KristoblXynda the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 war axe (9, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Jankoem" {velocity, rPois rF+ MR+ Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (61, 0, D) the +5 hand crossbow "Hojapliem" {freeze, *Corrode +Blink Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It lets you blink. It may corrode you when you take damage. (61, 3, D) a +0 ring mail (61, 11, D) a scorpion corpse (62, 0, D) the Grimoire of Scorching Shape Shifting Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 (62, 3, D) a +0 dagger (unseen) (62, 8, D) a +1 mace of draining (62, 9, D) an uncursed staff of poison (62, 11, D) a scorpion corpse (63, 0, D) a +2 scythe of protection (63, 3, D) a +0 dagger (63, 8, D) a +2 hunting sling of velocity (63, 12, D) a jumping spider corpse (67, 0, D) an uncursed ring of wizardry (68, 0, D) a book of Debilitation (70, 8, D) a +2 spear of piercing (70, 9, D) an uncursed staff of summoning (70, 11, D) a jumping spider corpse a jumping spider corpse (71, 16, D) 2 scrolls of brand weapon (72, 8, D) a +2 shortbow of flaming (72, 9, D) a +3 chain mail of fire resistance (72, 17, D) a +1 battleaxe of chopping (73, 1, D) a +3 leather armour of cold resistance (73, 16, D) a +8 shortbow (73, 17, D) an uncursed staff of fire (75, 1, D) the +8 short sword of Wrath {pierce, rC- rN+ Str+6 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy.