Kraw Level 1 of the Dungeon (0, 0, D:1) a +0 whip (-15, 3, D:1) 26 stones (3, 4, D:1) a stone (-14, 11, D:1) a +0 mace (7, 14, D:1) a +0 ring mail (23, 14, D:1) 29 stones (36, 18, D:1) a +0 helmet (-8, 24, D:1) 2 stones (-10, 27, D:1) a +0 dagger (-9, 27, D:1) a +0 club (12, 27, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (22, 19, D:2) a stone (23, 19, D:2) a stone (22, 21, D:2) a stone (23, 22, D:2) a stone (23, 24, D:2) a stone (38, 24, D:2) a +0 club (-1, 27, D:2) a +0 dagger (13, 48, D:2) a +0 whip (21, 50, D:2) a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail (21, 3, D:3) a +1 dagger of electrocution (-23, 5, D:3) a +0 animal skin (still there?) a +0 club (still there?) (17, 5, D:3) a +0 dagger (-24, 6, D:3) a +0 whip of flaming a +0 robe a +0 scale mail a +0 mace a cursed +0 leather armour (-16, 14, D:3) a +0 club (-15, 18, D:3) a cursed +0 dagger a +0 robe (1, 18, D:3) a +0 leather armour (40, 20, D:3) 27 stones (26, 23, D:3) a +0 flail (-4, 25, D:3) a +0 dagger a +0 blowgun (7, 25, D:3) a +0 dagger of speed (11, 25, D:3) a stone (-3, 26, D:3) a +0 club (19, 29, D:3) a +0 leather armour (-7, 31, D:3) a stone (-7, 35, D:3) a +0 short sword (-16, 36, D:3) a +0 dagger (7, 42, D:3) a +0 dagger (-1, 44, D:3) a +0 whip (35, 44, D:3) a +0 spear a +0 club a +0 spear (8, 45, D:3) a +0 dagger (-13, 50, D:3) a +0 leather armour Level 4 of the Dungeon (-9, 13, D:4) a stone (-8, 13, D:4) a stone (-23, 14, D:4) a +0 large shield (-10, 14, D:4) a stone (-12, 15, D:4) a stone (-6, 27, D:4) a +0 robe a +0 dagger (-33, 31, D:4) a +0 ring mail (-3, 31, D:4) a +0 club (-1, 31, D:4) a +0 short sword (1, 33, D:4) a +0 whip (10, 35, D:4) a +0 robe a cursed -1 dagger (-44, 37, D:4) a +0 club a +0 ring mail of fire resistance (5, 38, D:4) 7 tomahawks (-20, 39, D:4) the +8 scimitar "Cabiruoh" {slice, +Inv +Fly rF++ rN+ Stlth-- Curse} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from negative energy. It lets you turn invisible. It lets you fly. It may recurse itself when equipped. It makes you much less stealthy. (7, 39, D:4) 21 stones (-35, 41, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a -2 ring of dexterity (-2, 4, D:5) a +0 pair of boots (28, 6, D:5) a +1 scythe of venom a +0 robe (12, 15, D:5) 10 arrows (40, 19, D:5) a +0 whip a kobold corpse (27, 31, D:5) a +0 hammer (28, 31, D:5) a poisoned needle (30, 38, D:5) a poisoned needle (28, 40, D:5) a poisoned needle (29, 41, D:5) a +0 hammer (30, 41, D:5) a +0 hammer (28, 42, D:5) a +0 hammer (30, 42, D:5) a +0 hammer (27, 44, D:5) the +6 hammer of Makhleb {drain, Contam +Blink +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you blink. It lets you go berserk. It causes magical contamination when unequipped. (35, 48, D:5) an arrow (36, 48, D:5) an arrow