Leeroy the Dungeon (3, 2, D) a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) +5 storm dragon scales a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 28, D) a +4 hand axe of freezing a +0 short sword a +0 scale mail (59, 32, D) a +0 dagger a +0 shortbow of freezing 4 arrows a +0 leather armour (59, 33, D) an arrow (59, 36, D) a +1 dagger of flaming (59, 37, D) a +2 hunting sling of freezing (60, 28, D) an arrow a +5 war axe of chopping (60, 36, D) a manual of Long Blades (60, 37, D) the +11 battleaxe "Omur" {protect, +Blink Int+4 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It affects your dexterity (+4). It lets you blink. (61, 0, D) 5 scrolls of identify (61, 4, D) a cursed -3 rapier a +0 robe (61, 5, D) a +0 short sword a cursed +0 robe (61, 13, D) an uncursed staff of summoning (61, 25, D) 3 arrows (61, 36, D) a +0 scimitar (61, 37, D) a +3 shortbow of flaming (62, 0, D) a +5 executioner's axe a +0 leather armour (62, 1, D) a +1 great mace of protection (62, 8, D) a +5 antimagic hand axe an uncursed staff of earth (62, 9, D) a +0 trident (62, 11, D) a +0 trident (62, 12, D) a +0 trident (62, 16, D) an uncursed staff of summoning (62, 26, D) a +3 vampiric spear (62, 27, D) a +5 triple sword a +2 mace of crushing a +0 longbow 11 arrows a +0 leather armour a +0 long sword (62, 36, D) a +3 trident of protection (62, 37, D) an uncursed staff of wizardry (63, 8, D) a box of beasts (63, 11, D) a +2 rapier of protection (63, 12, D) a +0 trident (63, 17, D) a fan of gales a lightning rod (4/4) (63, 27, D) a +0 ring mail of poison resistance (63, 31, D) a +0 vampiric long sword (63, 37, D) a +0 dire flail (64, 17, D) a lightning rod (4/4) (64, 28, D) a +6 ring of dexterity (65, 25, D) an arrow (65, 26, D) a +0 dagger (65, 43, D) a hell hog corpse (66, 31, D) an arrow (unseen) (66, 33, D) 3 arrows (68, 0, D) a +2 dagger of venom (69, 0, D) a +0 falchion (69, 8, D) a +5 quick blade (69, 27, D) a throwing net (69, 37, D) a +2 morningstar of distortion (70, 9, D) a +6 ring of strength (70, 36, D) a +2 longbow of velocity (70, 37, D) the amulet of Dinoah {Inacc rPois Str+2 Dex-3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your dexterity (-3). It protects you from poison. (71, 8, D) a +6 ring of dexterity (71, 16, D) a crystal ball of energy (71, 17, D) a +1 lajatang of protection (71, 27, D) a +2 war axe of electrocution (71, 36, D) a +2 hunting sling of velocity (71, 37, D) an uncursed amulet of faith (71, 40, D) a +0 antimagic dagger an elf corpse (skeletalised by now) (72, 12, D) a +4 quarterstaff of draining (72, 16, D) a +3 buckler (72, 17, D) a lightning rod (4/4) (72, 26, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (72, 27, D) a +5 double sword (72, 36, D) a +0 short sword (72, 40, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (72, 42, D) a +0 rapier (72, 43, D) the +1 battleaxe of Exarul {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (73, 1, D) a +2 dagger of electrocution (73, 16, D) the amulet of Foptugheuh {Faith Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+4). (73, 17, D) a +1 scimitar of holy wrath (73, 27, D) 5 scrolls of remove curse (73, 36, D) an uncursed amulet of faith (73, 41, D) a +0 short sword a +3 ring mail a +0 buckler an elf corpse (skeletalised by now) (73, 43, D) a cursed -2 long sword a +1 flail of draining (74, 26, D) 1000 bolts the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (75, 1, D) a +0 dagger (75, 3, D) a +2 falchion of protection