Lapis the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 11, D) a +0 halberd (62, 0, D) a +2 hunting sling of freezing (62, 1, D) the +8 falchion of Kiyq Odui {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). (62, 11, D) a +0 hand axe a +0 mace (63, 0, D) an uncursed staff of energy (63, 8, D) a +2 fustibalus of velocity (67, 0, D) a phial of floods (70, 11, D) a +0 trident a +0 trident a merfolk skeleton a merfolk skeleton (71, 9, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity 3 potions of berserk rage 6 potions of haste (71, 10, D) a +0 trident 4 tomahawks (71, 11, D) a +0 trident 6 tomahawks a merfolk skeleton (71, 16, D) a +3 dagger of venom (71, 17, D) an uncursed staff of cold (72, 9, D) a lightning rod (4/4) (72, 11, D) a +0 trident (72, 16, D) a +4 whip of electrocution (72, 17, D) the cursed +0 quarterstaff "Naga's Peril" {crush, Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. (73, 17, D) a sack of spiders (74, 3, D) a +0 robe a +0 robe a +0 short sword (75, 1, D) a +0 dagger