KristoblXynda the Dungeon (3, 4, D) 837 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +3 chain mail of fire resistance (35, 38, D) a +0 arbalest (still there?) a large rock (still there?) (36, 1, D) a lightning rod (3/4) (36, 14, D) the cursed +1 spear "Wosisimot" {flame, rPois Dex-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (37, 15, D) the +8 shortbow "Lacertilianbane" {freeze, rElec Str+3 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. (37, 32, D) a large rock (37, 33, D) an arrow (38, 0, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (38, 14, D) the +9 shortbow "Foleroaw" {venom, SInv} It poisons the ammo it fires. It lets you see invisible. (38, 29, D) a crystal ball of energy (38, 35, D) a cursed staff of power (still there?) a large rock (still there?) (38, 39, D) a javelin (39, 29, D) a +0 leather armour (39, 34, D) 2 arrows (39, 35, D) a +0 shortbow (unseen) (39, 36, D) 3 large rocks (39, 39, D) an arrow (still there?) a large rock (still there?) a javelin (still there?) (40, 0, D) the +1 robe of the Present {+Inv Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It lets you turn invisible. (40, 33, D) a javelin (40, 34, D) a large rock (40, 35, D) the +10 broad axe "Diahy" {antimagic, rN+ Stlth+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It makes you more stealthy. a javelin (still there?) (40, 36, D) an uncursed staff of earth (unseen) (40, 38, D) a large rock (40, 39, D) 2 large rocks (unseen) (41, 0, D) the cursed +2 quarterstaff of Bread {drain, +Rage MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (41, 29, D) the Tome of Fiery Dislocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Gell's Gravitas Translocation 3 c - Malign Gateway Summoning/Translocation 7 (41, 37, D) a large rock (41, 39, D) a large rock (42, 1, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (42, 38, D) a large rock (49, 0, D) a +2 flail of protection (49, 1, D) a crystal ball of energy (49, 24, D) an uncursed ring of flight (50, 25, D) a +1 buckler of protection (51, 0, D) an uncursed staff of air (51, 1, D) a +2 arbalest of velocity (52, 0, D) a +3 dagger of draining (52, 1, D) a cursed staff of power (52, 25, D) a +3 demon trident of venom (53, 0, D) the Guide on Igneous Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ring of Flames Charms/Fire 7 c - Ignition Fire 8 (53, 1, D) a +0 dire flail of venom (53, 24, D) a lightning rod (3/4) (53, 25, D) a +0 trident of piercing (53, 29, D) an uncursed staff of cold (54, 0, D) a lightning rod (3/4) (54, 1, D) a +3 blowgun (54, 12, D) the +1 robe of Absence {rF+} It protects you from fire. (55, 1, D) the cursed +1 ice dragon scales "Xyneykeg" {rF- rC++ MR+} It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (59, 36, D) an uncursed staff of earth (59, 37, D) a phantom mirror (60, 36, D) an uncursed staff of air (60, 37, D) a book of Minor Magic (61, 0, D) a +0 dagger (61, 8, D) an uncursed ring of poison resistance (61, 36, D) a +3 ring of dexterity (61, 37, D) an uncursed staff of air (62, 0, D) a +0 falchion of holy wrath (62, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (62, 4, D) a +3 scimitar of holy wrath (62, 5, D) an uncursed staff of wizardry a +0 long sword (62, 8, D) a fan of gales (62, 16, D) a +0 ring mail of positive energy (62, 19, D) a +0 dagger a +0 robe (62, 20, D) a +0 dagger (unseen) (62, 27, D) the cursed +2 hand axe "Cox Pus" {antimagic, rF+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (62, 36, D) a sack of spiders (62, 37, D) the amulet "Qalatel" {Harm *Drain +Blink} [amulet of harm] It increases damage dealt and taken. It lets you blink. It causes draining when unequipped. (63, 0, D) a +1 chain mail of fire resistance (63, 8, D) the +3 falchion of Popular Demand {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (63, 16, D) an uncursed staff of conjuration (63, 19, D) a +0 robe a +0 chain mail a +0 robe an uncursed amulet of the acrobat a +0 dagger a +1 arbalest of velocity a +0 ring mail (63, 20, D) a +0 dagger a +4 lajatang of speed a +0 dagger (63, 36, D) an uncursed ring of wizardry (63, 37, D) a scroll of brand weapon (64, 17, D) a +0 dagger (67, 0, D) an uncursed staff of wizardry (69, 0, D) a +4 blowgun (70, 9, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (70, 37, D) the cursed +1 arbalest "Kamn" {flame, rC++ Str+3 Int-5 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-5). It greatly protects you from cold. It makes you more stealthy. It has a curse placed upon it. (72, 8, D) the cursed +2 short sword "Vaghuili" {speed, +Blink rF++ rC+ Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It greatly protects you from fire. It protects you from cold. It lets you blink. It has a curse placed upon it. (72, 9, D) a +6 ring of strength an uncursed ring of ice