Leeroy the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (6, 8, D) a +0 falchion a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (61, 8, D) a crystal ball of energy (62, 0, D) a +2 scale mail of fire resistance (62, 4, D) a +0 rapier a cursed +0 robe a +0 buckler (62, 9, D) a +1 shortbow of freezing (69, 0, D) a +2 plate armour of fire resistance (70, 9, D) a +5 ring of intelligence (71, 8, D) a lightning rod (4/4) (71, 16, D) a +6 ring of strength a phial of floods (71, 21, D) a ball python skeleton (71, 22, D) a +0 club a water moccasin corpse (71, 26, D) a +3 glaive of venom (71, 27, D) an uncursed amulet of guardian spirit (72, 9, D) a +1 ring mail of poison resistance (72, 17, D) a +0 dire flail a +0 robe (72, 26, D) a book of Ice (72, 27, D) the cursed +1 troll leather armour of Pobrur {*Corrode rElec rN+ Regen+} It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (73, 1, D) a crystal ball of energy (73, 16, D) a +2 robe of fire resistance (73, 17, D) a +6 dagger of speed (73, 26, D) a +2 halberd of venom (73, 27, D) a book of Misfortune