KristoblXynda the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (5, 5, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 shield (still there?) a +0 scale mail (still there?) (9, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) the +6 hand crossbow of Lyxer {velocity, MP+9} Any bolt fired from it inflicts extra damage. It affects your magic capacity (+9). (49, 37, D) the +6 spear "Zifunanu" {pierce, *Drain Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It causes draining when unequipped. (50, 24, D) the +9 lajatang "Muagu" {flame, rF++ Dex-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It greatly protects you from fire. It makes you more stealthy. (50, 25, D) a lightning rod (4/4) (50, 30, D) a +4 falchion of holy wrath (unseen) (50, 36, D) a +1 falchion of holy wrath (50, 37, D) a +2 morningstar of draining (50, 41, D) a +0 whip (unseen) (51, 24, D) a +2 leather armour of fire resistance (51, 29, D) a +0 rapier (unseen) (51, 30, D) a +0 lajatang of pain (still there?) a throwing net (still there?) (51, 31, D) a +0 rapier a +0 chain mail (51, 36, D) an uncursed staff of poison (51, 37, D) a +0 hand axe (51, 40, D) the +8 scythe "Ewero" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (51, 41, D) a +0 robe a black mamba corpse (skeletalised by now) (52, 24, D) a book of Geomancy (52, 25, D) a +0 robe (52, 29, D) a +0 halberd (still there?) a throwing net (still there?) (52, 36, D) an uncursed ring of protection from magic (52, 37, D) a +0 glaive (52, 41, D) a +0 dire flail (still there?) a water moccasin corpse (skeletalised by now) (still there?) (53, 24, D) a lamp of fire (53, 25, D) a book of Geomancy (53, 36, D) a fan of gales (53, 40, D) a +3 trident of venom a +0 robe (54, 24, D) a crystal ball of energy (54, 25, D) the ring "Buthups" {*Contam +Fly rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. It lets you fly. It causes magical contamination when unequipped. (54, 36, D) an uncursed staff of earth (55, 24, D) a +0 flail (56, 24, D) a +0 giant spiked club (unseen) (59, 36, D) the Reference Book on Transmutation and the Mountains Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 (59, 37, D) Sif Muna's Volume of Harmful Transmigration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Petrify Transmutation/Earth 4 d - Venom Bolt Conjuration/Poison 5 e - Iron Shot Conjuration/Earth 6 (59, 43, D) the +6 morningstar of Pain and Death {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. The Shining One disapproves of the use of such an item. a +0 robe (60, 41, D) an uncursed staff of cold a cursed +0 robe a potion of blood (60, 42, D) a +0 dire flail a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 0, D) a +3 scale mail of cold resistance (61, 16, D) a +0 hand axe of venom (61, 26, D) a fan of gales (61, 27, D) a +6 ring of dexterity (61, 36, D) Keibestry's Grimoire of Flight and Battle Magic Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Bolt of Cold Conjuration/Ice 6 (61, 41, D) a +0 trident (61, 44, D) a +0 dagger (unseen) (62, 1, D) an uncursed staff of poison (62, 9, D) a book of Debilitation (62, 11, D) a +0 club a +0 ring mail a +0 leather armour (62, 17, D) a crystal ball of energy (62, 27, D) a phial of floods (62, 36, D) a +5 plate armour (62, 37, D) a +1 chain mail of cold resistance (63, 0, D) a cursed staff of cold (63, 11, D) a +0 dagger (unseen) (63, 12, D) a +0 dagger a +0 robe (63, 16, D) a +3 mace of protection (63, 17, D) a book of Debilitation (63, 20, D) an uncursed staff of conjuration (63, 26, D) a +5 longbow (63, 27, D) a +0 vampiric falchion (63, 36, D) an uncursed ring of resist corrosion (63, 37, D) a lamp of fire (64, 16, D) the +3 bardiche of Blood-Lust {protect, rF+ Str+8} It protects the one who uses it against injury (+AC on strike). It affects your strength (+8). It protects you from fire. (64, 26, D) a +2 leather armour of cold resistance (64, 27, D) a +1 halberd of venom (65, 26, D) an uncursed staff of cold (66, 3, D) a +0 trident (unseen) (67, 0, D) +1 ice dragon scales (67, 3, D) a +0 trident (unseen) (68, 0, D) an uncursed staff of fire (68, 3, D) a +0 trident a throwing net (69, 0, D) an uncursed staff of summoning (69, 36, D) an uncursed staff of energy (70, 9, D) a +2 antimagic mace (70, 36, D) a fan of gales (70, 37, D) a +2 spear of venom (70, 39, D) a +0 spear (70, 40, D) a +0 spear (70, 41, D) a +0 rapier (unseen) (71, 11, D) an uncursed staff of cold a +0 robe an uncursed staff of power a +0 chain mail a +0 dagger a +0 chain mail (71, 17, D) a book of Frost (71, 26, D) a +0 helmet of intelligence (71, 27, D) an uncursed staff of energy (71, 36, D) a +0 quarterstaff of protection (71, 37, D) a +0 quarterstaff (71, 41, D) a +0 rapier a +0 robe (72, 8, D) a +0 dagger (72, 9, D) a +1 ring mail of cold resistance (72, 12, D) a +0 dagger a cursed +0 robe (72, 16, D) a +3 chain mail of poison resistance (72, 26, D) a +6 war axe of venom (72, 27, D) a +1 plate armour of poison resistance (72, 36, D) a +0 battleaxe of flaming (72, 40, D) a +0 rapier (unseen) (72, 41, D) the +4 quarterstaff of the Thing {venom, Dex+6 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+6). It lets you see invisible. (unseen) (73, 16, D) an uncursed staff of summoning (73, 17, D) an uncursed staff of conjuration (73, 26, D) a book of Conjurations (73, 31, D) a +0 flail (73, 36, D) a crystal ball of energy