Lauz Level 1 of the Dungeon (0, 0, D:1) a -1 spear (19, 4, D:1) 15 stones (24, 22, D:1) a +0 ring mail (40, 47, D:1) a +0 helmet (40, 50, D:1) 16 arrows (43, 45, D:1) a +0 club (48, 27, D:1) 14 bolts (48, 30, D:1) a +0 club (50, 16, D:1) a +0 club (53, 16, D:1) a +0 buckler (54, -2, D:1) a +0 club (66, 7, D:1) a staff of conjuration Level 2 of the Dungeon [Shop] Ytanisoi's Weapon Boutique a +0 short sword (39 gold) a +0 falchion (39 gold) 2 silver javelins (62 gold) 14 stones (18 gold) a +0 falchion (39 gold) a +0 mace (39 gold) 14 stones (18 gold) a +0 dagger (26 gold) a +0 demon whip of venom (260 gold) the +2 mace "Jolyptav" {flame, rElec rPois Dex+3} (518 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (0, 0, D:2) 14 poisoned darts (22, 15, D:2) a +0 mace (23, -4, D:2) a +0 morningstar (32, 11, D:2) a +0 rapier (32, 14, D:2) a +0 dagger (36, -5, D:2) 17 arrows Level 3 of the Dungeon (11, 19, D:3) 10 stones (17, 15, D:3) 27 stones (17, 25, D:3) 27 stones (18, -1, D:3) a +0 mace (20, 12, D:3) a +0 club (22, 23, D:3) 19 sling bullets (39, 20, D:3) a +0 war axe (45, -24, D:3) a +0 dagger a +0 leather armour (45, 19, D:3) a +0 ring mail (50, 15, D:3) 25 sling bullets (54, -2, D:3) a +0 trident a +0 scale mail (55, -3, D:3) a +0 dagger (55, -1, D:3) a +0 club Level 4 of the Dungeon (12, 41, D:4) a +0 scale mail (16, 6, D:4) a +0 flail a +0 chain mail (23, 29, D:4) a +0 flail a +0 robe a +0 dagger a +0 leather armour a +0 trident a +0 club (29, 20, D:4) a +0 leather armour (36, 22, D:4) a +0 quarterstaff (43, 30, D:4) a +0 whip (44, 30, D:4) a +0 club Level 5 of the Dungeon [Shop] Ejoofasa's Assorted Antiques a +0 kite shield (135 gold) a +0 robe (21 gold) a +3 plate armour of willpower (1350 gold) a +0 helmet (135 gold) a potion of ambrosia (240 gold) 2 potions of haste (600 gold) the +9 flail of Buriol {freeze, rC+ Int-5 Dex+3 SInv} (1959 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+3). rC: It protects you from cold. SInv: It lets you see invisible. a scroll of teleportation (90 gold) a +0 longbow (135 gold) the +2 Maxwell's thermic engine {flame, freeze} (1320 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time. [Shop] Lanigur's Antique Armour Emporium a +0 tower shield (148 gold) the +0 ring mail "Roischeo" {rElec Str+6 Dex+3} (1217 gold) Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. a +0 scale mail (132 gold) a +0 robe (23 gold) a scarf of repulsion (396 gold) a +0 pair of boots (148 gold) the +1 helmet of the Valley of Death {Str+6 Int+3} (1168 gold) Str: It affects your strength (+6). Int: It affects your intelligence (+3). a +0 leather armour (66 gold) +2 acid dragon scales (1716 gold) a +0 scale mail (132 gold) a +1 leather armour of fire resistance (462 gold) [Shop] Qism's Antique Weapon Shoppe a +0 battleaxe (182 gold) a +0 hand crossbow (98 gold) a +1 vampiric trident (490 gold) a +0 club (28 gold) a +0 war axe (98 gold) a +0 spear (84 gold) a +3 dagger (532 gold) a +1 lajatang of electrocution (1246 gold) a +0 club (28 gold) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (1680 gold) It grants its wielder temporary protection when it strikes (+7 to AC). a +0 quarterstaff (112 gold) [Shop] Wuuf's Book Emporium a book of Minor Magic (200 gold) a book of Necromancy (300 gold) a book of Summonings (700 gold) a book of Maledictions (250 gold) a book of Flames (350 gold) a book of Changes (250 gold) a book of Hexes (500 gold) a book of Frost (350 gold) a book of the Warp (900 gold) a book of Fire (650 gold) a book of Necromancy (300 gold) a book of Dreams (750 gold) (0, 0, D:5) a +0 club (4, -11, D:5) a +0 whip (5, -11, D:5) a +0 club a +0 trident a +0 leather armour a +0 whip 24 stones (12, -6, D:5) 19 arrows (22, 19, D:5) a +0 short sword (22, 20, D:5) a +0 mace (23, 13, D:5) a +0 scale mail a +0 flail (23, 20, D:5) a +1 leather armour of cold resistance a +0 club (24, -17, D:5) a +0 rapier (24, 10, D:5) a +0 ring mail a +0 dagger (25, 2, D:5) a +1 whip of draining (31, 8, D:5) 18 poisoned darts (33, 8, D:5) a +0 club (33, 17, D:5) 6 stones (51, 8, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (4, -25, D:6) a +0 ring mail (4, -3, D:6) a +0 trident (still there?) a +0 scale mail (still there?) (12, -28, D:6) 20 stones (14, -11, D:6) a +0 dagger an orc corpse (skeletalised by now) (16, -27, D:6) a +0 ring mail (23, -2, D:6) 20 poisoned darts the Ecumenical Temple