KristoblXynda the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 7, D) a +0 shield (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (5, 5, D) a +0 war axe (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 0, D) a +2 falchion of draining (62, 1, D) a cursed staff of power (62, 8, D) a +1 spear of piercing (64, 0, D) a +6 ring of strength a +6 ring of strength (67, 0, D) a +0 dire flail of protection (68, 0, D) the cursed +3 spear of the Common Good {pierce, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (69, 0, D) a +2 shortbow of freezing (70, 8, D) a +1 robe of positive energy (70, 9, D) a book of Power (71, 8, D) an uncursed staff of conjuration (71, 12, D) a tomahawk (71, 13, D) a throwing net (72, 8, D) a +2 leather armour of cold resistance (72, 9, D) a +0 trident (73, 1, D) a +2 hunting sling of flaming