KristoblXynda the Dungeon (3, 2, D) a +0 long sword (still there?) a +0 long sword (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (9, 1, D) a +3 shield (9, 3, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a lightning rod (4/4) (19, 1, D) an uncursed ring of see invisible (19, 16, D) an uncursed ring of see invisible (19, 17, D) an uncursed staff of cold (20, 1, D) a wand of acid (3/15) a wand of lightning (4/15) a fan of gales an uncursed staff of wizardry (20, 16, D) a +0 mace of holy wrath (20, 17, D) a +2 shield of cold resistance (21, 0, D) a +3 plate armour of cold resistance (21, 1, D) the Handbook of Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Simulacrum Ice/Necromancy 6 (21, 7, D) a +0 great sword (unseen) (21, 16, D) a +0 glaive of venom (21, 17, D) a +1 spear of flaming (22, 4, D) a +0 scimitar of flaming (unseen) (22, 6, D) a +2 great sword of flaming (still there?) a fire dragon corpse (still there?) (22, 16, D) a cursed ring of see invisible (22, 17, D) a cursed staff of conjuration (22, 25, D) a +0 hand axe (23, 1, D) a +2 leather armour of poison resistance (23, 3, D) a +0 scimitar of flaming (23, 4, D) a +0 great sword of flaming (23, 5, D) a +1 great sword of flaming a +3 great sword of flaming a fire giant corpse (23, 7, D) a +0 great sword (unseen) (23, 16, D) a book of Misfortune (23, 17, D) a +0 mace of venom (23, 18, D) a +2 shortbow of velocity (24, 0, D) an uncursed staff of energy (24, 1, D) an uncursed ring of poison resistance (24, 4, D) a fire dragon corpse (24, 6, D) a +0 long sword (still there?) a hell hound corpse (still there?) (24, 16, D) the +9 staff of Olgreb {rPois} It protects you from poison. (24, 17, D) a phial of floods (24, 18, D) an uncursed ring of positive energy (24, 25, D) a +3 great mace (unseen) (25, 1, D) an uncursed staff of conjuration (25, 16, D) a book of the Earth (25, 17, D) a +1 plate armour of cold resistance (25, 18, D) an uncursed staff of summoning (26, 1, D) an uncursed ring of wizardry (26, 4, D) a +2 scimitar of flaming (26, 16, D) a +0 morningstar of protection (26, 17, D) a +1 hand crossbow of freezing (27, 1, D) an uncursed ring of protection from magic (27, 4, D) a +0 scimitar of flaming (27, 16, D) a +1 chain mail of fire resistance (27, 17, D) an uncursed ring of positive energy (28, 1, D) an uncursed staff of wizardry (28, 16, D) an uncursed staff of summoning (28, 17, D) a +1 ring mail of fire resistance (29, 0, D) a fan of gales (29, 1, D) an uncursed staff of fire (29, 16, D) a +0 scale mail (29, 17, D) a manual of Charms (34, 28, D) a book of Debilitation (35, 0, D) the +9 chain mail of Lies {rElec rC+} It protects you from cold. It insulates you from electricity. (35, 14, D) an uncursed ring of stealth a +6 whip of venom (35, 15, D) a Grand Grimoire (35, 28, D) an uncursed amulet of harm (35, 34, D) a hell hound corpse (36, 0, D) a +4 triple crossbow of freezing (36, 1, D) a +2 glaive of venom (36, 15, D) an uncursed staff of fire (36, 19, D) a +0 trident (36, 28, D) a sack of spiders (37, 0, D) a +3 plate armour of cold resistance (37, 1, D) a cursed amulet of guardian spirit (37, 14, D) a +0 dagger of protection (37, 28, D) a book of Conjurations (37, 29, D) a book of Conjurations (38, 1, D) a +2 antimagic morningstar (38, 14, D) a wand of iceblast (2/15) (38, 28, D) an uncursed staff of cold (38, 29, D) a +4 demon trident of draining a +0 plate armour a +2 morningstar of crushing (39, 0, D) an uncursed staff of poison (39, 1, D) a +3 trident of venom (39, 5, D) a +0 great sword (unseen) (39, 14, D) +1 ice dragon scales (39, 15, D) a +7 blowgun (39, 18, D) a +2 plate armour of poison resistance (39, 19, D) a +0 morningstar a +0 robe a +0 short sword (39, 28, D) an uncursed staff of conjuration (39, 29, D) a book of Burglary (39, 31, D) a +1 demon whip of venom (40, 0, D) a +4 blowgun (40, 1, D) the +6 hunting sling "Ladi" {velocity, Int+3} Any stone fired from it inflicts extra damage. It affects your intelligence (+3). (40, 14, D) the +1 ring mail of Ygizuos {MR+} It affects your resistance to hostile enchantments. (40, 15, D) a Grand Grimoire (40, 28, D) a book of Death (40, 29, D) a +0 trident a +1 ring mail of fire resistance a +2 robe of magic resistance (41, 0, D) a crystal ball of energy (41, 1, D) a book of Power (41, 14, D) a +3 hunting sling of velocity (41, 15, D) a book of Annihilations (41, 18, D) a +0 trident (unseen) (41, 28, D) an uncursed staff of poison (41, 29, D) a +2 ring mail of cold resistance (41, 31, D) a +0 demon trident (42, 0, D) an uncursed amulet of the gourmand (42, 1, D) a +3 whip of draining (42, 15, D) a cursed staff of power (42, 28, D) an uncursed staff of conjuration (42, 29, D) a +4 whip of draining (43, 29, D) a +3 mace of protection (44, 28, D) the Compendium of Toxic Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Invisibility Hexes 6 (48, 21, D) a +0 hand axe (unseen) (49, 0, D) the +1 great sword "Todul" {slice, *Slow MP+9 Str+5 Dex+8} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+8). It affects your magic capacity (+9). It may slow you when you take damage. (49, 1, D) the cursed +1 quarterstaff "Dettui" {vamp, *Drain +Rage rC+ Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It protects you from cold. It lets you go berserk. It causes draining when unequipped. It has a curse placed upon it. (49, 36, D) the cursed +1 leather armour of Targha Usti {Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It has a curse placed upon it. (49, 37, D) the cursed +0 morningstar of Eternal Vigilance {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (50, 0, D) a +1 plate armour of fire resistance (50, 1, D) a +0 arbalest of freezing (50, 4, D) a water moccasin corpse (skeletalised by now) (50, 5, D) a bullfrog corpse (skeletalised by now) (50, 12, D) +1 pearl dragon scales (50, 13, D) a Grand Grimoire (50, 24, D) the +5 falchion of the Manifold Seas {slice, +Fly rElec rC- rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It lets you fly. (50, 36, D) a +3 ring of protection (50, 37, D) an uncursed ring of see invisible (51, 0, D) a +1 leather armour of cold resistance (51, 1, D) a book of Dreams (51, 7, D) a bullfrog corpse (skeletalised by now) (51, 12, D) a crystal ball of energy (51, 13, D) a +0 robe (51, 24, D) a +3 leather armour of magic resistance (51, 25, D) a fan of gales (51, 33, D) a +1 morningstar of protection (unseen) (51, 36, D) a +4 hunting sling of flaming (51, 37, D) a +2 great sword of electrocution (52, 0, D) the cursed +0 scale mail of Limitation {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (52, 1, D) a +2 buckler of protection (52, 12, D) the +3 scale mail of the Gusle {+Inv} It lets you turn invisible. (52, 13, D) a +4 hand axe of electrocution (52, 24, D) a +3 ring of dexterity (52, 25, D) a +5 fustibalus of freezing (52, 26, D) a necrophage corpse (skeletalised by now) (52, 28, D) a +0 battleaxe (52, 29, D) a +0 great sword a +0 robe a cursed -2 ring of evasion (52, 36, D) a +2 rapier of freezing (52, 37, D) the cursed +1 leather armour of Listlessness {*Slow Str+6} It affects your strength (+6). It may slow you when you take damage. It has a curse placed upon it. (53, 0, D) a +2 quarterstaff of protection (53, 1, D) a +7 scimitar of holy wrath (53, 3, D) a spiny frog corpse (skeletalised by now) (still there?) a rime drake corpse (skeletalised by now) (still there?) (53, 16, D) a necrophage corpse (skeletalised by now) (53, 18, D) a +7 antimagic quarterstaff (unseen) (53, 24, D) a +1 plate armour of fire resistance (53, 25, D) the Incunabulum of Supportive Weightlessness Spells Type Level a - Summon Butterflies Summoning 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Recall Summoning/Translocation 3 e - Summon Ice Beast Ice/Summoning 4 (53, 26, D) a +0 dagger a +0 robe (53, 28, D) a +0 dagger a cursed +0 robe a necrophage corpse (skeletalised by now) (54, 0, D) a +4 rapier of draining (54, 1, D) a lightning rod (4/4) (54, 3, D) a komodo dragon corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (54, 12, D) a phial of floods (54, 16, D) a necrophage corpse (skeletalised by now) (54, 24, D) a +0 dagger (54, 25, D) a sack of spiders (54, 26, D) a +0 trident of piercing a +0 robe a human corpse (skeletalised by now) (55, 0, D) a +0 dagger of speed (55, 1, D) a book of Misfortune (55, 12, D) a +0 robe (55, 13, D) a +2 morningstar of distortion (55, 17, D) a +4 halberd of protection (unseen) (55, 18, D) a cursed +3 morningstar (unseen) (55, 24, D) a +3 scale mail of poison resistance (59, 21, D) a +0 dagger (unseen) (59, 36, D) a cursed -5 ring of strength (59, 37, D) the Tome of Toxic Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Poisonous Vapours Poison/Air 2 d - Bolt of Fire Conjuration/Fire 6 (60, 21, D) an arrow (60, 30, D) a +0 helmet (60, 36, D) a +2 ring of intelligence (60, 37, D) a book of Dreams (61, 8, D) the +3 lajatang "Posof" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (61, 11, D) a +0 dagger (unseen) (61, 16, D) an uncursed ring of flight (61, 26, D) an uncursed staff of conjuration (61, 37, D) a +3 dagger of venom (62, 0, D) a +4 mace of protection (62, 8, D) a +0 dagger (62, 9, D) a +2 longbow (62, 10, D) a +1 great sword of holy wrath a +0 robe (62, 11, D) a +0 scale mail (62, 16, D) an uncursed staff of poison (62, 17, D) a sack of spiders (62, 26, D) an uncursed staff of cold (62, 27, D) a book of Ice (62, 36, D) a +0 demon whip of electrocution (62, 37, D) the +11 hunting sling "Newt's Foe" {velocity, -Tele rN+ MR+} Any stone fired from it inflicts extra damage. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (62, 41, D) a cursed +4 war axe (unseen) (63, 0, D) the +5 scythe of Armageddon {venom, rElec rF- MR+++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 8, D) a +2 leather armour of cold resistance (63, 10, D) a +0 hand axe (63, 16, D) a +0 long sword (63, 17, D) a manual of Bows (63, 19, D) a +3 vampiric long sword (still there?) an arrow (still there?) (63, 20, D) an arrow (63, 21, D) an arrow (63, 26, D) a +2 flail of protection (63, 27, D) an uncursed staff of death (63, 36, D) a book of Transfigurations (64, 16, D) an uncursed staff of wizardry (64, 17, D) a book of Misfortune (64, 19, D) an arrow a +0 short sword a +0 chain mail (64, 20, D) a +0 short sword a +0 longbow 8 arrows a cursed +0 leather armour a +0 long sword (64, 21, D) an arrow (64, 26, D) a book of Necromancy (64, 27, D) an uncursed staff of wizardry (65, 26, D) an uncursed staff of wizardry (66, 17, D) an arrow (66, 18, D) the +5 rapier "Ujeariyd" {antimagic, +Fly rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It lets you fly. (67, 2, D) a cursed -1 dagger (unseen) (67, 16, D) an arrow (68, 1, D) a +0 dagger a +0 robe (68, 2, D) a +0 ring mail (69, 36, D) a +2 long sword of flaming (70, 8, D) a +1 spear of piercing (70, 9, D) the Guide on the Doomed Snowflakes Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Throw Icicle Conjuration/Ice 4 d - Agony Necromancy 5 e - Bolt of Cold Conjuration/Ice 6 (70, 11, D) a +0 flail (unseen) (70, 12, D) a +0 leather armour (unseen) (70, 29, D) the +8 dagger of Gozag's Fury {pierce, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (unseen) (70, 36, D) an uncursed amulet of harm (70, 37, D) a sack of spiders (71, 8, D) an uncursed amulet of rage (71, 11, D) a +0 dagger a +0 leather armour (71, 16, D) an uncursed ring of see invisible (71, 17, D) an uncursed staff of energy (71, 27, D) a +0 flail (71, 36, D) a +2 short sword of venom (71, 37, D) a +2 hunting sling of flaming (72, 8, D) an uncursed ring of wizardry (72, 9, D) a +0 club (72, 11, D) a cursed staff of poison (72, 12, D) a +0 club (unseen) (72, 16, D) a +2 plate armour of poison resistance (72, 17, D) a +4 ring of strength (72, 26, D) an uncursed staff of summoning (72, 27, D) a +4 dagger of holy wrath (72, 28, D) a +0 trident (72, 36, D) the cursed ring "Kiawiw" {MR+ EV-3} [ring of evasion] It affects your evasion (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 1, D) the +8 hand crossbow of Contradiction {speed, +Inv rN+ MP+9} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. (73, 16, D) a +1 hunting sling of flaming (73, 17, D) a +3 amulet of reflection (73, 26, D) a +0 ring mail of cold resistance (73, 27, D) a crystal ball of energy (73, 36, D) an uncursed ring of wizardry (73, 37, D) a +2 chain mail of cold resistance (74, 1, D) a wand of disintegration (7/24) (74, 2, D) a +0 dagger (unseen) (74, 3, D) a +0 short sword (unseen) (74, 28, D) a cursed -3 club (75, 1, D) a book of Cantrips