Lauz Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, 8, D:1) a +0 whip (14, 19, D:1) a +0 club (18, 5, D:1) 18 stones (34, -6, D:1) a +0 leather armour (36, 17, D:1) a +0 leather armour (42, 19, D:1) a +0 dagger (44, 16, D:1) 20 poisoned darts (46, 24, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +0 mace (18, -9, D:2) a +0 hunting sling (21, -19, D:2) a +0 mace (24, 10, D:2) a cursed -3 dagger 4 stones (26, -14, D:2) a stone (27, -20, D:2) a +0 short sword (27, -14, D:2) a stone (27, -7, D:2) 12 gold pieces (28, -22, D:2) a stone (32, -14, D:2) a stone (33, -31, D:2) a +0 short sword (35, -22, D:2) a +0 club (36, -25, D:2) a +0 ring mail a +0 club (36, -21, D:2) a +0 halberd (47, -9, D:2) a +0 club (51, -4, D:2) a +0 halberd (53, -16, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (2, -1, D:3) a +0 short sword (3, -14, D:3) a +0 chain mail (6, -2, D:3) a stone (6, 0, D:3) a stone (11, 8, D:3) a +0 dagger a +0 robe (11, 10, D:3) a +0 hand axe a +0 leather armour (13, 9, D:3) a +0 hand axe (16, -9, D:3) a +0 dagger 23 stones (17, -11, D:3) a stone (18, -4, D:3) a stone (19, -3, D:3) a stone (20, 6, D:3) a stone (21, 3, D:3) a stone (21, 5, D:3) 2 stones a +0 short sword (23, -11, D:3) a +0 hunting sling (24, 22, D:3) 9 poisoned darts (26, -27, D:3) a +0 club (26, -26, D:3) a stone (26, -25, D:3) a stone (27, 9, D:3) a +0 robe (29, 11, D:3) a +0 quarterstaff (37, 17, D:3) 15 stones (40, -12, D:3) a +0 halberd (42, -16, D:3) a +0 club (44, -16, D:3) a +0 whip (54, 20, D:3) a cursed -1 club (55, 20, D:3) a +0 club a +0 club (56, 20, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +1 helmet (8, 3, D:4) a +0 mace (11, 4, D:4) a +4 quarterstaff of chaos a +0 cloak (18, 27, D:4) 12 stones (22, 16, D:4) a +0 short sword (28, 24, D:4) a +0 short sword (31, 26, D:4) a +0 robe a +0 scythe of freezing (42, 16, D:4) a +0 short sword a +0 scale mail a +0 spear (43, 17, D:4) a +0 club 20 stones a +0 ring mail a cursed -1 dagger a +0 robe (44, 26, D:4) a +0 dagger a +0 robe (44, 27, D:4) a +0 spear (45, 17, D:4) a +0 club (45, 27, D:4) a +0 whip (47, 28, D:4) a +0 spear (48, 14, D:4) a +0 giant club (48, 18, D:4) a +0 war axe (61, -24, D:4) a cursed -2 giant club Level 5 of the Dungeon (3, -5, D:5) a +0 dagger a +0 whip a +0 dagger a +0 robe (3, -3, D:5) a +0 club (13, -10, D:5) 17 gold pieces (13, -9, D:5) a +0 scale mail (13, -8, D:5) a +0 whip (15, -10, D:5) 14 gold pieces (15, -8, D:5) 8 gold pieces (16, -9, D:5) 5 gold pieces (21, -38, D:5) a +0 hand axe (21, -16, D:5) a +0 flail (33, -14, D:5) a +0 giant club (36, -24, D:5) 17 bolts (49, -48, D:5) the +7 mace of Totidgh {elec, *Contam rPois Dex+6 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (50, 2, D:5) a +0 dagger a +0 robe (52, -15, D:5) a +0 hand axe of flaming a +0 ring mail (52, 1, D:5) a +0 falchion a +0 ring mail (60, -5, D:5) a +1 ring mail of cold resistance (63, -11, D:5) a +0 shortbow 17 arrows (67, -11, D:5) 2 arrows Level 6 of the Dungeon (0, 0, D:6) 21 stones the Ecumenical Temple Level 1 of the Abyss (0, 0, Abyss:1) a ration