Dungeon Sprint DCSS version 0.23-a0-639-ga9a3373 (webtiles) character file. 0 Leeroy the Shield-Bearer (level 1, -9/18 HPs) Began as a Formicid Fighter on Dec 29, 2018. Was an Initiate of Wu Jian. Mangled by a merfolk ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:05:19 (208 turns). Leeroy the Shield-Bearer (Formicid Fighter) Turns: 208, Time: 00:05:20 Health: -9/18 AC: 26 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 0 Int: 7 God: Wu Jian [......] Gold: 0 SH: 27 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + Y - +9 sword of Zonguldrok {reap} rCold . . . Gourm . S - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . R - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (helmet unavailable) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoCast + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Wu Jian. Wu Jian was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe b - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. x - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. y - a +5 executioner's axe z - a +5 demon blade A - a +5 double sword C - a +5 triple sword D - a +5 quick blade E - a +5 demon whip M - a +5 bardiche N - a +5 demon trident O - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). P - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. Q - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. T - the +7 Singing Sword {slice, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. U - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. V - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. W - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. X - the +0 sword of Power (You found it in the Dungeon) Y - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Missiles J - 1000 arrows K - 1000 bolts L - 1000 sling bullets Armour R - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. S - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery c - a +6 ring of dexterity B - a +6 ring of dexterity F - a +6 ring of intelligence G - a +6 ring of intelligence Wands w - a wand of acid (7) H - a wand of disintegration (7) I - a wand of iceblast (7) Scrolls k - 4 scrolls of blinking q - 4 scrolls of amnesia r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of agility Miscellaneous Z - a lightning rod (4/4) Comestibles f - 7 rations Skills: - Level 3.2 Fighting - Level 2.0 Axes - Level 3.2 Armour - Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You block the merfolk's attack. GONNNNG! The merfolk hits you with a +0 trident! You block the merfolk's attack. BONNNG! You slash the merfolk! The merfolk is moderately wounded. You block the merfolk's attack. GONNNNG! You block the merfolk's attack. BONNNG! Your shield and Maxwell's patent armour prevent you from hitting the merfolk. The merfolk is moderately wounded. You block the merfolk's attack. PANG! You block the merfolk's attack. BOUMMMMG! The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ {{ ▓.....▓ ▓.}.:.▓ ▓.mm..▓ ▓...@.▓ ▓..©..▓ ▓▓▓▓▓▓▓ {{{ { { You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Leeroy the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 34 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 34 | D | Found the +10 dark maul {crush} 34 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 34 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 34 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 36 | D | Found the +6 shillelagh "Devastator" {shatter} 36 | D | Found the +11 plutonium sword {*Contam Stlth-} 36 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 36 | D | Found the +9 sword of Zonguldrok {reap} 36 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 36 | D | Found the +0 sword of Power 36 | D | Found the +7 mace of Variability {chain chaos} 36 | D | Found the +7 Singing Sword {slice, sonic wave} 36 | D | Found the +7 longbow "Piercer" {penet, EV-2} 190 | D | Became a worshipper of the Wu Jian Council 204 | D | Entered arena 2. 204 | D | Noticed a merfolk 204 | D | Noticed a merfolk 204 | D | Found a transporter. 208 | D | Mangled by a merfolk Vault maps used: D: sprint_v Action || total -------------------------++------- Melee: Double sword || 3 Armor: Plate armour || 1 Block: Shield || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------