KristoblXynda the Dungeon (3, 4, D) 825 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) the +0 sword of Power a +0 long sword (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 23, D) 2 arrows (19, 0, D) the +10 hunting sling "Nuretage" {flame, rPois MP-9 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your magic capacity (-9). It makes you more stealthy. (19, 16, D) a +5 halberd of protection (19, 17, D) an uncursed staff of fire (20, 3, D) the ring "Jyumeups" {Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It makes you less stealthy. (20, 16, D) a sack of spiders (20, 17, D) an uncursed staff of death (20, 32, D) an uncursed staff of earth (20, 33, D) a +3 ring mail of magic resistance (20, 44, D) a +0 glaive a +0 long sword of slicing a +0 long sword a +0 long sword (21, 16, D) a +7 shortbow (21, 17, D) an uncursed staff of cold (21, 32, D) a +0 short sword (21, 33, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (21, 43, D) a +0 cloak (21, 45, D) a cursed +0 glaive (unseen) (22, 16, D) a +0 short sword (22, 32, D) a +6 plate armour of ponderousness (22, 33, D) a lightning rod (4/4) (23, 0, D) the +5 morningstar of Itrewofo {crush, rF- Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It makes you vulnerable to fire. (23, 3, D) Zivatt's Grimoire of Black Secrets Spells Type Level a - Animate Dead Necromancy 4 b - Bolt of Draining Conjuration/Necromancy 5 Rumi's Almanac of Stones and the Voyage Spells Type Level a - Apportation Translocation 1 b - Stone Arrow Conjuration/Earth 3 c - Summon Forest Summoning/Translocation 5 (23, 22, D) a +0 rapier (23, 23, D) 2 arrows (unseen) (23, 24, D) an arrow (23, 25, D) an arrow (23, 27, D) 2 arrows (23, 32, D) the cursed +1 dagger of the Spinneret {speed, rF+ rN+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (23, 33, D) a book of Flames (23, 34, D) a +1 pair of gloves of archery (24, 11, D) a water moccasin corpse (skeletalised by now) (24, 18, D) the cursed +0 chain mail of Satisfaction {Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (24, 23, D) 11 arrows (24, 33, D) an uncursed staff of air (24, 34, D) a phial of floods (24, 44, D) a +2 great sword of slicing (still there?) an uncursed staff of cold (still there?) (25, 22, D) a cursed -3 long sword a +0 leather armour of poison resistance a +0 longbow a cursed +0 leather armour 39 arrows a +3 short sword of protection an elf corpse (25, 24, D) 3 arrows (25, 32, D) an uncursed staff of cold (25, 33, D) a fan of gales (25, 34, D) a +0 hand axe (26, 32, D) the +1 robe "Bacur" {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (26, 33, D) a +0 trident (26, 34, D) a +0 dagger (26, 37, D) a +2 battleaxe of venom (unseen) (26, 38, D) a +2 cloak (still there?) a +3 great sword of freezing (still there?) (26, 39, D) a +0 glaive (unseen) (27, 0, D) the +9 hunting sling "Golink" {venom, +Fly rElec rPois} It poisons the ammo it fires. It insulates you from electricity. It protects you from poison. It lets you fly. (27, 26, D) an arrow (27, 32, D) an uncursed staff of power (27, 33, D) the Compendium of Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Cold Conjuration/Ice 6 (27, 34, D) the +7 sceptre of Torment (27, 37, D) a +0 battleaxe a +0 war axe a +0 war axe (27, 39, D) a +0 cloak (unseen) (28, 0, D) the +5 great mace of Punishment {crush, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (28, 32, D) a manual of Maces & Flails (28, 33, D) a +0 long sword (29, 0, D) the cursed +0 ring mail of the Peasants {Str+3 Int-4 Dex+4} It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+4). It has a curse placed upon it. (29, 32, D) a +0 hand axe (30, 29, D) 2 arrows (31, 15, D) 5 arrows (31, 17, D) 31 arrows (34, 28, D) Zeocus's Disquisition on Lightness and the Compass Spells Type Level a - Recall Summoning/Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Lightning Bolt Conjuration/Air 5 d - Disjunction Translocation 8 (35, 15, D) the cursed +1 chain mail of Okawaru's Regard {rN++ Str+3 Slay+5} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from negative energy. It has a curse placed upon it. (35, 29, D) the ring of Okawaru's Pride {-Tele rN+++ Str+4 Int-5 Dex+3} [ring of dexterity] It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+3). It renders you almost immune to negative energy. It prevents most forms of teleportation. (36, 1, D) a +0 dagger (37, 0, D) a sack of spiders (37, 1, D) the Tome of Black Rituals Spells Type Level a - Regeneration Charms/Necromancy 3 b - Vampiric Draining Necromancy 3 c - Agony Necromancy 5 d - Death Channel Necromancy 6 (37, 11, D) a +3 hand axe a +0 robe (37, 14, D) the +4 war axe of Suicidal Tendencies {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. (38, 0, D) a +0 robe (38, 8, D) a +0 great mace (unseen) (39, 1, D) a book of the Earth (39, 2, D) an uncursed staff of conjuration a +0 robe (39, 10, D) a cursed -1 mace +2 ice dragon scales (39, 19, D) the +7 dagger of Puhea {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (40, 10, D) an uncursed staff of death a +0 robe a +0 dagger a +2 hunting sling of freezing a +4 chain mail of cold resistance (40, 11, D) a +1 mace of draining a +2 leather armour of magic resistance a +0 dagger a +0 robe (40, 15, D) the Papyrus of Unholy Intoxication Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Agony Necromancy 5 (41, 9, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a +0 robe (49, 1, D) a book of Death (49, 24, D) a +2 rapier of venom (49, 36, D) a crystal ball of energy (49, 37, D) the +8 rapier "Irrery" {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (50, 0, D) a phial of floods (50, 1, D) an uncursed ring of poison resistance (50, 20, D) a +0 flail (50, 24, D) a +0 fustibalus of freezing (50, 25, D) a cursed staff of power (50, 36, D) an uncursed staff of fire (50, 37, D) a sack of spiders (50, 39, D) the ring of the Lotus Blossom {MR+ Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (51, 0, D) a +3 leather armour of poison resistance (51, 13, D) the +6 glaive of Ute Jefe {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (51, 24, D) a book of Callings (51, 25, D) Gynnofom's Volume of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Lightning Bolt Conjuration/Air 5 c - Iron Shot Conjuration/Earth 6 (51, 36, D) a +4 ring of strength (51, 37, D) a book of Debilitation (52, 1, D) a +3 giant club (52, 8, D) a +6 lajatang of speed (unseen) (52, 24, D) a lamp of fire (52, 25, D) the +1 war axe of Balance {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (52, 37, D) a lightning rod (4/4) (53, 9, D) a +0 scythe of freezing (53, 24, D) a lightning rod (4/4) (53, 25, D) the Reference Book on Flight and the Rocks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Iron Shot Conjuration/Earth 6 (53, 36, D) a +0 halberd of protection (53, 37, D) an uncursed staff of conjuration (54, 0, D) a +0 flail (54, 1, D) an uncursed staff of poison (54, 9, D) a +0 scythe of slicing (54, 24, D) a +3 blowgun (54, 25, D) the ring "Buivea Miugh" {Ice rPois Dex+5} [ring of ice] It enhances your ice magic. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (54, 36, D) a book of Summonings (55, 0, D) a fan of gales (55, 1, D) a +2 leather armour of cold resistance (55, 6, D) a +0 trident (55, 24, D) an uncursed staff of cold (60, 11, D) 7 tomahawks (60, 41, D) the ring of the Shrike {Fire +Blink MP+9 Str-3 Slay+4} [ring of fire] It enhances your fire magic. It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you blink. the amulet "Ryunkireel" {+Fly Regen+ Str-2 Dex+4 Slay+3} [amulet of regeneration] It affects your strength (-2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. It increases your rate of regeneration. (61, 0, D) an uncursed staff of energy (61, 16, D) a fan of gales (61, 36, D) a +0 war axe of flaming (62, 1, D) an uncursed staff of cold (62, 16, D) an uncursed staff of poison (63, 0, D) a scroll of brand weapon (63, 8, D) the +6 giant spiked club of Mayhem {freeze, MR++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (63, 29, D) a +3 lajatang of speed (63, 30, D) the +4 shortbow "Wagiulol" {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). a +0 plate armour a +0 robe a +0 great mace a +0 plate armour a +0 great mace a +0 chain mail (63, 33, D) a bolt (64, 16, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (64, 29, D) a +0 glaive a +0 plate armour (64, 30, D) an uncursed staff of conjuration a +0 arbalest 21 bolts (67, 0, D) an uncursed staff of cold (68, 0, D) a book of Flames (69, 36, D) an uncursed staff of air (69, 39, D) a +0 flail (69, 40, D) a +0 flail (70, 36, D) an uncursed staff of cold (70, 37, D) an uncursed amulet of faith (70, 39, D) a +0 hand axe a +0 battleaxe (71, 9, D) the cursed +1 shortbow "Hydraslayer" {venom, Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It has a curse placed upon it. (71, 36, D) a +4 spear (71, 39, D) a +1 shortbow of velocity (71, 41, D) a +0 war axe (71, 42, D) the +5 dagger of the Orb {protect, +Blink MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It lets you blink. (72, 16, D) a +6 falchion of slicing (72, 17, D) the +12 flail "Riaduq" {pain, rPois Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from poison. (72, 36, D) an uncursed staff of death (72, 40, D) a +2 glaive of venom (73, 1, D) an uncursed staff of poison (73, 17, D) a +2 scale mail of poison resistance (73, 30, D) the +7 war axe "Dezxarocilo" {chop, rElec rPois rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (73, 37, D) the +0 leather armour of True Grit {rPois Str+2} It affects your strength (+2). It protects you from poison. (75, 1, D) an uncursed staff of conjuration