Lanoc Level 1 of the Dungeon (0, 0, D:1) a scroll of random uselessness (10, 2, D:1) a +0 club (37, 13, D:1) a +0 club a +0 club (46, -13, D:1) a +0 scale mail (51, -8, D:1) a +0 cloak (54, -10, D:1) a +0 whip (55, -2, D:1) a +0 club (58, -9, D:1) a +0 club Level 2 of the Dungeon [Shop] Ruagogh's Antique Armour Shoppe a +0 robe (15 gold) a +0 ring mail (88 gold) a +0 robe (15 gold) a +0 ring mail (88 gold) a cursed +0 scale mail {(Curse: Str-3)} (22 gold) a +0 targe (99 gold) a +0 ring mail (88 gold) a +0 centaur barding (506 gold) a +0 leather armour (44 gold) a +0 scale mail (88 gold) a +0 scale mail (88 gold) (45, 9, D:2) a +0 whip a +0 hand crossbow (46, 7, D:2) a +0 dagger (47, 6, D:2) a +0 whip Level 3 of the Dungeon (6, 39, D:3) a +0 robe Level 4 of the Dungeon [Shop] Doul's Weapon Emporium a +0 whip (25 gold) a +0 heater shield (45 gold) a +0 hunting sling (15 gold) a +0 broad axe (40 gold) a +0 quarterstaff (40 gold) a cursed +1 long sword of protection {(Curse: *Drain MR-)} (82 gold) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (695 gold) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. the +8 mithril axe "Arga" {speed, MR+} (646 gold) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (0, 0, D:4) a +0 whip of electrocution (1, 2, D:4) a +0 hatchet (12, 12, D:4) a +0 whip (unseen) (33, -17, D:4) the +6 heater shield of Feur {rF+} Base shield rating: 8 It protects you from fire. (40, 4, D:4) a +0 trident (46, 0, D:4) a +0 ring mail (53, -5, D:4) a +0 trident a +0 leather armour (54, -11, D:4) a +0 animal skin a +1 halberd (54, -7, D:4) a +0 ring mail (54, -6, D:4) a +0 plate armour a +2 mace of holy wrath Level 5 of the Dungeon (6, -14, D:5) a +0 giant spiked club a +0 great mace (7, -17, D:5) a +0 giant club (8, -18, D:5) a +0 robe (13, -15, D:5) a +0 short sword a +0 leather armour (13, -14, D:5) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. a +0 giant club a +0 giant spiked club (38, -26, D:5) a +0 dagger of caustic ooze (39, -30, D:5) a +0 shortbow (39, -25, D:5) a +0 ring mail (41, -33, D:5) a +0 hatchet a +0 scale mail (41, -30, D:5) a +0 dagger a +0 robe (42, -31, D:5) a +0 falchion a +0 ring mail (43, -30, D:5) a +0 mace a +0 scale mail (43, -28, D:5) a +0 battleaxe a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (0, 2, D:6) a +0 troll leather a troll corpse (skeletalised by now) (13, 31, D:6) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (23, 7, D:6) a +0 troll leather (23, 55, D:6) a cursed +1 mangonel of freezing {(Curse: MR-)} (29, 43, D:6) a +0 dire flail a +0 giant club (37, 27, D:6) a +0 robe (44, -2, D:6) a cursed +0 trident {(Curse: rF-)} (44, 34, D:6) a +0 dire flail a +0 giant spiked club (46, 21, D:6) a +0 shortbow (46, 39, D:6) a +0 shortbow (47, -5, D:6) a +0 mangonel (47, 14, D:6) a +0 cloak (48, 56, D:6) a +0 mace (49, 43, D:6) a +0 leather armour a +0 flail (50, 8, D:6) a +0 short sword (51, 43, D:6) a +0 dire flail a +0 giant club (57, 52, D:6) a +0 sai (62, 36, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a boulder beetle corpse (6, 1, D:7) a shapeshifter corpse (14, 1, D:7) a troll corpse (16, -14, D:7) an ugly thing corpse (20, -20, D:7) a potion of curing the Ecumenical Temple