Lathuz Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 23, D:1) 29 arrows (5, 7, D:1) a +0 dagger (8, 23, D:1) a +0 club (13, 5, D:1) 16 bolts (17, 9, D:1) a +0 dagger (19, -7, D:1) a +0 club (23, 10, D:1) 14 arrows (23, 23, D:1) a +0 leather armour (25, 9, D:1) a +0 dagger (38, 9, D:1) a +0 robe of magic resistance (40, -3, D:1) a +0 animal skin (40, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, 19, D:2) a +0 club (9, -10, D:2) 19 arrows (12, -9, D:2) 28 bolts (13, -4, D:2) a cursed -2 short sword (21, 5, D:2) a +0 spear (22, 35, D:2) a +0 club (35, -3, D:2) a +0 club (35, 20, D:2) a cursed -2 mace a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 11, D:3) a -1 ring mail 2 throwing nets a +0 chain mail a +0 whip a +0 leather armour a +0 falchion a +0 robe a +0 dagger a +0 whip a +0 hand axe (11, 5, D:3) a +0 whip (12, 4, D:3) a +0 robe (13, 3, D:3) a cursed +0 chain mail (17, -13, D:3) a +0 robe (18, -19, D:3) a +0 robe (18, -17, D:3) a +0 club (21, -1, D:3) 3 javelins (22, -1, D:3) a +0 dagger (28, -13, D:3) a +0 club (29, -1, D:3) a plain deck of changes (39, 12, D:3) a +0 whip Level 4 of the Dungeon [Shop] Enecusoe's Antique Armour Shop a +0 leather armour (48 gold) a +2 robe (304 gold) a +0 chain mail (108 gold) a +0 ring mail (96 gold) a +0 pair of boots (108 gold) a +0 leather armour (48 gold) a +0 leather armour (48 gold) a +0 chain mail (108 gold) a +2 robe of cold resistance (424 gold) a +2 pair of gloves of archery (516 gold) a +2 centaur barding (840 gold) a +0 robe (16 gold) [Shop] Ytelem's Assorted Antiques a +0 ring mail (100 gold) a scroll of identify (50 gold) a +0 ring mail (100 gold) a scroll of random uselessness (25 gold) an uncursed staff of death (625 gold) a potion of flight (75 gold) a +0 robe (17 gold) a +1 chain mail of poison resistance (337 gold) [Shop] Kuzeeqem's Weapon Boutique 15 bolts (42 gold) 25 arrows (70 gold) a +0 quarterstaff (56 gold) a +4 quick blade (518 gold) a +6 dagger of venom (481 gold) the +4 whip of Fragile Peace {pain, rElec} (562 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. a throwing net (42 gold) a +0 long sword (49 gold) a +0 club (14 gold) a +0 shortbow (42 gold) (0, 0, D:4) a +0 rapier (7, 30, D:4) a +0 short sword (9, 7, D:4) a +0 leather armour a +0 hand axe (11, -19, D:4) a +0 dagger (11, -18, D:4) a +0 hand axe a +0 chain mail a +1 falchion of venom (14, -18, D:4) a +0 robe a +0 dagger (19, -10, D:4) a +0 robe (28, -7, D:4) a +0 short sword (32, -5, D:4) a +0 club (37, -4, D:4) 19 arrows (39, -16, D:4) a +0 helmet (53, -4, D:4) a cursed ring of protection from magic Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 falchion a +0 leather armour a +0 dagger a +0 robe (6, -13, D:5) a +0 leather armour (6, 14, D:5) 21 sling bullets (22, 12, D:5) a +0 hunting sling (24, -26, D:5) a cursed +0 dagger (26, -5, D:5) a +0 whip (29, 2, D:5) a +0 hand crossbow (31, -37, D:5) 15 bolts (33, -29, D:5) 32 arrows (43, -41, D:5) 20 sling bullets (44, 15, D:5) a cursed -1 robe (48, -39, D:5) a +0 quarterstaff (52, -33, D:5) a +0 dagger a +0 robe (53, -34, D:5) a +0 short sword (53, -32, D:5) a cursed -1 mace a +0 chain mail (54, -32, D:5) a +0 mace of protection a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) an arrow of frost (0, 1, D:6) an arrow of frost (0, 3, D:6) a +0 shortbow 10 arrows of frost (1, 0, D:6) an arrow of frost (10, -10, D:6) a stone (11, -10, D:6) a stone (17, -12, D:6) a cursed +0 dagger a +0 glaive a +0 chain mail (23, -19, D:6) a +0 robe (27, -28, D:6) a +0 chain mail (27, 1, D:6) a +0 robe (28, 7, D:6) a +0 falchion (30, -6, D:6) a +0 dagger a +0 robe (31, -12, D:6) a +0 short sword a +0 chain mail a +0 dagger (31, -1, D:6) a +0 pair of gloves (33, -16, D:6) 13 bolts of penetration (45, -13, D:6) a +0 dagger (45, 0, D:6) 22 bolts (59, -20, D:6) a +0 robe Level 7 of the Dungeon (5, 6, D:7) a +0 ring mail (8, 16, D:7) a +0 club (8, 17, D:7) a +0 giant spiked club (21, 32, D:7) the +1 mace "Doilan" {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. (24, 30, D:7) 10 arrows of dispersal (46, 34, D:7) a +0 club (47, 31, D:7) a +0 spear (47, 32, D:7) a +0 whip a cursed +0 robe (47, 33, D:7) a cursed -2 club a +0 spear a +0 robe (48, 3, D:7) a cursed -3 great sword (50, 18, D:7) 16 arrows (52, 29, D:7) a +0 leather armour (52, 33, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) 16 bolts (1, -10, D:8) a +2 trident a +0 robe (1, -7, D:8) 6 needles of confusion (2, -5, D:8) a +0 robe (3, -14, D:8) a +2 great sword a +0 robe (3, -13, D:8) a +4 dire flail a +0 robe (6, -12, D:8) a cursed +2 great sword a cursed +0 robe (8, -13, D:8) a +3 war axe a +0 robe (15, -8, D:8) 31 bolts (25, 39, D:8) 17 poisoned needles (26, 5, D:8) a +0 giant club (30, -9, D:8) a stone (36, 18, D:8) a +2 dagger of chaos a +0 robe (36, 27, D:8) 16 arrows (37, -9, D:8) 3 stones (37, 12, D:8) a +0 club (37, 13, D:8) a +0 flail (37, 14, D:8) a +0 falchion a +0 ring mail (38, 13, D:8) a +0 hand axe a +0 leather armour (45, 16, D:8) 17 poisoned needles (51, 24, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (4, -3, D:9) a cursed -1 dagger a +0 robe (4, 23, D:9) a +0 giant club (5, -3, D:9) a +0 giant club a +0 robe (5, 3, D:9) a +0 short sword a +0 scale mail (5, 16, D:9) a +0 ring mail (6, 1, D:9) a +0 dagger a +0 robe (12, -11, D:9) a +0 robe a cursed +0 spear (13, -11, D:9) a cursed +0 robe a +1 great sword of freezing a +0 robe a cursed +2 dagger of freezing a +0 robe a +3 short sword a cursed +0 robe a +0 halberd (17, -26, D:9) a +0 robe a cursed +0 scimitar (20, -24, D:9) a +0 robe a cursed +1 dire flail (21, 21, D:9) a +0 club (23, 18, D:9) a +0 chain mail a +0 halberd (23, 19, D:9) a +0 leather armour a +0 club a +0 leather armour a +0 club (23, 20, D:9) a +0 robe a +0 dagger (26, -6, D:9) a +0 giant club (27, -17, D:9) a cursed +0 dagger a +0 leather armour a +0 hand axe a +0 whip a +0 hand axe a +0 leather armour (31, -20, D:9) a +0 robe a +2 falchion (34, -20, D:9) an uncursed staff of air (36, 25, D:9) a +0 short sword (40, 25, D:9) a +0 leather armour (45, 1, D:9) a +0 club (46, -15, D:9) a +0 ring mail (47, -28, D:9) a +0 cloak a +0 dagger (51, 10, D:9) an uncursed staff of poison (57, -3, D:9) a +0 giant spiked club (59, -4, D:9) a +0 robe a cursed +2 spear (61, 8, D:9) an arrow (61, 9, D:9) an arrow (62, 10, D:9) an arrow (62, 13, D:9) a +0 shortbow 17 arrows (63, 8, D:9) an arrow (63, 20, D:9) a +0 great sword Level 10 of the Dungeon (0, 0, D:10) a +0 trident a +0 plate armour (0, 17, D:10) a +0 dagger (1, -2, D:10) a cursed -1 dagger (1, -1, D:10) a +0 club (7, 15, D:10) 11 bolts of penetration (8, -3, D:10) a throwing net (11, -7, D:10) 11 bolts (14, 20, D:10) a cursed -1 giant spiked club (18, 0, D:10) 2 tomahawks (21, 5, D:10) 2 tomahawks of returning (21, 6, D:10) a +0 ring mail a +0 hand axe (22, 5, D:10) a +0 scale mail a +0 dagger a +0 chain mail a +0 hand axe a +0 short sword (22, 6, D:10) a +0 chain mail 3 tomahawks of returning a +0 club a +1 whip of venom (23, -13, D:10) 17 arrows (28, -19, D:10) a +0 giant club (35, 13, D:10) a +0 flail a +0 leather armour (36, 11, D:10) a +0 hand axe a +0 scale mail (37, -5, D:10) a +0 flail (37, 11, D:10) a +0 halberd a +0 chain mail (41, 6, D:10) a troll hide (49, 9, D:10) the +6 war axe "Boelou" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. Level 11 of the Dungeon (0, 0, D:11) a +0 long sword (1, 27, D:11) a +0 flail (1, 28, D:11) a cursed -2 leather armour (2, 28, D:11) a +2 dagger of draining the +4 leather armour "Uloq" {rElec MR- Dex+3} It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 dagger a cursed +0 robe (7, 34, D:11) a +0 robe (14, 2, D:11) a +0 flail (14, 11, D:11) a +0 giant spiked club (18, 30, D:11) a stone (19, 31, D:11) a stone a +0 giant club (20, 33, D:11) a stone (21, 33, D:11) a stone (23, 30, D:11) a stone (23, 34, D:11) 13 arrows (24, 30, D:11) a stone (25, 37, D:11) a stone (26, 38, D:11) 3 stones (29, 10, D:11) a +0 robe (33, 39, D:11) a wand of flame (14/48) a wand of cold (5/15) a wand of disintegration (14/24) (37, 3, D:11) 19 poisoned needles (40, 29, D:11) 22 sling bullets (43, 13, D:11) a +0 leather armour (51, 9, D:11) a +0 giant club (59, 48, D:11) a +0 dire flail a +2 chain mail of fire resistance (62, -5, D:11) a +0 ring mail (63, 15, D:11) a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 great mace 4 steel javelins a +0 chain mail (0, 1, Lair:1) a steel javelin (8, 11, Lair:1) a +0 club (15, 24, Lair:1) a +0 dagger of venom a +7 blowgun 2 curare-tipped needles (16, 24, Lair:1) 2 curare-tipped needles a stone (17, 24, Lair:1) 2 curare-tipped needles a giant frog corpse (23, 17, Lair:1) a yak skeleton a yak skeleton (29, -6, Lair:1) a +0 hand crossbow (30, 18, Lair:1) a giant frog corpse (42, 3, Lair:1) 5 large rocks