Krapule Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (5, -13, D:1) a +0 whip (7, -6, D:1) 30 stones (21, 0, D:1) a +0 dagger (23, -27, D:1) a +0 dagger (25, -13, D:1) 14 stones (25, 11, D:1) 19 stones Level 2 of the Dungeon (24, -9, D:2) a +0 club (30, 11, D:2) a +0 mace (34, -14, D:2) 25 arrows (35, -4, D:2) a +0 centaur barding (41, 12, D:2) 10 stones (48, 13, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 0, D:3) a +0 ring mail (6, -22, D:3) a +0 club (8, -1, D:3) a +0 club (13, 9, D:3) 20 stones (16, 5, D:3) a +0 war axe (17, 7, D:3) a +0 war axe (17, 8, D:3) a +0 club (18, 6, D:3) a +0 dagger 4 stones a +0 mace a +1 leather armour of cold resistance (19, 6, D:3) a +0 short sword a +0 leather armour (19, 7, D:3) a +0 flail (44, 3, D:3) 13 stones (44, 5, D:3) a book of Minor Magic (46, 1, D:3) 16 gold pieces Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (2, 12, D:4) a potion of mutation (8, -11, D:4) a +0 trident (10, 18, D:4) a +0 hand axe (20, -4, D:4) a +0 club (20, -3, D:4) a cursed -2 club (21, -3, D:4) a +0 club (22, -3, D:4) a +0 club a +0 club (23, -3, D:4) a +0 club (24, -3, D:4) a +0 mace a +0 animal skin a +0 club (25, -3, D:4) a +0 dagger (25, 26, D:4) 26 stones (27, 27, D:4) a +0 spear (31, 14, D:4) a cursed -1 club (38, -6, D:4) 2 needles of sleeping (41, -1, D:4) a +0 robe (43, 17, D:4) a scroll of noise (48, 10, D:4) a book of Minor Magic Level 5 of the Dungeon [Shop] Xefiv's Weapon Shop the +10 flail of Kuletusm {freeze, rF+ rC+ Int+7} (1104 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from fire. It protects you from cold. 13 stones (15 gold) a +3 hunting sling of freezing (236 gold) a +0 short sword (36 gold) a +3 flail of venom (254 gold) the +4 spear of Anguish {antimagic, rElec rF+ Dex+4} (700 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. a +0 spear (36 gold) a +0 hand axe (36 gold) a +0 rapier (48 gold) a +0 club (12 gold) a +0 scimitar of flaming (110 gold) a cursed -1 hand crossbow (1 gold) 24 arrows (57 gold) (0, 0, D:5) a +0 leather armour (5, -5, D:5) 23 stones (9, 10, D:5) a +0 giant spiked club 2 stones (10, 12, D:5) a +0 club (10, 13, D:5) a +0 giant club (15, 23, D:5) 11 arrows (16, 9, D:5) a stone (17, 8, D:5) a stone (17, 21, D:5) 14 bolts (18, 7, D:5) a +0 leather armour a +0 trident a cursed +0 leather armour (18, 8, D:5) 2 stones (20, 4, D:5) a stone (20, 9, D:5) a +0 giant club (22, 3, D:5) a stone (23, 0, D:5) 2 stones (23, 1, D:5) a stone (25, 0, D:5) 3 stones (26, 13, D:5) 13 bolts (31, -7, D:5) a +0 spear (34, 6, D:5) a potion of mutation (34, 11, D:5) 17 poisoned needles (35, 11, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) a +0 club (3, 19, D:6) a +0 leather armour (4, 25, D:6) a +1 short sword of speed a +0 robe (9, -7, D:6) a +0 robe a +0 dagger (10, -7, D:6) a cursed +0 war axe (10, -5, D:6) a +0 short sword (15, 13, D:6) a +0 trident (18, 21, D:6) a +1 centaur barding (29, 16, D:6) a +0 giant club a +0 giant club (44, 11, D:6) a +0 scimitar (46, -11, D:6) a +0 chain mail (53, 14, D:6) 19 arrows (54, 9, D:6) a +0 leather armour (56, -8, D:6) 16 stones Level 7 of the Dungeon [Shop] Harum's Assorted Antiques a scroll of teleportation (93 gold) a potion of brilliance (124 gold) a scroll of blinking (232 gold) a +0 scale mail (124 gold) a phial of floods (1240 gold) a scroll of fog (62 gold) a scroll of holy word (232 gold) a +0 leather armour (62 gold) (1, -2, D:7) 13 stones (2, 36, D:7) a +0 giant club (3, 47, D:7) 16 stones (8, -2, D:7) a cursed -3 giant club (8, 4, D:7) a +0 long sword (10, 0, D:7) an uncursed amulet of inaccuracy (33, 43, D:7) a +0 giant club (34, 42, D:7) a +0 dagger a +0 robe (34, 43, D:7) a +1 falchion of venom (35, 10, D:7) 22 stones (35, 40, D:7) 2 tomahawks (35, 43, D:7) a +0 club a +0 leather armour (36, 40, D:7) a tomahawk Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (5, 6, D:8) a +0 dagger (7, 6, D:8) a +0 giant spiked club (14, -2, D:8) a +5 flail of protection an orc corpse (15, -2, D:8) a +0 mace a +0 ring mail a +0 hand axe (17, -4, D:8) a +0 hand axe a +0 dagger a +0 robe an orc skeleton (17, -2, D:8) 2 steel tomahawks (22, 33, D:8) a scroll of silence (25, 38, D:8) the +6 morningstar of Tutoemirgh {flame, rPois rF+ Dex-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It protects you from fire. It protects you from poison. It lets you see invisible. the Ecumenical Temple