Dungeon Crawl Stone Soup version 0.23.2-11-gf996548c65 (webtiles) character file. Game seed: 9134888304614839766 7 Kotlin the Chiller (level 1, -1/10 HPs) Began as a Deep Elf Ice Elementalist on June 6, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (172 turns). Kotlin the Chiller (Deep Elf Ice Elementalist) Turns: 172, Time: 00:01:21 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 91% Magic: 1/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (You found it on level 1 of the Dungeon) f - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) g - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) h - a +0 club (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} Potions e - a potion of flight {unknown} Comestibles c - a ration Skills: + Level 2.6 Dodging - Level 2.5 Stealth + Level 3.2 Spellcasting Level 1.1 Conjurations * Level 3.5 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Frost Conj/Ice ##.... 9% 2 ##..... Ozocubu's Armour Chrm/Ice #....... 22% 3 ###.... Throw Icicle Conj/Ice ##...... 50% 4 ####... Summon Ice Beast Ice/Summ #....... 58% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The goblin shouts! You hear a shout! A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin moves out of view. Aim: a goblin, wielding a +0 club You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin closely misses you. You now have 5/6 mp. Aim: a goblin, wielding a +0 club You freeze the goblin. You kill the goblin! You now have 4/6 mp. Aim: a goblin, wielding a +0 dagger You freeze the goblin. You kill the goblin! You now have 3/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aim: a hobgoblin, wielding a +0 club You freeze the hobgoblin. The hobgoblin closely misses you. You now have 2/6 mp. Aim: a hobgoblin, wielding a +0 club (severely wounded) You freeze the hobgoblin. You kill the hobgoblin! You now have 1/6 mp. f - a +0 club; g - a +0 dagger; h - a +0 club You start resting. A bat comes into view. A frilled lizard comes into view. The bat moves out of view. A frilled lizard is nearby! You start resting. Your magical contamination has completely faded away. Okay, then. Okay, then. A kobold comes into view. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. The kobold is too close now for your liking. The kobold throws a stone. The stone hits you but does no damage. You see here a stone. The kobold misses you. Aim: a kobold You miscast Freeze. You are very lightly contaminated with residual magic. Frost spreads across the the floor. The kobold misses you. You now have 4/6 mp. Aim: a kobold You freeze the kobold. You kill the kobold! You now have 3/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 5/6 mp. You start resting. MP restored: 6 Things that are here: 2 stones; a kobold corpse Okay, then. 3 jackals come into view. The jackal barks! You hear a bark! A jackal comes into view. Really attack barehanded? Okay, then. Aim: a jackal You freeze the jackal. The jackal barks! x3 The jackal bites you. You take 3 damage, and have 7/10 hp. MASSIVE DAMAGE!! You now have 5/6 mp. Aim: a jackal (almost dead) You freeze the jackal. You kill the jackal! The jackal closely misses you. You now have 4/6 mp. Aim: a jackal You freeze the jackal. The jackal closely misses you. The jackal bites you. A rat comes into view. You take 2 damage, and have 5/10 hp. You now have 3/6 mp. Aim: a jackal (almost dead) You freeze the jackal. You kill the jackal! The jackal barely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You take 3 damage, and have 2/10 hp. MASSIVE DAMAGE!! You now have 2/6 mp. Aim: a jackal You freeze the jackal. The jackal bites you but does no damage. The jackal closely misses you. You now have 1/6 mp. The jackal closely misses you. The jackal bites you. You die... #...# . #...# .. #...# ... #...# .... #...# .....##...# #.....h..# #....rh@[# #.....#..# .......#..#####.. ##.#####......... # #.#######. ####.### #......######### #.........##... #.........##.## You could see 2 jackals and a rat. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kotlin the Deep Elf Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | HP: 2/10 [jackal (3)] 172 | D:1 | Slain by a jackal Action || total -------------------------++------- Cast: Freeze || 10 Armor: Robe || 2 Dodge: Dodged || 10 Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_basic, st_stairs_8 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 20.9 | 57.0 | 172.0 Dungeon | 100.0 | 100.0 | 0.0 | 20.9 | 57.0 | 172.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------