Lavandula Level 1 of the Dungeon (6, 0, D:1) a +0 mace (14, -8, D:1) 24 stones (16, 14, D:1) a +0 club (20, -19, D:1) a +0 short sword 3 stones (21, -33, D:1) a +0 robe (26, -31, D:1) 22 stones (27, -21, D:1) 20 bolts (28, -26, D:1) a stone (28, -25, D:1) a +0 whip (28, -24, D:1) a +0 dagger (28, 10, D:1) a +0 leather armour (28, 13, D:1) a +0 club (29, -30, D:1) a stone (29, -29, D:1) a +0 whip a stone (29, -3, D:1) a +0 spear (30, 0, D:1) a +0 dagger (31, -36, D:1) a +0 dagger (33, -36, D:1) a +0 hunting sling (34, -21, D:1) a +0 mace (36, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (6, 3, D:2) a +0 whip (7, 19, D:2) 21 sling bullets (9, 2, D:2) a +0 club a +0 dagger a +0 club (15, 4, D:2) 14 stones (19, -6, D:2) 14 stones (39, -24, D:2) 14 bolts (39, -19, D:2) a +0 club (40, 2, D:2) a +0 club a +0 club a +0 short sword (47, 8, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 10, D:3) a +0 leather armour (3, 8, D:3) a +0 club (6, 10, D:3) 5 stones (7, 26, D:3) a cursed +0 cloak (10, -9, D:3) a +0 club (16, 2, D:3) a +0 long sword (17, 4, D:3) a +0 club (23, -3, D:3) 3 boomerangs (26, -2, D:3) 18 stones (26, 5, D:3) a +0 club (29, -6, D:3) a +0 robe (30, -8, D:3) a stone (31, -8, D:3) a stone (35, -7, D:3) a +0 dagger (36, 9, D:3) a cursed -3 hand axe (37, 16, D:3) 13 arrows (39, -8, D:3) 21 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 mace (15, -6, D:4) 17 bolts (15, -4, D:4) the +12 mace of Ighoism {protect, +Rage rElec MR-} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. (20, 11, D:4) a +0 leather armour (24, -9, D:4) a +0 leather armour (27, -14, D:4) a +0 giant club (28, -8, D:4) a cursed +0 great mace (34, -6, D:4) a +0 leather armour (43, 10, D:4) 18 sling bullets Level 5 of the Dungeon (3, 13, D:5) a +0 leather armour a +0 short sword (3, 16, D:5) a scroll of noise (6, 24, D:5) the +8 quarterstaff "Jurol" {crush, rElec rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (9, 0, D:5) a cursed -1 dagger a +0 ring mail (10, 0, D:5) a +0 war axe (12, 18, D:5) 23 stones (13, 5, D:5) 20 bolts (19, 6, D:5) a +0 chain mail (22, -9, D:5) a +0 helmet (23, 4, D:5) a scroll of random uselessness a scroll of enchant weapon (25, 20, D:5) 11 gold pieces (26, 21, D:5) 14 arrows (27, 22, D:5) 5 gold pieces (41, 11, D:5) 2 scrolls of noise a +0 dagger (48, 19, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 17 stones (2, 22, D:6) a +0 mace (3, 3, D:6) a scroll of enchant armour (5, -9, D:6) a +0 halberd (5, 12, D:6) a +0 leather armour a +0 short sword a +0 leather armour a +0 flail a +0 ring mail 5 boomerangs a +0 flail (5, 13, D:6) a +0 leather armour a +0 hand axe a +0 leather armour (9, 15, D:6) 9 poisoned darts (11, 8, D:6) a +0 hunting sling (12, 32, D:6) 15 bolts (13, -1, D:6) a throwing net (15, 2, D:6) 16 arrows (16, 0, D:6) a throwing net (21, 1, D:6) a +0 shortbow (23, 22, D:6) a +0 club (24, 30, D:6) a +0 giant spiked club (25, -2, D:6) 3 boomerangs (26, 15, D:6) 23 stones (27, 23, D:6) 24 arrows (44, -15, D:6) a +0 short sword (48, -6, D:6) 23 arrows a +0 shortbow (58, 8, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a scroll of enchant armour (2, 12, D:7) 16 poisoned darts (3, 15, D:7) a cursed -1 club a +0 shortbow 17 arrows (18, 11, D:7) 16 arrows a +0 shortbow (20, 12, D:7) a scroll of enchant armour (22, -5, D:7) 18 stones (29, -1, D:7) a +0 quarterstaff (30, 17, D:7) 9 arrows (31, 18, D:7) a +0 dagger (39, 15, D:7) 20 sling bullets (42, 26, D:7) 31 stones (43, -2, D:7) 20 stones Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (0, 7, D:8) a +0 war axe a +0 chain mail (4, -13, D:8) a cursed -3 whip (9, 8, D:8) 2 throwing nets (17, -4, D:8) a throwing net (17, -3, D:8) a +0 giant club (18, -8, D:8) 20 stones (19, -13, D:8) a +0 hunting sling (19, 16, D:8) a +0 giant spiked club (25, -14, D:8) 8 stones (33, -5, D:8) a +0 trident (33, 24, D:8) a +0 leather armour (38, -8, D:8) 12 arrows (42, 26, D:8) a +1 quarterstaff of protection (46, -11, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant spiked club (3, 26, D:9) a +0 plate armour (6, -14, D:9) a +0 ring mail 28 sling bullets a +0 quarterstaff a +2 hunting sling of flaming (7, -8, D:9) 13 bolts (7, 28, D:9) a scroll of noise (17, 2, D:9) the +1 robe "Igyrhued" {rF+ Int+2 SInv} It affects your intelligence (+2). It protects you from fire. It lets you see invisible. (18, 16, D:9) 11 gold pieces (19, -12, D:9) a +0 plate armour of cold resistance (19, -6, D:9) a +0 robe a cursed +2 morningstar (19, 16, D:9) 4 gold pieces (20, -4, D:9) a +0 robe a cursed +0 battleaxe (20, 16, D:9) 8 gold pieces (21, 16, D:9) 5 gold pieces (22, 16, D:9) 21 gold pieces (22, 28, D:9) a +4 long sword of freezing a +0 robe (24, 26, D:9) a +4 halberd a +0 robe (44, 35, D:9) 27 stones (46, -17, D:9) 22 bolts (50, -3, D:9) a +0 rapier (62, -12, D:9) 20 sling bullets Level 10 of the Dungeon (0, 0, D:10) 2 potions of degeneration (10, -39, D:10) 21 arrows (14, -26, D:10) a +0 ring mail (20, -19, D:10) a +0 hand axe a +0 trident (21, -24, D:10) an uncursed ring of teleportation (22, -7, D:10) 2 large rocks (27, -14, D:10) a cursed -1 short sword (30, -12, D:10) a +0 club a +0 shortbow 21 arrows (46, -40, D:10) a +0 robe a +2 short sword of draining a +0 robe a +2 mace a +0 robe a +0 flail (47, -40, D:10) a +0 giant spiked club (48, -39, D:10) a +0 dagger (52, -40, D:10) a +0 dagger Level 11 of the Dungeon [Shop] Leyhetue's Mayhem Merchandise a +0 war axe (45 gold) a +0 hand axe (39 gold) a +0 battleaxe (84 gold) a wand of iceblast (4) (104 gold) a +0 hand axe (39 gold) a +0 war axe (45 gold) the +6 shillelagh "Devastator" {shatter} (780 gold) a +0 broad axe (52 gold) a +0 broad axe (52 gold) the +4 battleaxe of Suxaod {chop, rElec rPois Str+4 Dex+2} (786 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. a +0 battleaxe (84 gold) a +0 battleaxe (84 gold) the +7 great mace "Firestarter" {inner flame, rF++} (925 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 war axe (45 gold) (0, 0, D:11) a +0 war axe (0, 1, D:11) an arrow (0, 7, D:11) a +0 robe a cursed +0 dagger (0, 8, D:11) a +0 hand axe (1, 2, D:11) a +0 robe a +0 spear (1, 17, D:11) a +0 pair of boots (1, 44, D:11) a +0 scale mail (2, 1, D:11) an arrow (2, 2, D:11) a +0 robe a +0 dagger (2, 45, D:11) a potion of degeneration (3, 3, D:11) 6 arrows a +0 shortbow of flaming (6, 3, D:11) a +0 robe a +0 dagger (11, 8, D:11) a +0 short sword (13, 45, D:11) a +0 glaive (14, 7, D:11) an arrow (18, 37, D:11) 30 bolts (30, 11, D:11) a stone (30, 14, D:11) a stone (31, 6, D:11) a stone (31, 8, D:11) a +0 club (31, 9, D:11) a stone (31, 11, D:11) a stone (31, 12, D:11) 22 arrows a +0 shortbow (31, 15, D:11) a stone (32, 8, D:11) a +0 dagger (32, 10, D:11) a +1 antimagic dagger (32, 43, D:11) a +0 scale mail (33, 4, D:11) an arrow (33, 7, D:11) an arrow (34, 4, D:11) a stone (34, 5, D:11) a +3 short sword (35, 5, D:11) a +0 whip (36, 4, D:11) a cursed +0 ring mail a +0 flail (36, 5, D:11) a stone (37, 4, D:11) 21 arrows 19 stones a +0 shortbow a +0 short sword (37, 5, D:11) 5 poisoned darts a +0 short sword (38, 6, D:11) a +0 club (38, 49, D:11) a +0 leather armour (40, 27, D:11) a +0 long sword (43, 5, D:11) a stone (43, 8, D:11) 2 stones (53, 11, D:11) a stone (53, 14, D:11) a stone (53, 15, D:11) 2 stones (53, 16, D:11) 2 stones (53, 17, D:11) a stone (53, 18, D:11) a stone Level 12 of the Dungeon [Shop] Xeytag's General Store a +0 chain mail (63 gold) a +0 robe (9 gold) 16 arrows (44 gold) a book of Spatial Translocations (910 gold) 16 stones (22 gold) 20 bolts (56 gold) a +0 chain mail (63 gold) 6 poisoned darts (33 gold) a ration (70 gold) 23 arrows (64 gold) a scroll of enchant weapon (105 gold) (0, 0, D:12) 8 arrows (0, 30, D:12) a scroll of enchant armour (4, 25, D:12) a +0 short sword a +0 ring mail (11, -15, D:12) a +0 war axe (11, -7, D:12) a +0 ring mail (16, 18, D:12) a +0 mace 17 stones a +0 chain mail (24, -29, D:12) a +0 hand axe (33, 5, D:12) 3 large rocks (35, 3, D:12) 2 large rocks (39, -11, D:12) a +0 hand axe (40, -12, D:12) a +1 hand axe of venom (40, -10, D:12) a +0 hand axe (41, -11, D:12) the +2 hand axe of Dissent {chop, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. (41, 11, D:12) a +2 dagger of speed a +0 leather armour (41, 12, D:12) a +0 whip a +0 leather armour (41, 13, D:12) a +0 dagger a +0 robe (42, 11, D:12) a +0 dagger a cursed +0 robe (51, -15, D:12) a stone (54, -15, D:12) a stone (55, -17, D:12) 2 stones (55, -12, D:12) a +0 short sword (56, -13, D:12) a +0 short sword 2 stones (58, -11, D:12) a stone Level 13 of the Dungeon [Shop] Otrec's Antique Armour Shoppe a +0 ring mail of cold resistance (308 gold) +0 storm dragon scales (2240 gold) a +2 troll leather armour (756 gold) a +2 chain mail of cold resistance (602 gold) a +3 scale mail of fire resistance (728 gold) the cursed +1 plate armour of the Lost Emperors {-Tele rElec Regen+} (935 gold) It insulates you from electricity. It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. a +0 leather armour (56 gold) a +0 robe (19 gold) (0, 3, D:13) 5 stones a +0 club a +0 short sword a +0 dagger (0, 4, D:13) 5 stones a +0 short sword (1, 2, D:13) 2 poisoned darts a +0 club a +0 leather armour of poison resistance a cursed +0 trident (2, -5, D:13) a +0 flail (3, -30, D:13) an arrow (3, -28, D:13) an arrow (3, -13, D:13) a +0 giant club a +0 giant spiked club (8, -36, D:13) a +0 shortbow 17 arrows (8, -35, D:13) a +0 shortbow 19 arrows (9, -35, D:13) a +0 shortbow 11 arrows (9, -4, D:13) 3 scrolls of enchant armour (10, -35, D:13) 2 arrows (10, 8, D:13) a +0 giant club (11, -36, D:13) 2 arrows (11, -35, D:13) an arrow (14, -7, D:13) a +5 amulet of reflection (16, -36, D:13) 15 poisoned darts (18, 2, D:13) a +0 whip a +0 robe (19, -27, D:13) 5 large rocks (19, 3, D:13) 8 boomerangs (19, 10, D:13) a cursed -1 quarterstaff (20, -6, D:13) a +0 great sword a +0 chain mail (29, -39, D:13) a +0 short sword (30, -39, D:13) a +0 longbow 20 arrows (33, -10, D:13) a +0 dagger a +2 robe of the Archmagi (34, -36, D:13) a +0 spear (34, -4, D:13) a +0 scimitar of flaming (53, -30, D:13) a +0 flail (55, -20, D:13) a +0 mace (58, -27, D:13) 28 arrows Level 14 of the Dungeon (12, 2, D:14) a +0 quarterstaff (14, -1, D:14) 17 poisoned darts (15, 16, D:14) 15 stones (21, 4, D:14) a +0 shortbow 34 arrows (26, 12, D:14) a +0 pair of boots (27, 9, D:14) 22 arrows (27, 11, D:14) a +2 leather armour of cold resistance (30, 22, D:14) a +6 long sword (33, 0, D:14) 33 sling bullets (35, 2, D:14) 30 stones (35, 10, D:14) a +0 troll leather armour (36, 21, D:14) a +1 shortbow of flaming 14 arrows (41, 27, D:14) a +0 whip (45, 11, D:14) a +0 shortbow (45, 34, D:14) a +0 great mace (48, 18, D:14) a +2 long sword (52, 21, D:14) 18 stones the Ecumenical Temple Level 1 of the Orcish Mines (12, 8, Orc:1) Sif Muna's Compendium of Unholy Magic and the Birds Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Animate Skeleton Necromancy 1 yes c - Poisonous Vapours Poison/Air 2 no d - Static Discharge Conjuration/Air 3 yes e - Animate Dead Necromancy 4 no f - Summon Lightning Spire Summoning/Air 4 yes g - Agony Necromancy 5 no (13, 8, Orc:1) a +1 glaive of chopping (14, 8, Orc:1) 10 gold pieces Level 2 of the Orcish Mines [Shop] Nuneck's General Store a +6 plate armour of ponderousness (390 gold) a +0 dagger (26 gold) 18 bolts (46 gold) a ration (65 gold) the +12 glaive of Prune {chop} (997 gold) It inflicts extra damage upon your enemies. an uncursed staff of power (325 gold) a +0 glaive (84 gold) 12 bolts (31 gold) [Shop] Tomme's Book Boutique a book of Frost (630 gold) a book of Air (630 gold) a manual of Throwing (1987 gold) a book of Conjurations (540 gold) a Fen Folio (1350 gold) a book of Conjurations (540 gold) a Necronomicon (1987 gold) a book of Summonings (1260 gold) a book of Minor Magic (360 gold) a book of Changes (450 gold) a Young Poisoner's Handbook (720 gold) [Shop] Igacraut's Magic Scroll Shoppe a scroll of enchant weapon (105 gold) a scroll of identify (28 gold) a scroll of random uselessness (14 gold) a scroll of identify (28 gold) a scroll of fear (49 gold) a scroll of random uselessness (14 gold) [Shop] Xoegy's Food Boutique a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) [Shop] Kaossakisch's Food Emporium a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) [Shop] Xelul's Food Boutique a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) (20, -15, Orc:2) a +0 flail (35, -31, Orc:2) a +0 flail (35, -28, Orc:2) a +0 hand axe (35, -26, Orc:2) a +0 chain mail a +0 war axe (39, -6, Orc:2) 2 large rocks a +1 war axe a +0 chain mail (39, -5, Orc:2) a +3 short sword a +0 plate armour (39, -4, Orc:2) a +0 club (39, -3, Orc:2) a +0 dagger a +0 robe (40, -5, Orc:2) a +0 dire flail (40, -3, Orc:2) a +0 club a +0 ring mail Level 1 of the Lair of Beasts (16, -24, Lair:1) a scroll of enchant armour (23, 20, Lair:1) 6 arrows (31, 5, Lair:1) 19 sling bullets (36, -2, Lair:1) a +0 robe (39, 23, Lair:1) a -3 ring of intelligence (41, -5, Lair:1) a +0 quarterstaff (42, 10, Lair:1) 19 poisoned darts Level 2 of the Lair of Beasts (0, 0, Lair:2) 18 stones (0, 17, Lair:2) a +0 falchion (0, 33, Lair:2) a +0 robe (3, 19, Lair:2) a +0 hat (6, -8, Lair:2) a +0 quarterstaff (17, -15, Lair:2) 25 arrows (21, 16, Lair:2) 11 stones (27, 17, Lair:2) a scroll of brand weapon (31, -6, Lair:2) 24 bolts (32, 2, Lair:2) a +0 robe (35, -4, Lair:2) a cursed +0 spear (35, 17, Lair:2) a +0 robe (35, 21, Lair:2) 8 stones (36, 17, Lair:2) 14 poisoned darts (37, 19, Lair:2) a +0 scale mail (37, 37, Lair:2) 24 sling bullets (39, 2, Lair:2) a +0 trident (39, 32, Lair:2) a +0 war axe (45, -8, Lair:2) a +0 scale mail of poison resistance (52, -6, Lair:2) a +0 scale mail (55, 10, Lair:2) a +0 falchion (57, -3, Lair:2) a +0 chain mail (60, -2, Lair:2) a +0 hand crossbow (62, 16, Lair:2) 8 curare-tipped darts Level 3 of the Lair of Beasts (0, 0, Lair:3) 19 stones (2, 25, Lair:3) a cursed -1 quarterstaff (9, -8, Lair:3) a +0 cloak (13, 25, Lair:3) a +0 falchion (24, -6, Lair:3) a scroll of enchant armour (24, 24, Lair:3) a +0 plate armour (28, 3, Lair:3) a +0 flail (28, 12, Lair:3) 16 arrows (30, 33, Lair:3) a +0 whip (36, 14, Lair:3) a +0 robe (43, 7, Lair:3) 28 stones (46, 15, Lair:3) the +3 ring mail of the Vanishing Places {-Cast +Inv Dex+3 Stlth+} It affects your dexterity (+3). It lets you turn invisible. It prevents spellcasting. It makes you more stealthy. (49, 12, Lair:3) a +0 lajatang (53, 15, Lair:3) 7 javelins Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (19, 48, Lair:4) a +0 leather armour (27, -4, Lair:4) a +3 ring of strength (32, 55, Lair:4) a +0 scale mail (42, 0, Lair:4) a scroll of enchant weapon Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of enchant armour (7, -4, Lair:5) 31 bolts (9, 3, Lair:5) a +0 broad axe (18, 3, Lair:5) 25 stones (21, -27, Lair:5) 19 bolts (26, 6, Lair:5) the amulet of the Saviour {RegenMP MR+ Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (37, -22, Lair:5) a scroll of enchant weapon (39, 18, Lair:5) a +0 scale mail (47, -1, Lair:5) a +0 scale mail (51, -24, Lair:5) 16 stones (51, 10, Lair:5) a scroll of noise Level 6 of the Lair of Beasts (0, 2, Lair:6) a scroll of immolation (1, 1, Lair:6) the Grimoire of Feathers Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Corpse Rot Necromancy/Air 2 no c - Airstrike Air 4 yes d - Conjure Ball Lightning Conjuration/Air 6 no e - Freezing Cloud Conjuration/Ice/Air 6 no (1, 3, Lair:6) an uncursed staff of conjuration (52, -32, Lair:6) a +0 hand crossbow (54, 13, Lair:6) a +0 spear (56, -32, Lair:6) a +0 hunting sling (56, -26, Lair:6) +0 steam dragon scales (60, -31, Lair:6) +0 fire dragon scales (60, -30, Lair:6) a +0 longbow Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident a +0 spear (2, -10, Shoals:1) a +0 trident (4, -7, Shoals:1) a cursed -3 trident (4, 4, Shoals:1) 13 poisoned darts (10, -11, Shoals:1) a throwing net (11, -10, Shoals:1) a throwing net (11, -4, Shoals:1) a +0 chain mail (15, -27, Shoals:1) 2 sling bullets (15, -24, Shoals:1) an arrow (unseen) (15, -23, Shoals:1) a sling bullet a stone (16, -25, Shoals:1) a +0 shortbow (unseen) (16, -24, Shoals:1) a sling bullet (unseen) (16, -23, Shoals:1) an arrow (17, -25, Shoals:1) an arrow (17, -23, Shoals:1) an arrow (17, -21, Shoals:1) a sling bullet (17, -9, Shoals:1) a +0 flail (33, 9, Shoals:1) a +0 leather armour (36, -12, Shoals:1) 18 stones (37, -13, Shoals:1) 17 sling bullets (38, -14, Shoals:1) a scroll of enchant weapon (39, -6, Shoals:1) a +0 scale mail (45, -21, Shoals:1) a +0 trident (46, -7, Shoals:1) a +0 scale mail Level 1 of the Snake Pit [Shop] Ipaer's Assorted Antiques a scroll of noise (31 gold) [Shop] Milethy's Antique Armour Emporium a +0 chain mail (108 gold) a +0 robe (16 gold) a +0 leather armour (48 gold) a +0 helmet (108 gold) a +0 scale mail (96 gold) a +0 large shield (108 gold) a +0 robe (16 gold) a +3 chain mail of cold resistance (636 gold) a +1 robe of positive energy (232 gold) a +0 leather armour (48 gold) a +0 scale mail (96 gold) [Shop] Irakhlimm's General Store a wand of iceblast (10) (196 gold) an uncursed staff of poison (350 gold) a phantom mirror (420 gold) a +1 scimitar of flaming (198 gold) a ration (70 gold) the cursed +1 dagger "Ysolorom" {venom, Int+5} (306 gold) It poisons the flesh of those it strikes. It affects your intelligence (+5). It has a curse placed upon it. a ration (70 gold) a scroll of noise (14 gold) [Shop] Ruavoelo's Assorted Antiques a scroll of noise (25 gold) a +0 chain mail (112 gold) a +0 dagger (50 gold) the cursed +1 flail of the Valley of Death {speed, rPois MR- Int+10} (1012 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+10). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +1 leather armour of fire resistance (350 gold) a +2 robe of magic resistance (442 gold) [Shop] Ompoc's Antique Weapon Shoppe the +6 rapier "Cuudeuh" {holy, *Noise rElec rN+++ Dex-4} (2472 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It insulates you from electricity. It renders you almost immune to negative energy. It may make noises in combat. a +0 whip (102 gold) a +2 hand axe of electrocution (799 gold) a cursed -1 club (4 gold) a +0 spear (123 gold) a +0 fustibalus (615 gold) a +0 flail (143 gold) (16, 4, Snake:1) a +0 scale mail (42, 37, Snake:1) 5 silver boomerangs (45, 31, Snake:1) a +0 battleaxe (46, -9, Snake:1) a cursed -3 hand axe (46, 20, Snake:1) a +0 centaur barding (54, 9, Snake:1) a +0 broad axe (58, -4, Snake:1) a +0 flail (62, -1, Snake:1) 27 stones (66, 13, Snake:1) a +0 scale mail Level 2 of the Snake Pit (0, 0, Snake:2) a +0 long sword (1, 0, Snake:2) 13 arrows (2, 1, Snake:2) a +0 glaive (unseen) (13, -8, Snake:2) 15 arrows Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +4 halberd of Poijaerer {freeze, rPois rF+ Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from fire. It protects you from poison. (7, -3, Slime:5) the cursed +1 arbalest "Heohil" {elec, rElec rF- rC+ MP+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (7, 7, Slime:5) the +9 dagger "Unlisu" {elec, *Contam rElec rPois rN+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It causes magical contamination when unequipped.