Lanoc the Dungeon (3, 4, D) 933 sling bullets (still there?) 935 sling bullets (still there?) 945 sling bullets (still there?) 952 sling bullets (still there?) 957 sling bullets (still there?) 966 sling bullets (still there?) 969 sling bullets (still there?) 975 sling bullets (still there?) 979 sling bullets (still there?) 989 sling bullets (still there?) 992 sling bullets (still there?) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 3, D) a cursed -3 dagger a +0 robe (61, 8, D) a +2 ring of evasion a +6 ring of intelligence a +6 ring of dexterity (62, 1, D) a +2 hunting sling of flaming (62, 3, D) a +0 dagger a +0 robe an orc corpse (62, 8, D) a +0 mace of crushing (62, 9, D) an uncursed staff of death (63, 0, D) a +2 robe of magic resistance (63, 3, D) a +0 dagger of venom a +0 robe (63, 4, D) a +0 dagger a cursed +0 robe (63, 8, D) a book of Callings (68, 0, D) an uncursed staff of poison (70, 9, D) a +6 ring of intelligence an uncursed ring of protection from fire the ring "Zoidil" {*Drain +Fly SInv Stlth-} [ring of attention] It lets you see invisible. It lets you fly. It causes draining when unequipped. It makes you less stealthy. (71, 8, D) an uncursed staff of poison (71, 16, D) an uncursed ring of positive energy (71, 17, D) the ring of Voqos {Fire rElec rN+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (72, 8, D) an uncursed staff of poison (72, 9, D) a +2 hand crossbow of velocity (72, 16, D) an uncursed ring of see invisible (72, 17, D) an uncursed staff of summoning (73, 1, D) an uncursed amulet of harm (73, 16, D) a +0 short sword of distortion (73, 17, D) the +1 ice dragon scales of Musyan {-Cast rF- rC++ Int+7 Dex+8 Slay-3} It affects your intelligence (+7). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you vulnerable to fire. It greatly protects you from cold. It prevents spellcasting.