Kotlin Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 12, D:1) a cursed -1 club (1, 14, D:1) 21 bolts (2, 19, D:1) 15 bolts (7, 20, D:1) a stone (8, 20, D:1) a stone (9, 20, D:1) a stone (11, 20, D:1) a stone (14, 19, D:1) a +0 club 9 stones (16, 19, D:1) a stone (16, 37, D:1) a +0 robe (20, 37, D:1) 3 stones (23, 38, D:1) a stone (24, 38, D:1) a stone (27, 15, D:1) 15 stones (29, 7, D:1) a +0 scale mail (31, 11, D:1) a +0 club (45, 5, D:1) a cursed -1 whip Level 2 of the Dungeon (2, 12, D:2) 20 stones (6, 8, D:2) a +0 dagger (16, 15, D:2) a +0 short sword 18 stones a +0 robe a +2 buckler (27, 46, D:2) a +0 dagger (28, 16, D:2) 20 bolts (38, 31, D:2) a +0 robe (41, 10, D:2) a +0 club (46, -1, D:2) a cursed -1 club a +0 hunting sling a +0 dagger 23 stones (47, 2, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) an orc corpse (skeletalised by now) (8, 25, D:3) a +0 chain mail (still there?) 2 stones (still there?) a +0 club (still there?) (11, -9, D:3) a +0 chain mail (unseen) (13, 8, D:3) a ball python corpse (skeletalised by now) (15, -10, D:3) a +0 leather armour (16, 34, D:3) a +0 whip a stone (18, 14, D:3) a cursed +0 robe (22, 37, D:3) 3 stones