Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 lajatang a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 32, D) 2 arrows (59, 33, D) a +0 short sword a +0 longbow 16 arrows a +0 leather armour an elf corpse (60, 31, D) an arrow (61, 0, D) a +3 scale mail of cold resistance (61, 11, D) a +0 shortbow (61, 12, D) a +1 hand crossbow of freezing (61, 16, D) a +0 rapier (61, 21, D) a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (61, 26, D) a +1 cloak of magic resistance (61, 29, D) a +0 short sword (unseen) (61, 30, D) 3 arrows (62, 0, D) an uncursed staff of energy (62, 8, D) the cursed +0 robe of Midnight {-Cast rC+ MR+ Int+9} It affects your intelligence (+9). It protects you from cold. It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. (62, 9, D) a +3 chain mail of cold resistance (62, 11, D) a +0 shortbow (62, 17, D) a +3 shortbow of flaming (62, 21, D) a +2 mace of protection an elf corpse (skeletalised by now) (62, 22, D) a +0 dagger (62, 26, D) a lamp of fire (62, 27, D) an uncursed staff of power (62, 28, D) a +0 rapier an elf corpse (62, 29, D) 3 arrows (63, 11, D) a +0 shortbow (63, 20, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 21, D) a +0 short sword (63, 26, D) a +0 mace of draining an uncursed staff of earth (63, 27, D) a +0 long sword a +0 scale mail a cursed -5 ring of intelligence (63, 28, D) a +2 rapier of venom a +0 shortbow 16 arrows a +0 leather armour (63, 31, D) 3 arrows (63, 32, D) 2 arrows (63, 33, D) 3 arrows (64, 11, D) a +0 shortbow (64, 16, D) an uncursed staff of wizardry (64, 17, D) an uncursed staff of wizardry (64, 28, D) a +0 shortbow an uncursed staff of earth 19 arrows (65, 26, D) a +0 short sword (65, 27, D) a +6 ring of strength (68, 3, D) a +2 scythe of protection a +0 robe (68, 4, D) a +0 club a +0 robe (69, 2, D) a +0 scimitar a cursed +0 robe (69, 36, D) a scroll of acquirement (70, 8, D) an uncursed staff of wizardry (70, 16, D) a +5 demon blade (70, 27, D) the +6 plate armour of the Eternal Fruit {Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (70, 36, D) the +1 leather armour "Amud" {+Fly MP+9 Dex+4 SInv} It affects your dexterity (+4). It affects your magic capacity (+9). It lets you see invisible. It lets you fly. (70, 37, D) the +3 plate armour "Etwuhot" {+Inv rF+} It protects you from fire. It lets you turn invisible. (71, 8, D) a +1 chain mail of poison resistance (71, 16, D) the +9 battleaxe of Capital Punishment {speed, *Noise rPois Str-3 Dex+8} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your dexterity (+8). It protects you from poison. It may make noises in combat. (71, 17, D) a +4 battleaxe of chopping (71, 36, D) a lamp of fire (71, 37, D) a +2 robe of cold resistance (72, 9, D) 57 arrows (72, 21, D) a +5 fustibalus a +0 spear (72, 22, D) a cursed +0 short sword a +0 robe (72, 26, D) a +1 dagger of freezing (72, 27, D) a +1 morningstar of freezing (72, 31, D) a +4 flail of protection (72, 33, D) a +2 shortbow of flaming a +0 dagger 21 arrows a +0 leather armour (72, 36, D) a book of Fire (72, 37, D) a +6 spear of flaming (73, 16, D) an uncursed ring of flight (73, 17, D) the cursed +1 plate armour of Hedge Wizardry {rPois Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It protects you from poison. It has a curse placed upon it. (73, 22, D) a +0 dagger a +0 robe (73, 26, D) a +0 rapier (73, 36, D) a lightning rod (3/4) (73, 37, D) a +2 longbow of velocity (74, 31, D) a +0 halberd of protection (74, 33, D) an arrow a +2 long sword of slicing a +3 rapier a +1 mace of venom (75, 1, D) a crystal ball of energy (75, 33, D) 2 arrows