KristoblXynda Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -28, D:1) 22 bolts (2, -22, D:1) a +0 spear (2, -20, D:1) a +0 scale mail (3, 0, D:1) a +0 hand axe (24, -37, D:1) 18 sling bullets (36, -28, D:1) a cursed -3 dagger (36, -25, D:1) a +0 club (36, -23, D:1) 24 bolts (39, -16, D:1) 12 stones (39, -8, D:1) 18 stones (41, -37, D:1) a cursed -2 club (52, -36, D:1) a +0 spear (52, -35, D:1) a +0 flail (57, -23, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (9, 6, D:2) a +0 dagger (10, 7, D:2) a +0 whip (19, 23, D:2) a +0 rapier (21, 12, D:2) 13 stones (24, 12, D:2) 7 stones (27, 7, D:2) a +0 scythe a +0 robe (27, 29, D:2) a +0 dagger (35, 24, D:2) a +0 leather armour (36, 30, D:2) a +0 short sword (44, 10, D:2) a +0 club (44, 15, D:2) a +0 club (45, 25, D:2) a +0 short sword (45, 26, D:2) a stone (46, 2, D:2) a +0 club a cursed -2 robe Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (2, -20, D:3) a +0 quarterstaff (8, -19, D:3) 4 large rocks (8, -6, D:3) 5 stones (13, -12, D:3) a +0 hunting sling (22, -16, D:3) a +0 dagger a stone (30, -19, D:3) a +0 robe (32, -30, D:3) 12 poisoned needles (34, -37, D:3) a +0 robe (35, -8, D:3) a +0 war axe (39, 1, D:3) 24 sling bullets (43, -40, D:3) a +0 club (45, -40, D:3) 21 stones (49, -32, D:3) a cursed -3 dagger (50, 1, D:3) a +0 club a +0 club a +0 leather armour a +0 ring mail a +0 whip 5 tomahawks Level 4 of the Dungeon (0, 0, D:4) 17 bolts (7, 7, D:4) a +0 ring mail (14, 16, D:4) a +0 mace (19, 4, D:4) a +0 club (19, 5, D:4) a +0 scale mail (20, 4, D:4) a +0 mace a +0 ring mail (20, 6, D:4) a +0 whip a +0 leather armour (27, 12, D:4) a +0 mace (28, 24, D:4) a +0 chain mail (39, -6, D:4) an uncursed staff of fire a +0 giant spiked club (41, -9, D:4) the +7 flail "Goblinslayer" {speed, rElec rC+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from cold. It insulates you from electricity. (45, 0, D:4) a +0 spear (53, 9, D:4) a +0 leather armour (59, -4, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 20 arrows (2, -6, D:5) a +0 shortbow 14 arrows (3, -5, D:5) an arrow (7, -1, D:5) a +0 short sword a +0 leather armour (7, 3, D:5) a wand of flame (28) a +0 dagger a +0 robe (11, 13, D:5) a +0 short sword a +0 ring mail (12, 48, D:5) 13 stones (14, 24, D:5) 22 arrows (20, 7, D:5) 14 bolts (20, 9, D:5) 22 stones (21, -6, D:5) 17 arrows (29, 8, D:5) a +0 war axe a +0 robe (34, -4, D:5) 17 stones (38, -3, D:5) an arrow (40, -4, D:5) a +0 shortbow 8 arrows Level 6 of the Dungeon (0, 0, D:6) 3 tomahawks (3, 5, D:6) a +0 long sword (12, 13, D:6) 3 tomahawks (13, 20, D:6) a +0 leather armour (18, 2, D:6) a +0 hand axe (20, -21, D:6) a +0 dagger (20, -14, D:6) the +1 leather armour "Muecarr" {rN++ Dex-5 Slay+5} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from negative energy. (20, 9, D:6) a wand of enslavement (11) (21, 7, D:6) a +0 flail (22, -20, D:6) a +0 giant spiked club (22, 7, D:6) a +0 short sword (24, 1, D:6) a +0 ring mail (45, 4, D:6) a +0 scale mail (49, -13, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) an uncursed staff of cold (20, -3, D:7) a +0 robe (24, -10, D:7) 21 stones (32, -8, D:7) 13 stones (49, -33, D:7) 21 arrows (55, 18, D:7) 4 tomahawks of returning Level 8 of the Dungeon (3, -17, D:8) an arrow (4, -18, D:8) an arrow (5, -19, D:8) an arrow (7, -19, D:8) 6 arrows a +0 shortbow (8, -28, D:8) a cursed +0 club (9, -28, D:8) a +0 hand axe (9, -27, D:8) a +0 trident 2 tomahawks (9, -26, D:8) a tomahawk a cursed +0 chain mail a +0 short sword (9, -25, D:8) 2 tomahawks (9, -24, D:8) a tomahawk (9, -23, D:8) a tomahawk (11, -18, D:8) 6 stones (12, 0, D:8) a +0 hand axe a cursed +0 leather armour (18, -4, D:8) a +0 quarterstaff (20, -8, D:8) 3 javelins (21, -12, D:8) a +0 scale mail a +0 short sword (24, -4, D:8) an uncursed staff of wizardry an uncursed staff of conjuration an uncursed staff of wizardry 3 javelins (25, -2, D:8) a +1 plate armour of fire resistance (33, -11, D:8) a +0 plate armour a +0 trident (34, -9, D:8) a +0 giant club (35, -14, D:8) a +1 long sword a +0 shortbow 18 arrows (35, -12, D:8) an arrow (38, -18, D:8) a +0 falchion (39, -21, D:8) 45 arrows a +0 shortbow a +0 shortbow (39, -10, D:8) a +0 club a +0 leather armour (40, -28, D:8) a +1 short sword of electrocution (40, -22, D:8) an arrow (47, -30, D:8) a cursed +0 ring mail (48, 1, D:8) 17 sling bullets (49, -4, D:8) a +0 ring mail Level 9 of the Dungeon [Shop] Yrete's Food Shop a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (17, -44, D:9) a +0 chain mail (17, -33, D:9) a +0 shortbow 8 arrows (19, -35, D:9) an arrow (20, -36, D:9) an arrow (21, -37, D:9) an arrow (23, -42, D:9) 15 stones (24, -51, D:9) a +0 scale mail (24, -40, D:9) an arrow (26, -49, D:9) a +0 chain mail (29, -8, D:9) a +0 giant spiked club (31, -44, D:9) 17 arrows (33, -50, D:9) a +0 falchion (35, -44, D:9) 15 stones (39, -43, D:9) a +0 robe Level 10 of the Dungeon (0, 10, D:10) the +8 whip of Gadegud {slash, *Rage rElec MR- Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (1, -4, D:10) a +0 robe a +0 scale mail a +0 club a +0 scale mail a +0 dagger a +0 dagger of freezing a +0 hand axe a +0 scale mail (1, -3, D:10) a +0 club (1, 19, D:10) 11 bolts (5, -11, D:10) a +0 hand axe a +0 ring mail (13, -25, D:10) a +0 falchion (23, -2, D:10) a +0 scale mail (32, -20, D:10) the +5 short sword of Pestilence {venom, rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 chain mail (36, -7, D:10) a +0 ring mail (45, 7, D:10) a +0 giant club a +0 giant spiked club (45, 16, D:10) a +0 flail (46, 6, D:10) a +0 giant spiked club a +0 giant spiked club (47, -11, D:10) a +0 club (47, 7, D:10) 26 sling bullets (51, 10, D:10) 19 bolts Level 11 of the Dungeon (0, 0, D:11) an arrow (1, 1, D:11) an arrow (2, 1, D:11) a +0 shortbow 15 arrows (2, 2, D:11) a +0 shortbow 21 arrows (3, 2, D:11) an arrow (4, 1, D:11) an arrow (4, 2, D:11) 2 arrows (5, 2, D:11) 3 arrows (6, 27, D:11) an adder skeleton (9, 7, D:11) a +0 shortbow an arrow (10, 3, D:11) a +0 shortbow 18 arrows (14, 41, D:11) a +0 flail a +0 robe a cursed +1 dagger of freezing a +0 robe a +0 spear a cursed +0 robe (18, 33, D:11) a +0 ring mail a +0 falchion (18, 34, D:11) a +0 mace (19, 34, D:11) a cursed +0 plate armour a +0 long sword (20, 30, D:11) a tomahawk of returning a +0 hand axe (20, 34, D:11) 2 tomahawks of returning (24, 16, D:11) a +0 falchion (26, 17, D:11) a +0 robe a +0 dagger of draining (28, 17, D:11) a +0 club (29, -15, D:11) a +0 club (31, 17, D:11) a +0 flail (32, -12, D:11) a stone (33, -11, D:11) a stone a +2 dagger of draining a +0 robe (34, -11, D:11) a +0 dagger an uncursed staff of poison 3 stones (35, -12, D:11) 4 stones a +0 flail (44, 47, D:11) 14 stones Level 12 of the Dungeon [Shop] Kadwil's Distillery a potion of might (52 gold) a potion of curing (39 gold) a potion of ambrosia (104 gold) a potion of curing (39 gold) a potion of haste (130 gold) a potion of degeneration (13 gold) a potion of lignification (39 gold) a potion of ambrosia (104 gold) 2 potions of brilliance (104 gold) (0, 0, D:12) an adder skeleton (6, -25, D:12) a +0 trident (unseen) (17, -8, D:12) an ugly thing corpse (skeletalised by now) (20, -20, D:12) 22 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of teleportation