Kotlin Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (4, 1, D:1) 4 exploding tomahawks (17, 6, D:1) 25 stones (28, 11, D:1) 25 sling bullets (36, 17, D:1) a +0 club (36, 23, D:1) 19 stones (41, 32, D:1) a +0 dagger (41, 41, D:1) a +0 mace (43, 35, D:1) a cursed -1 club (47, 30, D:1) 5 stones (48, -2, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a -4 ring of strength an uncursed amulet of inaccuracy (1, 22, D:2) a quokka corpse (skeletalised by now) (2, 17, D:2) a cursed -1 dagger a kobold corpse (skeletalised by now) (3, 22, D:2) an adder corpse (skeletalised by now) (10, 13, D:2) a +0 club (unseen) (10, 29, D:2) a +0 ring mail (11, 29, D:2) a +0 club (12, 13, D:2) a +0 club (unseen) (14, 13, D:2) a +0 dagger (16, -7, D:2) 14 poisoned needles (16, 20, D:2) a +0 club (unseen) (17, 15, D:2) 22 bolts (17, 20, D:2) a +0 club (unseen) (31, 7, D:2) a stone (32, -3, D:2) 4 stones