Lanoc Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, -9, D:1) a +0 whip (10, 19, D:1) 22 arrows (22, 21, D:1) a +0 whip (25, -13, D:1) a +0 short sword 3 stones (30, 1, D:1) 24 arrows (34, -12, D:1) a +0 dagger (38, 19, D:1) a +0 ring mail (43, 8, D:1) a +0 short sword 4 stones (44, 19, D:1) a +0 dagger (46, 14, D:1) a +0 rapier (49, 0, D:1) 23 sling bullets (57, 11, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -2, D:2) a +0 dagger a +0 animal skin a +0 helmet (2, -1, D:2) a +0 club (3, 1, D:2) a +0 dagger a +0 hunting sling 22 stones (5, -3, D:2) a +0 spear (14, -24, D:2) a +0 dagger (14, -18, D:2) a +0 club (14, -17, D:2) a +0 dagger (14, 0, D:2) a +0 dagger a +0 club (15, 1, D:2) 10 bolts (33, 4, D:2) 26 arrows (48, -11, D:2) 22 stones a +0 dagger a +0 hunting sling (48, -8, D:2) 17 stones Level 3 of the Dungeon [Shop] Boeng's Weapon Emporium 27 stones (35 gold) a +0 mace (39 gold) 24 stones (31 gold) 19 arrows (49 gold) a +0 falchion (39 gold) a +0 short sword (39 gold) 17 stones (22 gold) a +0 halberd (52 gold) a +2 war axe of electrocution (269 gold) a +0 falchion (39 gold) 8 stones (10 gold) the +5 fustibalus of Dunwig {freeze, Drain Str+6 Int+5} (994 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (+5). It drains your maximum health when unequipped. a +0 longbow (58 gold) (6, 4, D:3) a +0 hunting sling (7, 28, D:3) a +0 scale mail (15, -4, D:3) a +0 dagger a +0 robe (16, 16, D:3) 19 stones (17, 9, D:3) a +0 leather armour (20, -4, D:3) a +0 short sword (30, 0, D:3) a +0 dagger (42, 22, D:3) a +0 leather armour (44, 18, D:3) a +0 scale mail (45, 30, D:3) 11 poisoned darts (46, 33, D:3) 27 bolts (47, 17, D:3) a +0 ring mail a +0 war axe a +0 robe a +0 dagger (47, 18, D:3) a +0 whip a +0 whip 4 boomerangs a +0 club (50, 18, D:3) a +0 giant club (unseen) Level 4 of the Dungeon [Shop] Sumpebuege's Antique Weapon Shop a +0 quarterstaff (84 gold) a +0 dagger (42 gold) a +0 club (21 gold) a +0 mace (63 gold) the +2 Maxwell's thermic engine {flame, freeze} (924 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time. a +0 lajatang (315 gold) a +0 whip (52 gold) a +0 war axe (73 gold) a +0 dagger (42 gold) [Shop] Qyczonaa's Distillery a potion of invisibility (96 gold) a potion of resistance (120 gold) a potion of invisibility (96 gold) a potion of lignification (36 gold) a potion of flight (36 gold) a potion of magic (96 gold) a potion of brilliance (48 gold) a potion of resistance (120 gold) a potion of curing (36 gold) 2 potions of flight (72 gold) a potion of invisibility (96 gold) [Shop] Muzatiadgh's Merry Market a manual of Maces & Flails (1545 gold) an amulet of magic regeneration (420 gold) a book of Minor Magic (280 gold) a book of Maledictions (350 gold) a book of Misfortune (280 gold) a +0 morningstar (56 gold) a +0 mace (42 gold) a potion of might (56 gold) a wand of mindburst (16) (280 gold) a ring of magical power (280 gold) a scroll of magic mapping (49 gold) [Shop] Locy's Weapon Emporium 22 stones (24 gold) a +2 short sword of venom (171 gold) 25 stones (27 gold) a +0 short sword (33 gold) the +2 quarterstaff "Kisuf" {vamp, *Rage rPois MP+9 Dex+7 Stlth+} (742 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+7). It protects you from poison. It affects your magic capacity (+9). It may make you go berserk in combat. It makes you more stealthy. a +0 rapier (44 gold) the +10 dagger of Quick Death {freeze, Dex+4} (759 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). a +2 spear of venom (171 gold) a +1 hand axe of electrocution (159 gold) a +0 war axe (38 gold) (0, 0, D:4) a +0 pair of boots (8, 30, D:4) a +0 mace (16, 38, D:4) a +0 club (17, 41, D:4) a +0 mace (20, 6, D:4) 16 stones a +0 club a +0 hunting sling of flaming (21, -7, D:4) a +0 leather armour (21, 39, D:4) a +0 quarterstaff (23, 10, D:4) 4 stones a +0 dagger (23, 17, D:4) a +1 short sword of venom (25, -8, D:4) a +0 hand axe (37, 18, D:4) a +0 robe (43, 22, D:4) a +0 mace (44, 12, D:4) a +0 flail a +0 leather armour a +0 whip (44, 14, D:4) a +0 vorpal flail a +0 whip (45, 22, D:4) a +0 giant club (48, 16, D:4) a +0 whip Level 5 of the Dungeon (1, -21, D:5) 11 poisoned darts (1, -12, D:5) a +0 club (2, -10, D:5) a +0 cloak (2, -3, D:5) a +0 falchion (8, 24, D:5) a +0 quarterstaff (8, 33, D:5) 18 bolts (20, 20, D:5) a +0 scale mail (34, 18, D:5) a +0 dagger a +0 robe (36, -11, D:5) 15 gold pieces (36, -10, D:5) a scroll of amnesia (36, 14, D:5) a +0 club a +0 scale mail a +0 falchion (37, -24, D:5) a +0 robe (37, 14, D:5) a +0 club a +0 whip (38, 31, D:5) a +0 hand axe (39, -10, D:5) 14 gold pieces (39, 0, D:5) a +0 short sword (44, -3, D:5) 18 sling bullets (65, -16, D:5) a +0 war axe (71, 19, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 robe (2, -1, D:6) a +0 robe (10, 36, D:6) 9 sling bullets (11, 1, D:6) a +0 robe (13, 26, D:6) a +0 dagger a +0 robe (14, 25, D:6) a +0 short sword a +0 ring mail (16, 16, D:6) a +0 mace (16, 30, D:6) 19 sling bullets (27, 17, D:6) a +0 dagger (31, 20, D:6) a +5 flail of draining a +0 scale mail (32, 3, D:6) a +0 robe (32, 23, D:6) a +0 trident of protection a +0 robe (34, 32, D:6) 27 stones (35, 15, D:6) a +0 leather armour (37, 8, D:6) a +0 mace a +0 leather armour (38, 8, D:6) a +0 whip a +0 leather armour (39, 8, D:6) a +0 short sword a +0 ring mail (42, 9, D:6) a +0 whip (42, 15, D:6) a +0 leather armour (43, 11, D:6) a +0 whip 5 poisoned darts (44, 10, D:6) a +0 whip (44, 12, D:6) a +0 club (44, 15, D:6) a +1 mace of protection a +0 leather armour (45, 11, D:6) a +0 short sword (46, 14, D:6) a +0 whip (46, 15, D:6) a +0 falchion a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (0, 1, D:7) a +0 halberd (0, 2, D:7) a +0 flail (1, 2, D:7) a +3 flail (2, 0, D:7) a +0 whip (still there?) a +0 robe (still there?) (11, 6, D:7) a +0 shortbow (23, -2, D:7) a +0 quarterstaff (33, -30, D:7) an amulet of regeneration (40, -27, D:7) 3 boomerangs (40, -26, D:7) 4 boomerangs (41, -27, D:7) 4 boomerangs (41, -26, D:7) 3 boomerangs a goblin corpse (44, -21, D:7) a +0 falchion a bailey (0, 0, Bailey) a scroll of identify (0, 1, Bailey) a potion of might (0, 3, Bailey) a scroll of enchant armour (0, 4, Bailey) a scroll of teleportation (1, -1, Bailey) 2 potions of brilliance (1, 0, Bailey) a scroll of identify (1, 4, Bailey) a potion of might (1, 5, Bailey) a scroll of blinking (4, -2, Bailey) a +0 war axe (still there?) a +0 scale mail (still there?) (6, -2, Bailey) a +0 war axe a +0 leather armour (7, -3, Bailey) a +0 hand axe a +0 leather armour a +0 broad axe a +0 plate armour a +0 hand axe a +0 ring mail a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 chain mail a +0 hand axe a +0 ring mail (7, -2, Bailey) a +0 hand axe a +0 leather armour (12, 1, Bailey) a +0 war axe (still there?) a +0 scale mail (still there?) a +5 war axe (still there?) a +4 ring mail (still there?) a +0 war axe (still there?) a +0 leather armour (still there?) (12, 2, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 war axe (still there?) a +0 leather armour (still there?) (15, -8, Bailey) a +0 hand axe a +0 leather armour (15, -7, Bailey) a +0 hand axe a +0 leather armour (16, -9, Bailey) a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour (16, -8, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (16, -7, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (17, -8, Bailey) a +0 hand axe a +0 leather armour (23, 9, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) (23, 11, Bailey) a +0 war axe (still there?) a +0 leather armour (still there?) (24, 9, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) a goblin corpse (still there?) (24, 10, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (25, -6, Bailey) a +0 hand axe a +0 leather armour (25, -5, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (25, -4, Bailey) a +0 war axe a +0 leather armour a +0 hand axe a +0 ring mail (25, -3, Bailey) a +0 hand axe a +0 leather armour (25, 8, Bailey) a +0 hand axe a +0 leather armour (25, 10, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) (26, -5, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 ring mail (26, 8, Bailey) a +0 hand axe a +0 leather armour (27, -5, Bailey) a +0 hand axe a +0 leather armour (27, -3, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) (27, -1, Bailey) a +0 hand axe (still there?) a +0 leather armour (still there?) (29, 2, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (31, 2, Bailey) a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour (32, 2, Bailey) a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour