Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +2 falchion of holy wrath (59, 37, D) a +0 buckler of resistance (60, 9, D) a +0 giant spiked club (60, 36, D) a +2 demon trident of electrocution (60, 37, D) a manual of Bows (61, 0, D) a +0 robe (61, 2, D) a +0 longbow a +2 great sword of protection 7 arrows a +0 leather armour (61, 3, D) a +1 vampiric trident a +0 leather armour 2 arrows a +3 hand axe of venom (61, 8, D) an uncursed staff of air (61, 16, D) a +3 morningstar of holy wrath (61, 36, D) a +1 robe of cold resistance (61, 37, D) a +1 fustibalus of freezing (62, 8, D) a +4 great sword of slicing (62, 9, D) the amulet "Nuom" {Harm *Corrode *Drain rN+ Dex+2} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+2). It protects you from negative energy. It may corrode you when you take damage. It causes draining when unequipped. (62, 11, D) a +0 troll leather armour (62, 16, D) an uncursed ring of poison resistance (62, 17, D) an uncursed ring of wizardry (62, 26, D) the +4 chain mail "Jexkaug" {rElec rN+ MR- Dex+4} It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 27, D) a +6 ring of dexterity (62, 36, D) a box of beasts (62, 37, D) the Handbook of Sinister Magic and Stones Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 d - Excruciating Wounds Charms/Necromancy 5 e - Dispel Undead Necromancy 5 f - Death Channel Necromancy 6 (62, 42, D) a wolf spider corpse (63, 0, D) a +0 short sword (63, 16, D) the +3 hunting sling of the Secret Yaks {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (63, 17, D) a +6 ring of strength (63, 26, D) a +3 hunting sling of flaming (63, 27, D) the +7 quarterstaff of Wyrd {speed, *Rage +Blink rElec rF+ SInv} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It lets you see invisible. It lets you blink. It may make you go berserk in combat. (63, 30, D) a +4 scimitar a +0 robe (63, 36, D) a +2 quarterstaff of protection (63, 37, D) a manual of Throwing (64, 7, D) a +0 giant club (unseen) (64, 16, D) an uncursed amulet of magic regeneration (64, 17, D) an uncursed staff of air (64, 26, D) an uncursed staff of summoning (64, 31, D) a +0 falchion a +0 robe (65, 26, D) a +1 robe (68, 0, D) a +2 scale mail of poison resistance (69, 36, D) a lamp of fire (70, 8, D) a cursed ring of attention (70, 9, D) a +0 falchion (70, 16, D) the cursed +2 war axe of the Brain {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (70, 37, D) an uncursed staff of death (71, 8, D) a +1 plate armour of cold resistance (71, 12, D) a +1 mace of protection a +0 robe (71, 17, D) an uncursed staff of air (71, 26, D) an uncursed staff of wizardry (71, 36, D) a +1 spear of freezing (72, 16, D) the cursed ring "Haumob" {rC+ Slay-3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It has a curse placed upon it. (72, 21, D) a +1 bardiche a +0 chain mail (72, 22, D) a +0 great mace a +0 chain mail (72, 23, D) a +0 long sword a +0 plate armour a +0 shield (72, 26, D) a +1 falchion of holy wrath (72, 27, D) a +5 demon blade (72, 36, D) the cursed +1 shortbow "Vurcha Ifu" {flame, rC+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (72, 37, D) a sack of spiders (73, 3, D) a +0 hand axe (73, 17, D) a +1 short sword of speed a +0 glaive of protection a +0 war axe (73, 22, D) a +0 plate armour (73, 27, D) the +7 halberd "Myrhajua" {chop, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (73, 36, D) an uncursed staff of death (73, 37, D) an uncursed amulet of the acrobat (73, 38, D) 1000 sling bullets a +5 fustibalus (73, 41, D) a +1 war axe of venom a +0 robe (74, 22, D) a +1 lajatang of speed a +0 plate armour (74, 23, D) a +0 long sword a +0 plate armour a +0 shield