Lauz Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, -30, D:1) 14 stones (5, -18, D:1) a +0 hand axe (6, -24, D:1) a +0 club (7, -1, D:1) 22 bolts (7, 21, D:1) a +0 dagger (15, -15, D:1) a +0 club (15, -9, D:1) a +0 club (30, 3, D:1) a +0 short sword (31, -20, D:1) a +2 whip of draining (34, 7, D:1) a +0 short sword (45, -2, D:1) a +0 club (47, 13, D:1) 23 stones (49, -14, D:1) 9 stones (51, 2, D:1) 9 stones (61, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 21 bolts (1, 4, D:2) a +0 dagger (2, 1, D:2) a +0 club (2, 2, D:2) a +0 flail (3, 0, D:2) a +0 club (3, 1, D:2) a +0 mace (5, 15, D:2) a +0 club (8, -2, D:2) a +0 club (8, 6, D:2) a +0 club (8, 43, D:2) a +0 hand axe (16, 42, D:2) a +0 dagger (18, 40, D:2) 9 poisoned needles (21, 23, D:2) a +0 flail (22, 2, D:2) a +0 club (24, 18, D:2) a cursed -2 club (36, 17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (18, -7, D:3) a +0 ring mail (18, 6, D:3) a +0 club (19, 6, D:3) a +2 whip of freezing (22, 22, D:3) a +0 chain mail a +0 club (31, 39, D:3) a +0 club (32, 30, D:3) a +0 ring mail (36, 16, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 flail (45, 5, D:3) a +0 club (51, -4, D:3) a +0 club Level 4 of the Dungeon [Shop] Rane Xuf's Antique Weapon Shop a +0 whip (60 gold) a +0 trident (84 gold) a +0 long sword (84 gold) a cursed -2 glaive (2 gold) a cursed -3 hand axe (2 gold) a +0 hunting sling (36 gold) a +0 whip (60 gold) the cursed +3 mace "Syduichodgh" {crush, SInv} (664 gold) It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. a +1 battleaxe of flaming (448 gold) the +8 quarterstaff of Malaise {crush, *Corrode rN+ Str+5} (1490 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from negative energy. It may corrode you when you take damage. (0, 0, D:4) a +0 giant club (2, 3, D:4) a +0 leather armour (4, 6, D:4) a +0 short sword (11, 6, D:4) a +0 falchion a +3 leather armour a +0 dagger a +0 robe (14, 9, D:4) a cursed +0 robe (20, -2, D:4) a +0 club (23, 5, D:4) a +0 dagger (24, -18, D:4) a cursed -1 spear (24, 5, D:4) a +0 short sword (25, 11, D:4) a +2 whip of electrocution a +0 robe (42, -6, D:4) a cursed -3 club a +0 ring mail Level 5 of the Dungeon (8, 4, D:5) a +0 shield a +0 scale mail a +0 spear (10, 17, D:5) a +0 ring mail a +0 club (13, -4, D:5) a stone (13, -1, D:5) 5 large rocks (13, 6, D:5) a +0 flail (14, -1, D:5) a stone (15, -3, D:5) a stone (16, 0, D:5) a stone (18, -6, D:5) a +0 ring mail (18, -4, D:5) 3 large rocks (18, 0, D:5) a stone (18, 3, D:5) a +0 leather armour (24, -9, D:5) a +0 whip (39, -7, D:5) a +0 spear (46, 0, D:5) a cursed -1 club (55, -7, D:5) a +1 dagger of chaos Level 6 of the Dungeon [Shop] Suuwett's Distillery a potion of lignification (36 gold) a potion of agility (48 gold) a potion of curing (36 gold) a potion of brilliance (48 gold) a potion of curing (36 gold) a potion of might (48 gold) a potion of agility (48 gold) a potion of flight (36 gold) a potion of might (48 gold) a potion of flight (36 gold) a potion of heal wounds (60 gold) a potion of agility (48 gold) a potion of curing (36 gold) (0, 0, D:6) a +0 plate armour (20, 26, D:6) a +0 dagger (33, -8, D:6) a +0 leather armour (40, -22, D:6) 11 sling bullets (41, -21, D:6) a throwing net (50, -5, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Itivvas's Book Emporium a book of Summonings (840 gold) the Catalogue of the Frostbite and Shape Shifting (684 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Metabolic Englaciation Hexes/Ice 5 e - Alistair's Intoxication Transmutation/Poison 5 a manual of Transmutations (1324 gold) a book of Battle (480 gold) a manual of Air Magic (1324 gold) a book of Necromancy (360 gold) a book of Callings (360 gold) a book of Beasts (660 gold) a book of Misfortune (240 gold) a book of Necromancy (360 gold) a book of Cantrips (240 gold) (0, 0, D:7) a +0 ring mail (2, 6, D:7) the +9 quarterstaff of the Lurker {elec, rPois rC- Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. (18, -4, D:7) a +0 short sword (20, 1, D:7) a +0 falchion (23, -21, D:7) a +2 dagger of venom (27, -22, D:7) a +0 robe a +0 dagger (30, 18, D:7) a +0 hunting sling (32, -25, D:7) a +0 whip (32, -14, D:7) 4 tomahawks a +0 war axe (33, 26, D:7) an uncursed staff of cold (34, -13, D:7) a tomahawk a +0 chain mail a +0 short sword (51, 3, D:7) a +0 ring mail (59, 0, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +0 scale mail (5, 13, D:8) a +0 dagger a +0 robe (14, 5, D:8) a +1 dagger of distortion a +1 robe of fire resistance (20, 34, D:8) a +0 leather armour (21, -22, D:8) a +0 spear (23, 32, D:8) a +0 short sword a +1 ring mail of poison resistance (24, 32, D:8) a +0 scimitar a +0 chain mail (31, -1, D:8) a +0 short sword (35, 18, D:8) a +0 flail (36, 16, D:8) a +0 dagger (36, 30, D:8) a +0 hunting sling (39, 22, D:8) a +0 mace (40, -5, D:8) a +0 chain mail a +0 dire flail (41, 1, D:8) a +0 giant club a +2 robe of fire resistance a +4 scimitar of flaming (44, -2, D:8) a +0 hand axe of electrocution a +0 cloak (44, 1, D:8) a +0 robe a +0 dagger (45, -3, D:8) a +0 chain mail a +0 whip (51, -8, D:8) a +0 club 2 arrows (52, -8, D:8) a +0 hand axe (52, -5, D:8) a +0 blowgun (57, 13, D:8) a +0 dagger (58, 13, D:8) a +0 dagger (59, 11, D:8) a +0 short sword (59, 12, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a rat corpse a rat corpse a river rat corpse (0, 1, D:9) a rat corpse (0, 3, D:9) a rat corpse a rat corpse a river rat corpse a river rat corpse a river rat corpse (1, 4, D:9) a rat skeleton (9, -22, D:9) a +0 halberd (9, -19, D:9) an arrow (10, -18, D:9) a +2 hand axe of flaming (10, -2, D:9) a +0 chain mail (15, 1, D:9) a +0 scale mail (16, -11, D:9) a +0 short sword (22, -4, D:9) a +0 long sword a +0 ring mail (22, 16, D:9) a +0 hand axe (23, 15, D:9) a +0 leather armour a +0 hand axe (24, -10, D:9) a +0 long sword a +0 ring mail (25, 13, D:9) a +0 club an orc corpse (skeletalised by now) (26, -10, D:9) a +0 helmet (26, 7, D:9) a +0 giant club (26, 13, D:9) a +0 leather armour a +0 club an orc corpse (skeletalised by now) (26, 15, D:9) a +0 leather armour a cursed -2 dagger an orc corpse (skeletalised by now) (27, 11, D:9) a +0 leather armour (unseen) (28, 11, D:9) a +0 robe a +0 dagger (28, 12, D:9) a +0 short sword (28, 13, D:9) a +0 plate armour a +0 long sword an orc skeleton (29, 15, D:9) a +0 flail (30, 19, D:9) an arrow (33, 14, D:9) a poisoned needle (still there?) a stone (still there?) (33, 18, D:9) an arrow (34, -13, D:9) a cursed -2 war axe (34, 14, D:9) an arrow (35, 14, D:9) an arrow (36, 13, D:9) an arrow (44, -8, D:9) a +0 club a +0 robe (53, -9, D:9) a +0 leather armour (54, -5, D:9) a +0 dagger of venom a +0 robe (54, 3, D:9) a +0 war axe (56, -6, D:9) a +0 dagger a +0 robe (57, -10, D:9) a +0 rapier Level 10 of the Dungeon (0, 0, D:10) an arrow (3, 5, D:10) 2 arrows (3, 8, D:10) an arrow (still there?) a +0 helmet (still there?) (4, 0, D:10) 2 arrows (4, 4, D:10) an arrow (unseen) (4, 5, D:10) an arrow (4, 6, D:10) 3 arrows (4, 7, D:10) an arrow a tomahawk the Ecumenical Temple