Kotlin Level 1 of the Dungeon (10, 0, D:1) a +0 club (32, 27, D:1) a +0 dagger (40, 35, D:1) 15 stones (52, 15, D:1) a +0 whip (53, 15, D:1) a stone (57, 6, D:1) a cursed -1 dagger (57, 13, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (1, 6, D:2) an adder corpse (3, -4, D:2) a rat corpse (skeletalised by now) (14, 23, D:2) a stone (14, 25, D:2) a stone (14, 27, D:2) a stone (14, 28, D:2) a +0 club (14, 38, D:2) 13 arrows (14, 50, D:2) a hobgoblin corpse (19, 21, D:2) 21 stones a +0 chain mail a goblin corpse (22, 16, D:2) a +0 short sword (23, 17, D:2) 14 stones (23, 41, D:2) a +0 dagger a +2 robe (24, 15, D:2) a stone (24, 41, D:2) a +0 whip (26, 39, D:2) 16 stones (39, 41, D:2) a +0 dagger (39, 43, D:2) a +0 club (39, 44, D:2) a +0 dagger a +0 club (39, 45, D:2) a +0 dagger a +0 spear a +0 animal skin (39, 46, D:2) a +0 club a +0 club