Dungeon Crawl Stone Soup version 0.23.2-30-g0e89c35649 (webtiles) character file. Game seed: 17638648113402103214 14 Kotlin the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on June 8, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (343 turns). Kotlin the Conjurer (Deep Elf Conjurer) Turns: 343, Time: 00:01:15 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 27% Magic: 0/8 EV: 13 Int: 19 God: Gold: 2 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - a scroll of remove curse {unknown} g - a scroll of teleportation {unknown} Potions e - a potion of haste {unknown} f - a potion of invisibility {unknown} Comestibles c - a ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 16% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 19% 4 ####... Force Lance Conj/Tloc ##...... 47% 4 ####... Fulminant Prism Conj/Hex ##........ 47% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You now have 5/6 mp. Aim: a kobold, wielding a +0 dagger (heavily wounded) The magic dart hits the kobold! You kill the kobold! You now have 4/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. MP restored: 6 f - a murky golden potion g - a scroll labeled GEDIGEBRIBIL Things that are here: a +0 dagger; a kobold corpse A kobold comes into view. It is wielding a -1 short sword. Aim: a kobold, wielding a -1 short sword (resting) The magic dart hits the kobold. You kill the kobold! You have reached level 2! Health restored: 15 You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. MP restored: 8 Things that are here: a cursed -1 short sword; 3 stones You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Aim: a rat (resting) The magic dart hits the rat but does no damage. You now have 7/8 mp. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 6/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 jackals come into view. Aim: a jackal (resting) The magic dart hits the jackal but does no damage. The jackal barks! x2 You now have 6/8 mp. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 The jackal barks! You finish memorising. Spell assigned to 'b'. Aim: a jackal The searing ray hits the jackal. (Press . to maintain the ray.) The jackal barks! You now have 5/8 mp. The searing ray hits the jackal. The jackal misses you. You now have 4/8 mp. The searing ray hits the jackal! You kill the jackal! You now have 3/8 mp. The searing ray hits the jackal! You kill the jackal! You finish channeling your searing ray. You now have 2/8 mp. The jackal pauses to sniff the ground. The jackal bites you. You take 1 damage, and have 14/15 hp. Aim: a jackal The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You now have 1/8 mp. Aim: a jackal The magic dart hits the jackal. The jackal bites you. x2 You take 4 damage, and have 10/15 hp. MASSIVE DAMAGE!! You now have 0/8 mp. The jackal bites you. You take 1 damage, and have 9/15 hp. The jackal bites you. You take 1 damage, and have 8/15 hp. The jackal closely misses you. Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal misses you. The jackal barely misses you. You now have 0/8 mp. You barely miss the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You take 2 damage, and have 6/15 hp. You barely miss the jackal. The jackal misses you. You hit the jackal but do no damage. The jackal misses you. The jackal barely misses you. You barely miss the jackal. The jackal bites you. You take 2 damage, and have 5/15 hp. You barely miss the jackal. The jackal closely misses you. Aim: a jackal (almost dead) The magic dart hits the jackal but does no damage. The jackal closely misses you. The jackal misses you. You now have 0/8 mp. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/15 hp. The jackal bites you but does no damage. The jackal bites you. You die... ############### #.............# #.###########.# ###.####### ##.## ##.#.##...>####...######### ##.#......#................# #####.#.#........###...#######†# ......###.......@h........)....# #####.###..#####.####.#.#####..# #.............##.####.#.# #..# ))....#.#.............#.# ##..# #.###.#.##....##.####...# #...# #.# #.#.#........# #.#.####.#.# #.# #.#..........# #.....#.#..# #.# #.###........# ##.#.#..###.## #.# #....##......# #......## ##.# You could see a jackal. Vanquished Creatures 2 hobgoblins (D:1) 3 jackals (D:1) 4 kobolds (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kotlin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 254 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 311 | D:1 | Learned a level 2 spell: Searing Ray 339 | D:1 | HP: 3/15 [jackal (2)] 343 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 18 Searing Ray || 2 Armor: Robe || 3 Dodge: Dodged || 11 Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_loops_ring, kennysheep_boxes Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 33.8 | 46.1 | 343.0 Dungeon | 100.0 | 100.0 | 0.0 | 33.8 | 46.1 | 343.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+----------------------