LLlMATKO Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, -4, D:1) a +0 leather armour (33, -1, D:1) a +0 dagger (36, 14, D:1) 16 stones (38, 14, D:1) a +0 whip (47, 0, D:1) a +0 dagger (59, 0, D:1) a +0 dagger Level 2 of the Dungeon (23, 22, D:2) the +1 long sword of Victory {flame, *Noise rPois Int+6 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+6). rPois: It protects you from poison. SInv: It lets you see invisible. *Noise: It may make noises in combat. (29, 19, D:2) a +0 short sword (32, 30, D:2) a +0 halberd (44, -3, D:2) a +0 spear (44, -2, D:2) a +0 leather armour (48, 30, D:2) a +0 animal skin Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 1, D:3) 6 arrows (6, -6, D:3) a +0 robe (14, -22, D:3) a +0 club (14, -21, D:3) a +0 dagger a +0 mace (14, -11, D:3) a +0 club (25, -22, D:3) a +0 club (28, -21, D:3) a +0 leather armour (44, 5, D:3) a +3 antimagic whip (44, 6, D:3) a +0 dagger (45, 4, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Buarefic's General Store a potion of berserk rage (65 gold) 18 stones (23 gold) a +3 morningstar of venom (283 gold) a +2 hunting sling of flaming (191 gold) a +0 broad axe (52 gold) (0, 0, D:4) a +0 club 3 stones (11, -18, D:4) 15 stones (11, -14, D:4) a +0 dagger (12, -1, D:4) a +0 dagger (15, -16, D:4) a book of Changes (19, -7, D:4) a +0 whip (24, -17, D:4) a +0 mace (31, -21, D:4) a staff of cold (51, 20, D:4) a +0 short sword a +0 ring mail a +0 flail of venom a +0 falchion a +0 leather armour a +0 hand axe a +0 scale mail (58, -5, D:4) a +0 hunting sling (63, -7, D:4) 26 stones a +0 club Level 5 of the Dungeon [Shop] Woghuyck's Antique Armour Shoppe the +5 plate armour "Owahos" {Rampage rN+ Dex+4} (1352 gold) Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. a +0 ring mail (80 gold) the +2 chain mail of Trumpets {rElec rPois rC-} (514 gold) rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 plate armour (460 gold) a +1 plate armour of cold resistance (700 gold) a +0 leather armour (40 gold) a +0 ring mail (80 gold) a +0 robe (14 gold) (0, 0, D:5) 5 stones (6, -18, D:5) a +0 whip (10, 28, D:5) a +0 club a +0 leather armour (12, -19, D:5) a +0 flail (12, -18, D:5) a +0 flail (12, -17, D:5) a +0 club (22, 20, D:5) a +0 club (24, 24, D:5) 11 stones (26, -3, D:5) a +0 club (27, -3, D:5) a +0 robe a +0 dagger (28, -3, D:5) a +0 leather armour a +0 flail (28, -2, D:5) a +0 ring mail a +0 trident (34, 5, D:5) a +0 hand axe (36, 11, D:5) a +0 ring mail (36, 14, D:5) a +0 robe (43, 8, D:5) a book of Displacement (44, -12, D:5) a staff of earth (54, -1, D:5) a staff of death Level 6 of the Dungeon (0, 0, D:6) a +0 spear (2, 7, D:6) 24 arrows a +0 shortbow (20, 2, D:6) 29 stones (21, 30, D:6) a +0 club (23, 21, D:6) a book of Storms (23, 23, D:6) 24 sling bullets (24, 7, D:6) a book of Cantrips (27, 31, D:6) a +0 hand axe (27, 33, D:6) a +0 trident (28, 32, D:6) a +0 ring mail a +0 club (29, 31, D:6) a +0 hand axe a +0 scale mail (29, 32, D:6) a +0 club (31, 31, D:6) 15 stones (36, 4, D:6) a +0 giant club (37, 6, D:6) a +0 giant spiked club (43, 26, D:6) a +0 ring mail (45, 23, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 battleaxe a +0 chain mail (0, 1, D:7) a +0 dagger a +0 leather armour (0, 2, D:7) a +0 hand axe (7, -22, D:7) a +0 mace (7, -10, D:7) +0 steam dragon scales (15, -24, D:7) a +0 war axe a +0 chain mail a +0 short sword (16, -24, D:7) a +0 dagger a +0 robe (17, -24, D:7) a +0 club a +0 leather armour (17, 8, D:7) a +0 ring mail (24, -2, D:7) 29 stones (25, -1, D:7) a +0 hand axe (25, 0, D:7) a +0 hand axe (26, -2, D:7) a +0 scale mail a +0 trident (26, 0, D:7) a +0 mace a +0 mace a +0 leather armour (38, 8, D:7) a +0 scale mail (52, -15, D:7) 20 arrows Level 8 of the Dungeon (0, 0, D:8) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. (5, 4, D:8) a +0 short sword (still there?) a +0 mace (still there?) an orc corpse (still there?) an orc corpse (still there?) (6, 3, D:8) a +0 scimitar (still there?) a +0 plate armour (still there?) (7, 6, D:8) a potion of invisibility (11, -8, D:8) 24 stones (28, -22, D:8) 26 stones (32, 3, D:8) a +0 dagger a +0 leather armour an orc corpse (33, 2, D:8) a +0 dagger of draining (33, 3, D:8) a +0 club an orc corpse (34, -3, D:8) a +0 chain mail (36, -2, D:8) a +0 leather armour (42, -3, D:8) a stone (45, 0, D:8) a stone (47, 4, D:8) a large rock