Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed amulet of harm (59, 37, D) the cursed +0 great sword of the Wasp {speed, Fragile +Rage MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It lets you go berserk. It will be destroyed if unequipped. It has a curse placed upon it. (60, 3, D) a +0 scimitar a +0 buckler (60, 36, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (60, 37, D) a book of Air (61, 0, D) a +0 leather armour (still there?) a +2 robe (still there?) (61, 2, D) a +0 long sword a +0 leather armour (61, 16, D) the +5 chain mail of the Endless Expanse {Dex+4} It affects your dexterity (+4). a +0 antimagic halberd (61, 26, D) the cursed +0 trident of the Firefly {protect, rF+ Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from fire. It has a curse placed upon it. (61, 36, D) a cursed amulet of harm (61, 37, D) a fan of gales (62, 0, D) a crystal ball of energy (62, 2, D) a +0 shortbow 17 arrows (62, 4, D) a cursed +0 hand axe (62, 8, D) a +0 leather armour (62, 17, D) a +4 trident of protection (62, 21, D) an uncursed staff of conjuration (62, 26, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (62, 27, D) the +10 mace of Dissent {elec, +Fly rC- MR+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. (62, 36, D) a +4 quarterstaff of speed (62, 37, D) the +7 morningstar of Duty {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (63, 0, D) a +0 dagger (63, 26, D) a +1 buckler of positive energy (63, 27, D) a +6 ring of strength (63, 36, D) an uncursed staff of summoning (63, 37, D) an uncursed staff of earth (64, 8, D) a +2 falchion of slicing (64, 17, D) an uncursed staff of earth (64, 27, D) a +2 mace of holy wrath (64, 32, D) a +0 dire flail (65, 26, D) a +0 flail of crushing (69, 0, D) a +0 hand axe (69, 5, D) a +0 whip (69, 38, D) a +2 war axe of chopping a +0 arbalest 24 bolts (70, 9, D) a +0 flail (70, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 30, D) a +0 dagger a +0 robe of magic resistance (70, 36, D) a +2 plate armour of cold resistance (70, 38, D) a +0 long sword a cursed +0 chain mail a human corpse (70, 39, D) an ugly thing corpse (71, 8, D) a +0 glaive (71, 11, D) a +5 vampiric scythe (71, 17, D) the cursed +3 hunting sling of Vuug {venom, rC+ Str+2} It poisons the ammo it fires. It affects your strength (+2). It protects you from cold. It has a curse placed upon it. (71, 26, D) an uncursed staff of earth (71, 27, D) a +3 ring of protection (71, 29, D) a +1 short sword of protection (unseen) (71, 37, D) a +3 arbalest of flaming (71, 38, D) a +3 war axe a +0 chain mail an orc corpse (71, 39, D) an uncursed staff of death a +5 executioner's axe (71, 43, D) a bolt (72, 8, D) a lightning rod (4/4) (72, 9, D) a crystal ball of energy (72, 11, D) a +0 hand axe of pain (72, 17, D) a +5 plate armour of ponderousness (72, 19, D) a +5 dagger of protection (72, 22, D) a +0 dagger (still there?) a +0 club (still there?) (72, 26, D) a +0 scale mail of fire resistance (72, 27, D) an uncursed staff of conjuration (72, 29, D) an uncursed staff of cold a +0 robe (72, 31, D) a +0 dagger a +0 robe (72, 36, D) a cursed staff of cold (72, 37, D) a +0 long sword a +0 plate armour a +0 shield 4 chunks of flesh a human skeleton (73, 1, D) a +1 dagger of speed (73, 16, D) a +3 ring of protection (73, 17, D) a +2 spear of freezing (73, 21, D) a black bear corpse (skeletalised by now) (73, 26, D) a +1 cloak of magic resistance (73, 27, D) a +0 dagger (73, 36, D) the cursed +1 spear of Red Wine {freeze, *Slow +Inv rPois Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. (73, 37, D) a +5 demon blade (74, 0, D) a +0 falchion