Kotlin Level 1 of the Dungeon (0, 0, D:1) 13 bolts (7, -12, D:1) a +0 club (25, -8, D:1) 29 stones (29, 17, D:1) 24 arrows (33, 15, D:1) a +0 hunting sling (50, -4, D:1) a +0 dagger (52, -11, D:1) a +0 club Level 2 of the Dungeon (1, 2, D:2) 14 arrows (1, 17, D:2) 12 stones (1, 18, D:2) 3 curare-tipped needles (7, 5, D:2) a +0 short sword (12, -8, D:2) 2 stones (16, -27, D:2) a quokka corpse (skeletalised by now) (18, -22, D:2) a +0 ring mail (34, -5, D:2) a scroll of identify (39, -5, D:2) 3 gold pieces (unseen) (42, -5, D:2) 24 arrows (44, -4, D:2) 20 stones (44, 3, D:2) a bat corpse (45, -15, D:2) a +0 club a goblin skeleton (45, -8, D:2) a +0 club a leopard gecko corpse (60, -12, D:2) 23 stones Level 3 of the Dungeon (0, 0, D:3) 6 gold pieces