Lathuz Level 1 of the Dungeon (5, -14, D:1) a +0 club (12, -8, D:1) 4 tomahawks (12, -5, D:1) a +0 club (18, -13, D:1) a +0 club (33, -15, D:1) a +0 club (34, -29, D:1) a +0 leather armour (40, -23, D:1) a +0 club (41, -28, D:1) a +0 club (48, -10, D:1) a +0 club Level 2 of the Dungeon (3, -21, D:2) a +0 club (7, -5, D:2) a +0 club (8, -29, D:2) a +0 robe (10, 3, D:2) a +0 dagger (15, -1, D:2) a +0 short sword (18, -33, D:2) a +0 robe (25, 4, D:2) a +0 dagger (29, -20, D:2) a +0 short sword (31, -10, D:2) a +0 hand axe (38, 11, D:2) a +0 short sword (42, -16, D:2) a +0 leather armour (47, -8, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) 2 large rocks (2, -14, D:3) a +0 hand axe (10, -19, D:3) a +0 hunting sling (17, -17, D:3) a +0 flail (18, -17, D:3) a +0 club (19, -17, D:3) a +0 club (19, -10, D:3) a +0 dagger a +0 robe a +0 trident a +0 ring mail (19, -9, D:3) a +0 dagger a +0 robe (19, -8, D:3) a +0 trident a +0 leather armour (22, 10, D:3) a +0 short sword a +0 ring mail (23, 13, D:3) a +0 short sword (28, -5, D:3) a +0 club a +0 ring mail (29, -13, D:3) 6 tomahawks (39, 21, D:3) 22 arrows (42, 0, D:3) a +0 scale mail (45, -10, D:3) a cursed -2 dagger (47, -10, D:3) 17 arrows (47, 19, D:3) a +0 ring mail Level 4 of the Dungeon (4, 9, D:4) a +0 ring mail (10, 0, D:4) a +0 shield (13, 9, D:4) a +0 club a +0 ring mail (18, -19, D:4) a +0 club (19, -21, D:4) a +0 spear (22, -21, D:4) a +0 club (23, -21, D:4) a +0 club (35, -7, D:4) 21 arrows (47, 6, D:4) a +0 war axe (56, -7, D:4) a cursed -1 flail Level 5 of the Dungeon [Shop] Ypluh's General Store a potion of degeneration (10 gold) a wand of flame (28/48) (150 gold) a potion of might (40 gold) a +0 mace (30 gold) a +0 pair of gloves (45 gold) a potion of cure mutation (250 gold) 22 arrows (44 gold) 2 potions of haste (200 gold) 25 stones (25 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (919 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (0, 0, D:5) a +0 shortbow 21 arrows (2, 1, D:5) an arrow (18, 33, D:5) a +0 robe (18, 35, D:5) 15 sling bullets (34, 20, D:5) a +0 hand axe a +0 chain mail (34, 24, D:5) a +0 flail (35, 13, D:5) a +0 giant club (37, 16, D:5) a +0 dagger a cursed +0 robe (38, 6, D:5) a +0 short sword (40, 14, D:5) a +0 dagger a +0 robe (42, 60, D:5) a +0 leather armour a +0 short sword (48, 1, D:5) a +0 club a +1 scale mail of poison resistance (49, 14, D:5) a +0 leather armour a cursed +0 flail (62, 61, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) 9 gold pieces (4, 5, D:6) a worker ant corpse (9, 5, D:6) 23 stones (11, 11, D:6) an uncursed ring of resist corrosion (13, 16, D:6) 10 gold pieces (20, 17, D:6) a +0 rapier (23, 12, D:6) 6 gold pieces (28, 19, D:6) 11 gold pieces (30, 16, D:6) 10 sling bullets (31, 23, D:6) 13 stones