Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 4, D) a +0 falchion (57, 35, D) 2 bolts (57, 36, D) a +0 great sword (unseen) (59, 36, D) the ring "Ceahikhlygg" {rC+ rN+++ MP+9 Dex+4 Stlth-} [ring of dexterity] It affects your dexterity (+4). It protects you from cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). It makes you less stealthy. (59, 37, D) the ring "Lepaluni" {rPois MR- Dex+8 Stlth+} [ring of stealth] It affects your dexterity (+8). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (60, 36, D) a +1 spear of freezing (60, 37, D) a throwing net (still there?) a throwing net (still there?) (61, 8, D) a +2 vampiric whip a +5 blowgun a phial of floods (61, 16, D) a +2 falchion of holy wrath (61, 26, D) an uncursed staff of death (61, 36, D) a +1 helmet of intelligence (61, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 41, D) a +2 arbalest of velocity (unseen) (61, 44, D) a bolt a large rock (62, 1, D) an uncursed staff of energy (62, 9, D) an uncursed staff of summoning (62, 26, D) a +6 ring of strength (62, 27, D) a +0 trident (62, 36, D) a +0 arbalest (62, 41, D) a +1 broad axe of electrocution (unseen) (63, 18, D) a +0 short sword a +0 robe (63, 22, D) a +0 rapier a +0 robe a +0 short sword a +0 robe (63, 26, D) a lamp of fire (63, 27, D) a crystal ball of energy (63, 30, D) a +0 trident (63, 31, D) a +0 trident (63, 33, D) a +0 leather armour a tomahawk (63, 36, D) a +0 long sword (63, 37, D) a lamp of fire (63, 42, D) 4 large rocks (unseen) (63, 43, D) a bolt (64, 16, D) the +1 longbow "Jellyslayer" {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). the +2 hand axe of the Madman {chop, MR- Str+6 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (64, 17, D) a +2 long sword of slicing (64, 26, D) an uncursed staff of death (64, 30, D) a +0 trident 5 tomahawks (64, 31, D) a +0 trident a +5 blowgun (65, 29, D) a +1 trident of piercing (65, 30, D) a +0 trident (65, 41, D) a bolt (66, 28, D) 2 tomahawks (66, 29, D) a +0 trident a +0 arbalest of flaming (66, 30, D) a +1 lajatang of protection (68, 36, D) a +5 demon blade (68, 41, D) an uncursed staff of air (68, 43, D) 5 large rocks (69, 40, D) a +4 scimitar of flaming a +0 arbalest 10 bolts a yaktaur corpse (skeletalised by now) (69, 41, D) a +0 shortbow 11 arrows (69, 42, D) a bolt 2 arrows (70, 8, D) a +2 vampiric trident (70, 41, D) a +0 arbalest 18 bolts (70, 42, D) a +0 shortbow 2 large rocks a +0 arbalest 23 bolts 15 arrows (70, 43, D) a +0 shortbow of velocity 12 arrows (71, 8, D) a +0 halberd (unseen) (71, 16, D) an uncursed staff of air (71, 26, D) an uncursed staff of earth (71, 27, D) a +0 dagger of holy wrath (71, 36, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (71, 37, D) an uncursed staff of summoning (71, 40, D) a bolt (71, 42, D) a +0 arbalest 16 bolts (71, 43, D) 2 large rocks 3 bolts 7 arrows (72, 8, D) a lightning rod (3/4) (72, 9, D) a +0 halberd of venom (72, 12, D) a +0 war axe (72, 16, D) a +2 ring mail of magic resistance (72, 31, D) a +3 scimitar of flaming (72, 39, D) a large rock (73, 2, D) a cursed +0 scythe a cursed +0 robe (73, 16, D) a +1 hand axe of chopping (73, 17, D) a +2 scimitar of slicing (73, 26, D) an uncursed staff of cold (73, 27, D) a lightning rod (3/4) (73, 31, D) a +3 scimitar of flaming (73, 36, D) a cursed +0 giant club (74, 39, D) an arrow (75, 3, D) a +0 club a +0 robe