the +1 ring mail "Myenoc" {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. (51, 36, D) a +1 antimagic great sword (51, 38, D) a +6 quick blade (51, 41, D) a +1 longbow of velocity a +0 spear 14 arrows (51, 42, D) a +1 lajatang of pain a +0 robe of positive energy (51, 43, D) 3 arrows (52, 12, D) a book of Enchantments (52, 13, D) a book of Frost (52, 24, D) a +5 falchion of electrocution (52, 25, D) a +4 giant club (52, 31, D) a large rock (52, 33, D) a +0 trident (still there?) a throwing net (still there?) (52, 36, D) a +1 ring mail of cold resistance (52, 37, D) an uncursed staff of poison (52, 42, D) an uncursed staff of poison a +0 robe (53, 12, D) a sack of spiders (53, 13, D) a +0 helmet of intelligence (53, 31, D) a large rock (53, 32, D) an arrow (53, 37, D) a +6 ring of dexterity (54, 12, D) a potion of might (54, 13, D) a manual of Earth Magic (54, 24, D) the cursed +0 ring mail "Cacrifom" {+Inv rElec} It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (54, 36, D) a +4 falchion of protection (55, 12, D) a +2 ring of strength (55, 13, D) an uncursed staff of energy (59, 36, D) a +2 shortbow of freezing (59, 37, D) a fan of gales (60, 37, D) a +5 ring of strength (61, 0, D) a +2 robe of positive energy (61, 8, D) an uncursed staff of power (61, 16, D) a lamp of fire (61, 36, D) an uncursed staff of fire (61, 37, D) the cursed +3 halberd of the Harvest {antimagic, Str+4 Int+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+5). It has a curse placed upon it. (62, 9, D) an uncursed staff of death (62, 12, D) a +1 short sword of draining a +0 robe (62, 16, D) a +1 robe of resistance (62, 17, D) a +5 demon blade (62, 20, D) a +0 spear 2 curare-tipped needles (62, 26, D) a +4 longbow of freezing (63, 8, D) a +1 scale mail of poison resistance (63, 16, D) a +0 robe a +0 short sword a +0 robe (63, 17, D) a phial of floods a +0 blowgun (63, 21, D) a +0 quarterstaff a cursed +0 robe (63, 23, D) 2 curare-tipped needles (63, 26, D) a +2 broad axe of freezing (63, 27, D) a +6 ring of intelligence (63, 36, D) a +2 dagger of electrocution (63, 37, D) the +7 quarterstaff "Pasm" {vamp, MP+9 Int-2 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It affects your dexterity (+4). It affects your magic capacity (+9). (64, 21, D) a +0 dagger a +0 robe a +0 buckler (64, 26, D) the cursed +3 arbalest of Slime {speed, rPois rC+++ Dex-2} Attacks with this weapon are significantly faster. It affects your dexterity (-2). It renders you almost immune to cold. It protects you from poison. It has a curse placed upon it. (64, 27, D) a crystal ball of energy (65, 26, D) a +3 whip of venom (68, 2, D) a +2 dagger of protection (69, 0, D) a +1 scale mail of cold resistance (69, 36, D) a phial of floods (70, 9, D) a lightning rod (4/4) (70, 36, D) a +0 spear of venom (70, 37, D) 5 scrolls of identify (71, 8, D) a +2 triple crossbow of flaming (71, 27, D) a +2 mace of crushing (71, 38, D) a +6 ring of dexterity (72, 8, D) a +0 leather armour of fire resistance (72, 16, D) an uncursed staff of conjuration (72, 26, D) an uncursed staff of death (72, 36, D) a +3 great sword of flaming (73, 1, D) a +0 dagger (73, 16, D) a +2 battleaxe of chopping (73, 17, D) an uncursed staff of poison (73, 27, D) a +3 trident of holy wrath (73, 36, D) a crystal ball of energy (73, 37, D) a +3 plate armour of cold resistance (74, 3, D) a +0 mace a +8 blowgun